For more details about this feature, please see the Mission State Save guide
New campaigns:
DCS: F/A-18C The Rampagers Campaign by Baltic Dragon
DCS: Mosquito FBMkVI Freeman's Folly Campaign by SUNTS
DCS Core
3D models. Fixed recoil effect on BTR 80/82.
3D models. Fixed seasonal textures for SA-10 (S-300) site.
3D models. Fixed visibility of some model elements through dust for most ground units.
3D models. Fixed missing collision model for the Buk C2 SAM.
Added liveries for some Egyptian aviation
AI aircraft. Tuning of the AI helicopters attack patterns for better use of standoff capabilities
AI aircraft. AH-64s spin 360 degrees at the airfield in the presence of wind - fixed
AI aircraft. Deck operations. When start from six-pack with wingman crew can drive a player into a dead end - fixed
AI aircraft. F/A-18C will now not turn off its radar if it is locked onto by an enemy aircraft
AI aircraft. F-117 cannot reach service ceiling - fixed
AI aircraft. Fixed issues with helicopter landing on uneven surfaces
AI aircraft. Flight of four ship Tu-22M3 can't climb to assigned altitude - fixed
AI aircraft. IL-76MD weight corrected
AI aircraft. Incorrect wingman trajectory for Orbit task in line abreast formation - fixed
AI aircraft. MiG-25PD countermeasures dispensers are removed
AI aircraft. MiG-29 uses speedbrake and clips runway on landing - fixed
AI aircraft. The aerobatics task will be performed every time the aerobatics start point is passed.
AI aircraft. When assigned the Orbit task to helicopters, they fly to nowhere - fixed
AI aircraft. Wingman crosses the leader's trajectory twice on left turn in line abreast formation - fixed
AI aircraft. Wingmen do not follow the leader when performing a task Orbit - fixed
AI aircraft. TF-51D. Fixed bug on rudder on all liveries
AI aircraft. B-52 loadout and onboard sensor changes. Added TGP section in loadout with Litening option for TGP. Added more currently available in DCS world laser bombs in loadout. (B-52 loadout missing or not propper modeled. - Aircraft AI Bugs (Non-Combined Arms) - ED Forums)
AI aircraft. APK-9 datalink pod added for Su-24M for Kh-59 usage
AI aircraft. New option “Allow Formation Swap Side” - When enabled this allows tactical formation turns, and disabled the AI will follow regular turn behaviour. This option will be off by default in missions created before this update, and enabled by default in new missions. The mission maker can decide which option suits the scenario.
AI aircraft. Added new “Anchored” orbit for tankers. This allows custom leg length and width for orbit.
AI ground. HY-2 Silkworm anti ship missile. The calculation of the target visibility range to the horizon has been corrected. The missile will be launched at a greater range if it is located on a hill.
AI ground. Added "gray smoke" effect when unit HP reaches 50-25% (25-0% range has "black smoke").
AI ground. Target lock is not reset when quickly moving the crosshair IR SAM to another target - fixed.
AI ground. Shoot and Scoot - No Scoot if task pushed after another fire at point - fixed.
AI ground. The size of the MG cartridges on pickups has been reduced.
AI ground. Fixed firing effect for BMP-3.
AI ground. IR SAM target acquisition timer and sound delay - fixed.
AI ground. Improved DM of Gun 15cm SK C/28 Naval in Bunker (possible to destroy by hitting the gun.).
AI ground. Several vehicles' model aiming points were shifted up by 1.7m. Aim points used by AI do determine if they can attack a vehicle and hit it.
AI ground. Added RPN S-300 to ARM recognition list for symbology fix
AI sea. Fixed missing missile model on missile launcher at Oliver Perry.
AI sea. Missing of a 3D model of the Bazalt missile in the launch container and the early closing of the container lid of the cruiser Moskva - fixed.
AI sea. Harpoon explodes in launcher La Combattante 2 - fixed.
Briefing. Added QNH in hPa/mbar
Core. Loading process adjusted which will help in sporadic situations when user may have experience longer mission load times and longer MP slot occupation response
Core. Observer-side jettisoned bombs being left indefinitely alive in some cases - fixed.
Core. Set AI Life trigger action used with sea platform causes DCS crash - fixed.
Debriefing. No bullet/shell counts in debriefing when A/C shooting - fixed.
Encyclopedia. Added SA-5 (S-200) site.
Encyclopedia. Added field artillery leFH 18/40.
