https://store.steampowered.com/app/2948500/DCS_OH58D_Kiowa_Warrior_by_Polychop_Simulations/
New campaign: F/A-18C Operation Mountain Breeze by Sandman Simulations
DCS World
- Ground AI. Late activated infantry units react to explosions that happened in the past - fixed
- Ground AI. Invisible vehicle travelling causing dust/sand effect - fixed
- Aircraft AI. F-4E has terrible aim with Rockeye - fixed
- Aircraft AI. B-52H waggles during bomb run - fixed
- Weapons. AA missiles. If the lock was lost, in some conditions the missiles went vertically into the sky - fixed
- VR. Some UI elements are cut off and not shown properly - fixed
- Fixed crash in weapons MP hot join system
- FARP warehouse stock movement is not implemented - fixed
- Weapons. R-24R/T missiles. Corrected motor plume position
- Weapons. Fixed crash occurred with rail launcher in some cases
DCS: F-4E Phantom II by Heatblur Simulations
- Performance: Major improvements to Radar raycasting performance, especially on busy MP servers
- Performance: Radar thread affinity changed - may increase performance where the main thread was saturated on busy servers or missions
- Performance: Fixed Object Cache being over-saturated causing severe performance loss on busy missions with thousands of objects
- Performance: NEW: Added special option to reduce radar performance impact - can improve CPU performance on lower end CPUs at the cost of some additional visual noise and clutter on the radar screen
- Performance: Changed amounts of radar threads across different core setups
- Performance: NEW: Added Lower Refresh HBUI special option. This option will reduce the UI refresh rate to 30 fps, matching the F-14 Jester UI. This will reduce CPU performance impact on CPU limited machines, especially in heavy missions
- Performance: Fixed INS, ADI and other various system bugs with the “Reduced Tickrate” option enabled
- Performance: Refactored some JESTER code paths that may have caused lowered performance when an enemy was nearby
- CTD: Fixed a crash if Saved Games path had non-standard characters (e.g. Cyrillic)
- CTD: Fixed crash if DCS install path had Chinese characters in it
- CTD: Fixed crash on empty coords text entry
- CTD: Fixed some instances of a CTD after damage and ejection
- Multicrew: Fixed a major multicrew desync error when someone leaves and rejoins (can be another WSO) the aircraft
- Multicrew: Reduced network load due to an errant buffeting sensor being propagated across the network every frame
- JESTER: Fixed being able to spot bandits very far away on the radar scope during some modes
- JESTER: Fixed JESTER breaking some inputs or being unable to correctly set some switches while using HBUI elements (e.g. the Manual)
- JESTER: Will no longer call aircraft on the ground as BFM threats or targets
- JESTER: Fixed doubled calls for some calls, and fixed him saying “Gear Up” and “Flaps Up” randomly at times far after takeoff
- JESTER: Fixed Jester not asking for alignment when starting cold on a runway
- JESTER: Fixed missile reports having wrong order of words sometimes
- JESTER AAR: Added JESTER automatically saying "Ready Pre-Contact" to the tanker (if AAR door is opened within 100m of the thanker)
- JESTER: Fixed a bug when cycling the AAR door very fast caused Jester to get stuck in radar-on mode
- JESTER: Fixed Jester being in wrong DSCG mode when switching TGT-FIND/DT fast
- HBUI: Fixed the Map Markers menu causing the Jester UI to freeze and become unusable
- HBUI: Fixed a crash when entering empty coordinates in the Nav section of the Jester Menu
- HBUI: NEW: Added Virtual Browser, and added “Online Mode” levels to HBUI. UI and Browser access is now controlled using a Special Option dropdown which allows selecting between:
- Full - Free browsing
- Offline - only offline UI features will work
- Whitelist (Default & Recommended) - sites defined by a special whitelist file are allowed, anything else is blocked
- Users can customise the whitelist file: hbui_whitelist.txt found in the Saved Games folder.
- By default it has regex rules, currently covering:
- Youtube
- Kneeboard.live
- HBUI: The Virtual Browser now also has a new landing page, allowing users to add their own bookmarks
- HBUI: Ensured that the Auto Startup clicks use the enforced version bypassing browsers
- HBUI: JESTER Radial Menu - Small resizing adjustments to the Jester Wheel (thank you amadeus!)
