DCS World
- CTD with new Oculus/Meta Quest 2/3 v63 software - fixed.
- NEW: Added over-pressure shockwave influence from bombs, missiles, shells and gunfire on terrain vegetation like trees, bushes, and grass.
- FIXED - Linked Zone doesn't work with player-controlled units in Mission Editor.
- ChinaAssetPack. Fixed HQ-7 AI launcher missile guidance issue (better hit rate).
- ChinaAssetPack. Changed HQ-7 EO drivable version back to tracking radar version
- Voice chat: - Added a separate input layer for each FC3 aircraft. - Added the Forced PTT mode for intercom. - Fixed. FM range is missing R-862 radio. - Fixed. The frequency range of P-832M.
- Weapons. Chaffs do not affect some radar-guided SAMs missiles - fixed.
- AI aircraft. Tanker hose-cone is in retracted state when refuelling - fixed.
- Update default trimmer sounds in accordance with new references.
- AI aircraft. Helicopter with certain main rotor damage makes its crew heads bounce as if head-bangers - fixed.
- ME. Crash when deleting text from editor text field in some cases - fixed.
- GUI. When the user edit the joystick name and pressing
(as suggested by tooltip), OPTIONS window closes - fixed. - Weapons. AGM-65E2\L still hits the target after the laser designator turns off - fixed.
- ME. Freeze at Sim Poststart when using 'Show Hidden Units' - fixed.
- MP. When started after a DCS client, a local dedicated server "steals" Force Feedback from the DCS client - fixed.
- MP. JTAC laser code setting is transferred to another mission - fixed.
- AI surface. Some ships prevent Fog of War unfogging when they are more or less distant from the enemy targets - fixed.
- AI surface. Ground units don't work if the mission has an intro - fixed.
- AI surface. Some units always face north - fixed.
- Airborne troops. Crash when requesting to disembark - fixed.
- AI surface. Added new sound for M-60, BMD-1 and BTR-D.
- 3D Models. Fixed models (SA-10) S-300.
- GUI. CTD when trying to play Ogg Theora video tutorials - fixed.
- SNS devices. Digital map floating after initialization when an aircraft spawns airborne - fixed.
DCS: F-16C Viper by Eagle Dynamics
- G effect improvements. Loss of color, tunnel vision, and black out have been adjusted and all happen over a greater time period. This is most useful AFTER performing a G warmup (4 to 5 G for 90-degrees, and then the same manoeuvre back in the other direction). At 9.3 G and after a G warmup, blackout now occurs at approximately 30 seconds instead of 9.5 seconds. - work in progress. Sound effects will be done later.
- Added embedded INS+GPS logic based on Kalman filter. - work in progress.
- Fixed: “Knife Edge Pass” review FCS logic.
- Fixed: TGT-TO-VRP (CCRP) crash when activating it.
- Fixed: CTD when switching FCR mode in OVERRIDE.
- Fixed: Datalink with human players not working if GPS is unavailable.
- Fixed: Datalink doesn't work for maps in the Western hemisphere.
- Fixed: Multiplayer datalink share of detected air targets.
- Fixed: VSR gets stuck in EXP when switching to VSR in EXP.
- Fixed: FCR auto-display range is not working with a SAM designated target.
- Fixed: VSR Scan limits not possible to slew.
- Fixed: TGP line-of-sight oscillations and freezing.
- Fixed: Commanding area or point track with TGP in STBY moves SPI to behind aircraft.
- Fixed: FPS drop with JDAM.
- Fixed: Maverick ripple lock loss.
- Fixed: MAV TD BOX drift.
- Fixed: Inboard HARMs jettisoned inhibit outboard HARMs from designation.
- Fixed: HSD Expand can cause some symbology to disappear.
- Fixed: MSL/DGFT/AA mode OSB 9..
- Fixed: Sensors do not follow steerpoint after AGM-65 EO-VIS usage.
- Fixed: WCMD loss of TUI after bomb release on HUD.
- Fixed: HTS major and minor axis data becomes unstable in some situations.
- Fixed: Engine nozzle feathers graphical error.
- Fixed: Jamming SURV effect improvements.
- Fixed: Display behaviour for AGM-65 LOS Circle "in range" box is inconsistent.
- Fixed: Cockpit seems to have two reflections.
- Fixed: IAM missed by the amount of drift.
- Fixed: GMT TMS Up while tracking moving ground targets causes target info and background map to disappear.
- Fixed: AGM-65 setting SOI to WPN before designating in EO-VIS moves designation to 0,0 coordinates.
- Fixed: GBU-24 symbology jumping around and erratic when on ground.
- Fixed: Cursor zero ignores newly set Mark Point if using DTOS.
- Fixed: F-16 Switching from TWS to RWS while in STT drops track briefly.
- Fixed: Visual issue with F-16 HUD glass edge.
DCS: F/A-18C by Eagle Dynamics
- Fixed: BRA on RDR ATTK page does not use MAG, using TRUE heading incorrectly.
- Fixed: AACQ and Bullseye information is overlapping - Bullseye symbol overlapping.
- Fixed: High drag bomb release error in Free Fall (FF) mode.
- Fixed: RAID mode can be "pre-activated" prior to entering TWS.
- Disabled Game Flight Mode.
- Fixed: ASI command makes a little overcompensation command - Pitch down tendency.
- Fixed: Check stab command NU at landing flare touch down.
- Fixed: TDC in RDR ATTK and AZ/EL does not show info for trackfiles in memory, when in STT.
- Fixed: Check trim advisory not showing.
- Fixed: Steerpoint TPOD misalignment/drift.
- Fixed: ACM Slew and NO RAD indication under specific flow.
DCS: A-10C II Tank Killer by Eagle Dynamics
- Fixed. Altimeter is missing a decimal separator for pressure setting.
DCS: AH-64D by Eagle Dynamics
- Game Flight Mode disabled.
- Fixed: CTD on turning on AH-64D TADS.
- George AI tuning.
- NOTE: In the next update, we plan to add LINK, ZOOM, and C-Scope functions.
- DCS: Mi-24P Hind by Eagle Dynamics
- Added: Bind for radar altimeter dangerous altitude setting
- Fixed: While “Hydro Lock” option activated , moving collective without hydro release pressed still affects avionics but not FM
DCS: P-47D Thunderbolt by Eagle Dynamics
- Fixed. P-47D-40 bugged gunsight external texture
- Fixed. hydraulics drives fail to extend undercarriage after repair
- Added. New landing gear physics
DCS: P-51D Mustang by Eagle Dynamics
- Added. New landing gear physics (including TF-51D)
DCS: Spitfire LF Mk. IX by Eagle Dynamics
- Cockpit reflection tuned
DCS: Supercarrier by Eagle Dynamics
- Fixed: Deck crew LODs have spikes
- Fixed: Supercarrier ATC radio menu is broken during takeoff from the catapult
- Fixed: Radio menu may break after repeated landing request in some case
DCS: NS430 by Eagle Dynamics
- Fixed. Terrain mode memory leak leads to CTD
- Fixed. Options menus have truncated labels
- Fixed. Wrong indicated ground speed
- Fixed. HFOM and VFOM statuses on GPS page won't fit into its fields
- Fixed. Crash that happens during zooming in and out on the Persian Gulf map
DCS: Mirage F1 by Aerges
General:
- Rear pilot is now not present in the Mission Editor preview window (basically in payload dialog) when the 'Solo Flight' option is selected.
- The rear pilot is now not present in a human-controlled Mirage F1 BE, once in the mission, when the 'Solo Flight' option is enabled.
- Adjusted appearance of the aircraft mission options dialog.
- Now with the 'Disable force feedback effects' option checked, force feedback joysticks (if any is connected) will always return a constant spring force. All FFB shake effects will be disabled as well.
- Now with the 'Disable force feedback effects' option checked, 'Force Feedback' section in the Special Options dialog is inactive.
Radar:
- Implemented radar 'Standby' mode.
- Implemented radar power up sequence: Display is available at the 31st second after radar power up (PNE light goes out at the 35th second), and transmitter is ready after 3 minutes timeout (EMI light will cease at this moment).
- Added power up logic for the radar “AP” (parametric amplifier) light.
- Fixed dedicated 1st and 2nd stage commands of the radar antenna elevation buttons behaviour when 2nd stage is released with 1st stage still being held pressed.
- The radar resulting antenna altitude difference now can't be more than +/-48000 ft in both 'E' and 'D' elevation control modes.