- HBUI: Renamed in JESTER Radial Menu "Unknown" to "Bogey" and "Hostile" to "Bandit"
- HBUI: JESTER Radial Menu - Added "Navigate To Main Menu" bind for Voice Attack users - will also open the wheel if it's closed, so that it can serve as starting point for any VA macro sequences
- HBUI: JESTER Radial Menu - Rename "Jester Presence > Enable" to "Force" for more clarity
- HBUI: Added Special Option to select UI Theme (auto, light, dark)
- HBUI: Added Special Option to shift head-tracking origin vertically
- HBUI: Updated in game manual to latest version
- HBUI: Removed browser forward nav button in manual
- HBUI: JESTER Radial Menu - Improved keyboard controls (W opens, "Back" closes wheel):
- additionally to their regular function of navigating forward and backwards in the wheel, W ("Center/Click") and "Back" can now also open and close the wheel
- Radar: Fixed possibly triggering other RWRs through terrain
- Radar: Fixed WSO maverick slew speed wrong
- Radar: Improved CAA lock reliability
- Radar: Fixed aspect switch setting wrong closure
- Radar: Fixed radar gimbal not boresighting in elevation in cage mode with half action held
- Radar: Fixed radar starting in standby mode despite being off
- Radar: Fixed caged mode allowing the antenna to be moved in acquisition
- Radar: Fixed bug allowing a short half second period of time without raycasting
- Weapons: Fixed TV weapon gimbal limits
- Weapons: Fixed gimbal limits not being respected
- Weapons: Fixed sidewinder gimbal limit
- Weapons: Fixed sidewinder half-aperture size
- Weapons: Fixed AGM-12C not arming
- Weapons: Direct mode now shows the correct solution for the sight depression value in the bombing calculator
- Weapons: Added time of flight and bomb range to the bombing calculator output
- Weapons: Fixed various issues with the Shrike WRCS mode
- Weapons: Fixed Shrikes not updating after settings changed in rearm menu
- Weapons: Corrected missiles (AGM-45 and AGM-12) ejecting incorrectly
- Weapons: Made default Shrike volume quieter
- Weapons: Updated Shrike range calculations and added Shrike range and altitude bias
- Weapons: Corrected the WRCS AGM-45 Behaviour to give shrike range indications before target insert.
- Weapons: Changed pylons to rail instead of ejection as this provides a much more realistic profile for AGM-12 and AGM-45A
- Weapons: Fixed air to ground missiles being fired unarmed if the fuse switch was in the wrong position
- Weapons: Fixed Normal Jettison consent on ground
- Weapons: Fixed Mavericks/TV Bombs being jettison despite not being selected
- RWR: Fixed the “New Guy” audio frequency not changing sometimes or playing the incorrect sound.
- RWR: Fixed diamond not going to new guy contact for a short period of time
- RWR: Made aircraft radars that used HPRF for track use MPRF instead (WIP: not yet audible, new sounds will be added)
- RWR: Fixes to E-2C carrier frequency and beamwidth
- RWR: Fixed Track Only Radars broadcasting with no target
- RWR: Added fixed radar for units such as the F-86 Sabre (WIP)
- RWR: Fixed range being displayed incorrectly sometimes
- Avionics: Fixed JESTER BATH alignment not finishing in conjunction with HDG MEM available
- Avionics: Adjusted NWS heading hold toggle function: now the AFCS has to be ON to toggle it
- Avionics: Small fix to alignment completion
- Avionics: Fixed a bug where the pitch steering needle was jumping on ILS approach
- Avionics: Fixed AJB-7 heading oscillations when electric power was being applied
- Avionics: Added a kneeboard page with diagrams for INS alignment options
- Engines: Fixed nozzles having insufficient oil pressure at idle
- Engines: Fixed controls dying too soon with the engines off or windmilling
- Systems: Added ejection and canopy jettison inhibit when canopy is open (and not jettisoned)
- Systems: Fixed pod and ECM jettison
- Systems: Fixed neutral horizontal stab position
- Systems: Minor improvements to hit damage
- Inputs: Added 2 missing Crew Chief binds (ARI Disengage check and Stab Aug check)
- Inputs: Added Slow/Fast binds for HSI course/heading and Reticle Depression
- Inputs: Changed SYNC knob to sync with right click instead of left click
- Inputs: Updated Chinese keybinds
- Inputs: Added bind for "Tanker: Intent to Refuel"
- Inputs: Ensured that all backend-called commands are executed properly.
- Inputs: Added (fictional) Tape Player Volume Knob (Recorder-On Lamp rotate-to-dim)
- Inputs: Fixed following inputs that require rebinding:
- Fixed Radar-Missile CW switch [UP]/[DOWN] binds broken
- Fixed reversed binds Radar Polarisation CIRC 1 and CIRC 2
- Fixed 3-pos switches on radar panel [DOWN]/[UP] binds to skip centre
- Fixed Pilot Body SHOW/HIDE binds being reversed (and pedal crank)
- Crew Chief: Fixed GPU not appearing on some occasions after moving the aircraft
- Crew Chief: Adjusted GPU appearing/disappearing logic
- Crew Chief: Fixed GPU spool up sound not playing sometimes
- Missions: Fixed various issues with training missions (- fixes almost all community reports)
- Missions: NEW: Added IA missions by Kaba (thank you!)
- Missions: NEW: Added IA mission Paradise Lost Free Flight by Reflected (thank you!)
- Missions: Updated missions by Sedlo, Reflected and Activity (thank you!)