Systems:
- Fixed clickability issues (shifted clickspots) with the lights panel at the right side of the Optical Sight ( 'C + M or SW' and 'Jammer Detection' lights).
- Fixed AoA light strip not illuminating in Mirage F1 BE rear cockpit.
- Fixed combat flaps logic not working in Mirage F1 BE.
- Fixed Optical Sight test symbology appearance:
- 'Approach' test mode is now enabled for testing only when none of the weapon modes were selected.
- Attitude scale now displays -60 deg of pitch and 180 deg of bank in normal scale display mode, and -40 mil of pitch and 180 deg of bank in simplified scale display mode.
- Gun firing reticle now has 40 mil diameter in all test modes.
- Adjusted the following symbols positions in various test modes: target symbol, gun firing reticle, radar command reticle.
- IFF will start in N when the aircraft is initialised hot on the ground.
- Fixed brightness adjustment of IFF lights.
- Default mode 2 IFF code is now 2000.
- Added magnetic indicator logic in the Mode 4 IFF panel.
- Fixed launch problems created by a mixed F1 and F4 rocket payload.
Flight Model:
- Added vibrations with airbrake deployment at high Mach.
- Fixed a small bug in airbrake pitching moment tables.
Communications:
- Added 'Engage Ships' radio command.
- Added 'Engage with' radio submenu.
- Added F1 TRAP 136 and TRAP 137B radios presets for Voice Chat.
- Changed TRAP 136 V/UHF radio guard frequency to the standard one: 243 MHz.
- Voice Chat intercom does not operate anymore when electric power is unavailable.
3D model and textures:
- Added cryptographic computer unit texture.
Miscellaneous:
- Updated Flight Manual. Mainly IFF description, including mode 4, and Controls Window description.
DCS: C-101 Aviojet by AvioDev
General:
- Rear pilot is now not present in the Mission Editor preview window (basically in payload dialog) when the 'Solo Flight' option is selected.
- 'Solo Flight' is now available for AI-controlled aircraft.
- Fixed C-101EB 'English' cockpit livery not being applied.
- Now with the 'Disable force feedback effects' option checked, force feedback joysticks (if any is connected) will always return a constant spring force. All FFB shake effects will be disabled as well.
Communications:
- Added Voice Chat sound filters parameters for ARC-134, V/TVU-740, and VHF-20B radios presets.
DCS: JF-17 by Deka Ironwork Simulations
- New: inSky SATAC 2022 Champion skin
- New: draw two airspace on HSD (A: purple and B: cyan)
- MISSION (default): Added by mission maker using draw->line->segments
- Blue: BKYA and BKYB
- Red: RKYA and RKYB
- Neutral: NKYA and NKYB
F10 Label: Added by player on F10 using label
- JKYA1~JKYA10 and JKYB1~JKYB10
- Always closed polygon
Preset: Added by preset lua
- Each terrain has its own airspace lua
- Lua sample can be found in JF-17/Doc directory
- Lua (file) can be edited (replaced) during (MP) mission for quick update
- In MP, each flight/squadron can use its own lua (convenient distribution)
- Help keep F10 map clean
- Clean: remove airspace from HSD
- Note:
- You can select airspace source in configuration panel then update DTC
- Each draw no more than 10 line segments
- Fixed: unstoppable refocus of WMD7 camera
- Fixed: WMD7 laser cannot be repaired after run out of life
- Adjusted: WMD7 CCD image source (better CCD grey image)
- Adjusted: install/remove ladder and inlet cover via config panel
- Adjusted: switched to ED’s GB-6 and LS-6
DCS: Black Shark 3 by Eagle Dynamics
- Fixed Ka-50 old QS Syria missions corrupted start position
- Incorrect audio/subtitle warning given for INU Fixpoint within 18km - fixed
DCS: Flaming Cliffs by Eagle Dynamics
- A-10A. Panel lights texture issue (border) - fixed
- A-10A. Cockpit model adjustments
- Su-33. Reflections can be too strong at odd times on gauges - fixed
- Su-25T. Kh-58 missile collide with plane during launch with big sideslip angle - fixed
- A-10A. HSI and ILS are not working - fixed
- Su-25A. CCRP ripple release mode does not work with MBD2-67 - fixed
- Su-27. MFD placed in wrong place in HUD view mode - fixed
DCS: L-39 Albatros by Eagle Dynamics
- Added Marianas Instant Action missions
DCS: Mi-8MTV2 by Eagle Dynamics
- Cockpit reflections tuned
DCS: Yak-52 by Eagle Dynamics
- FIXED: Reflections too strong under flashlight
DCS: Combined Arms by Eagle Dynamics
- Fixed player-JTAC operation in MP.
Campaigns
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
Campaign was updated to version 2.3
- All Missions - Top down review and many bugs squashed big and small. Many thanks to Pyrocumulous! His help was instrumental.
- All missions - radio frequencies better coordinated for all aircraft in the strike package
- All missions - updated Datalink connections for all like aircraft.
- All missions - changed all displayed messages to Clearview
- All missions - updated to new F10 menu system which adds new options for the player to manage thier simulation's environment. Thanks Gareth Magnall https://www.youtube.com/@Pukin-Dog
- All missions - Wingmen (Pig-2, 3 & 4) changed over to a seperate group for more tasking flexibility. Thanks B.D.
- All missions - added the option of a Practice Sortie to each mission. This will allow the mission pilot to exit the primary mission, fly a practice sortie with the same loadout as the primary mission, and then reenter the primary mission. The mission pilot can fly and practice any technique/profile, rearm and refuel as desired, and then re-enter the primary mission when ready.
- All missions - now have the ability to accelerate time (fast forward between waypoints) without missing any mission critical inputs or messages. Thanks Sedlo.
- All missions - datacards use different font/colors for easier reading.
- All missions - end of mission music added.
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
- All missions – Air defense visibility adjusted to get AI SEAD flights attack higher priority targets over Rapiers and AAA
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
- Updated mission 13
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
- Su-25T was removed from modules list
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
- Added campfire to mission 1 to assist in location of enemy training camp
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
- ATC frequencies changed and corrected
Spitfire IX The Big Show Campaign by Reflected Simulations
- Complete revamp of the campaign to version 2.0
- Every mission uses historical locations now
- Mission historical inconsistencies fixed
- Mission timings adjusted based on further research
- Smoothened triggers
- More voice overs and sound effects added
- Reworked kneeboards and briefing visuals
- Corrected mission timings
- ATC frequencies changed and corrected yet again.
DCS: P-51D Debden Eagles Campaign by Reflected Simulations
- ATC frequencies changed and corrected yet again.
- All takeoff sequences were reworked
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
- More damage fail safes added to mission 12
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
- ATC frequencies changed and corrected
DCS: P-47D Wolfpack Campaign by Reflected Simulations
- Mission 12 - flight has no bombs - fixed
A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions
- Corrected CMSP Switch Trigger Test for both A-10C and A-10C II BFT01 missions.
DCS: UH-1H Worlds Apart - Spring 2025 Campaign
- Mission 1 - In some cases, AI does not trigger when landing at station 1. The trigger has been adjusted and the take-off can be forced as a solution via the F-10 radio menu.
DCS: Raven One Dominant Fury Campaign
Mission 2:
- fixed issue where mission would not progress after reporting seeing the yacht
- complete mission update to match new radio system
- F10 radio menu and space bar now can be replaced by HOTAS switches for better immersion
- added Link4 and ACLS to the carrier
Mission 9:
- fixed issue with Texaco 21 refuelling of Texaco 11
- fixed issue with SCUDs not firing and breaking the mission
- complete mission update to match new radio system
- F10 radio menu and space bar now can be replaced by HOTAS switches for better immersion
- added Link4 and ACLS to the carrier
- added working TACAN to all flight members
F/A-18C Serpent’s Head 2 Campaign by Badger633
- Missions 1: Fail on entering display fixed.
- Missions 3,5, 8 and 10: EZ refuel versions Fords fuel mass reduced
F/A-18C Rise of the Persian Lion by Badger633
- Mission 6: IR shield removed from enemy Helos.
- Mission 7: Convoy blocking itself and not moving fixed.
- Missions 4 to 9 and 13: EZ refuel versions Fords fuel mass reduced.
F/A-18C Rise of the Persian Lion 2 by Badger633
- Mission 6: F18 not exploding fixed.
- Mission 4,6,8,9a,9a and 12: EZ refuel versions Fords fuel mass reduced.
- Mission 12: Bugged moving rectangular zone fixed.