- Missions: Added more slots to Through The Inferno COOP versions
- Missions: Updated Syria Landing mission to LOC RWY 08, added base
- Missions: Added base to Caucasus Cold start mission
- Missions: Updated training missions 1-4 CN localization
- Visual: Made Cockpit much brighter with Global Illumination Off
- Visual: Fixed AI afterburner visuals
- Visual: Fixed nozzle and horizontal stab LoDs
- Visual: Fixed minor LoD bugs
- Sound: Possible fix to random sound playing on spawn in multicrew
- Sound: Fixed gear sound bug on spawn in multicrew.
- Sound: Fixed Tapeplayer clipping audio
- Liveries: JASDF Jets now all have olive drab ALQ-131s
- Liveries: Improved JV Jets nose gear door art
- Liveries: Fixed JV Jets accidental overpaint on landing light
- Liveries: Updated IRIAF and IIAF liveries by ISAAC (thank you!)
- Liveries: Updated helmets on IIAF/USAF Jet by ISAAC (thank you!)
DCS: AH-64D by Eagle Dynamics
- Fixed: MP. SP. CTD at attempt to enter hot AH-64D slot
- Fixed: CPG WPN page desync in multicrew
- Fixed: TADS desync in multicrew
- Fixed: TSD desync in multicrew
- Fixed: FMC desync for CPG in multicrew
- Fixed: Synchronization ACQs, Txx and TRN points
- Fixed: Missiles Shot-At Data Synchronization
- Fixed: Automatic route point sequencing corrections
- Corrected route sequencing errors when selecting a different route on the Route Menu (RTM) sub-page or when reversing the current route.
- WPT APPROACHING and WAYPOINT PASSED advisories corrected. Will only be displayed if neither crewstation is displaying an un-frozen TSD.
- Distance and direction requirements for automatic route sequencing corrected.
- When travelling along a route in the same direction as the route sequence, the next point in the route will automatically be selected when within 5 kilometers and passing abeam the currently selected point in the route.
- When travelling along a route in the opposite direction as the route sequence, the next point in the route will automatically be selected when within 1 kilometer of the currently selected point in the route.
- When arriving at a point that is not part of the current route but has been selected using the Direct route (DIR) function, the Navigation Fly-To will remain set to that point and will not sequence back to the route selected from the RTM sub-page.
DCS: F/A-18C by Eagle Dynamics
- Fixed: Selecting different nose fuses will produce dud bombs
- Fixed: Controls lock after 2nd takeoff with SC disabled- MP Only
- Fixed: GBU-24s and AGM-154Cs do not release if you drop fuel tank first
DCS: F-16C Viper by Eagle Dynamics
- Fixed: Сrash when switching weapons when using unlimited weapons
- Fixed: Reverse left arm patch orientation
- Fixed: Bomb mode selection not updating dynamically
DCS: MiG-15bis by Belsimtek
- Added Kola Instant Action Missions
- Campaigns
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
- Mission 10: Chatter about killed enemy AWACS may at wrong time - fixed
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
- Mission 0: Wingman not rejoining. Fixed.
- Mission 1: Not receiving full points when all targets destroyed and RTB - Fixed. Pig-2 not starting when triggered (sometimes) - Fixed. Added several new Pig-2 voiceovers.
- Mission 2: Added several new Pig-2 voiceovers. Adjusted scoring objectives. Added several Time Accel zones.
- Mission 3: Pig-2 not starting when triggered - Fixed. Added several Time Accel zones.
- Mission 7: Friendly armor blocking taxiway - Fixed.
DCS: F/A18C Raven One by Baltic Dragon
- Mission 2: introduced a fix to a new AAR bug introduced with last patch: Smoke should refuel normally without breaking the mission
- Mission 3 (and shorter version): introduced a fix to a new AAR bug introduced with last patch: Smoke should refuel normally without breaking the mission
DCS: Mi-24P The Border - Prequel Campaign by Armen Murazyan
- Mission 4: Fixed a script error when destroying infantry
DCS: F/A-18C Operation Green Line Campaign by Badger633
- Printable mission briefs updated.
- Mission 1: Removed trigger fail. Improved voice timings. Note added to brief.
- Mission 2: Fail zone adjusted to prevent early fail WP1. Note added to brief.
- Mission 3: Optional ability levels added. Unexpected fail fixed. Note added to brief.
- Mission 4: Moving zone fixed. Optional ability levels added. Note added to brief.
- Mission 5, 7 to 12: Note added to brief.
- Mission 6: Bulls corrected to WP3. Note added to brief.
- Mission 5,9,10,11: Temporary fuel bug fix.
DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633
- Mission 8 all versions: Missing goals fixed.
DCS: F/A-18C Rise of the Persian Lion 2 Campaign by Badger633
- Missions 8, 9-1 9-2 and 12: Matrix will no longer refuel but stay in formation to prevent mission fail due to current refuel bug
- Mission 13: Sometimes, for some pilots Sting intermittently refuses to attack, fixed.
DCS: MiG-21bis Constant Peg Campaign by Bunyap Campaigns
- Fixed: Not possible to complete Mission 1 due to the opposing coalition of a friendly F-5E