Encyclopedia. Added/updated info about Sidewinder AIM-9 missiles family in encyclopedia
Graphics. HUD Symbology affected by engines heat blur effect - fixed
Graphics. Manual fog settings cause a black screen in some case - fixed (DCS Graphic Bug with Heatblur and Landing light in the F14A Zone 5 campaign Event 5 - General Bugs - ED Forums)
Graphics. Helper gates size change feature fix for MT
GUI. ESC menu does not work due to hidden active chat window -fixed (Esc key not working - Controller & Assignment Bugs - General - ED Forums)
GUI. Dynamic spawn does not use normal default gun ammo type but uses first ammo type in the list instead - fixed
GUI. Dynamic Spawn. FARP Dynamic Slots report occupied after a "blocked" spawn attempt - fixed (FARP Dynamic Slots report occupied after a "blocked" spawn attempt - Multiplayer Bugs - ED Forums)
GUI. Score Window does not record kills in Multiplayer - fixed. (Score Window does not record in Multiplayer - Multiplayer Bugs - ED Forums)
GUI. Zoomed-out F10 map cannot be zoomed-in using mouse scroll wheel in ascertain cases - fixed. (F10 Map Stuck on zoom out/Multiplayer - General Bugs - ED Forums)
Historical mode. ZSU-57-2 added to 15 countries.
Historical mode. Added field artillery leFH 18/40.
ME. Better management of sound files. Saving the sound file when changing the trigger type to one that also uses the sound file.
ME. Difference of helicopter and payload elements camouflage - fixed
ME. Ships 'All' category cannot be selected - fixed (Change Ship Category in ME - Mission Editor Bugs - ED Forums)
ME. Unit selection in Unit List is bugged when group is HIDDEN ON MAP - fixed ("Set Invisible" command does not work in multiplayer - Multiplayer Bugs - ED Forums)
ME. More icons added to the Draw Tool
ME. Copying helicopter with hardpoints disabled, then changing it to another helicopter type results in being unable to rearm - fixed.
MP. AI Task Push does not work for multiplayer client - fixed ("Set Invisible" command does not work in multiplayer - Multiplayer Bugs - ED Forums)
MP. Scenery Destruction Zone is not synced for clients on dedicated server - fixed (Object Destruction Zone (works on host, but does not work on dedicated server) - Multiplayer Bugs - ED Forums)
Scripting API. net.lua2json(t): Crashes game if t contains cycles (SEGFAULT) - fixed (net.lua2json(t): Crashes game if t contains cycles (SEGFAULT) - General Bugs - ED Forums)
Scripting API. Smoke markers generate a ghost icon of ZIL-135 P1 neutral unit - fixed (Smoke markers generate a ghost ZIL-135 P1 neutral unit - Ground AI Bugs (Non-Combined Arms) - ED Forums)
Scripting API. Static PAD Single gives wrong external category (Ship) - fixed (Static PAD Single gives wrong external category (Ship) - Object Bugs - ED Forums)
Scripting API. net.lua2json : array[0] - index 0 incompatibility - fixed (net.lua2json : another bug detected (array[0] - index 0 incompatibility) - General Bugs - ED Forums)
Su-25T. IR Jammer. IR jammer suppresses missiles from all directions. Fixed. Jammer will suppress missiles only in the tail sector.
Weapons. AGM-45A Shrike fins instantly snap to actuated position - added actuator model
Weapons. AIM-120. Added late arming of the missile fuse at 150 meters before the target. This will avoid detonation on the flight path when flying close to another aircraft or missile. This only works when the range to the target is known.
Weapons. AIM-120. Implemented 30 degree conical side directional pattern of proximity fuse sensor - “Wagon Wheel”
Weapons. BetAB-500ShP. Animations corrected
Weapons. BGM-109 start sequence settings updated. Booster trail updated
Weapons. Corrected flight dynamics and motor of SAM Hawk MIM-23 missile
Weapons. Corrected some missile engine smoke effects. Missile turbojet engine smoke effect updated.
Weapons. Eliminated glossy finishing of Kh-25 missile skin
Weapons. Illuminating bombs now can be locked as target by IR missiles
Weapons. Improved synchronization of the time of missile detonation for clients in MP
Weapons. Kh-25MPU missile retargeting to other target that placed quite far from primary one - fixed
Weapons. Kh-58 missile aiming error for moving target. Missiles always arrive at the stern of the ship. Fixed.
Weapons. Fixed an issue with shell disappearing when firing at long range.
Weapons. MIM-72G Chaparral. Renew the model of the motor block. Added variable smoke opacity. Added more gain in the guidance loop.
Weapons. R-24 missile overhaul. Updated aerodynamics, motor, warhead, guidance
Weapons. RGM-84 booster trail updated
Weapons. S-5 rocket rotation animation is missing under some circumstances - fixed
Weapons. SA-13 and SA-9 missiles. Reduced arming time from 5 sec to 2 sec after launch
Weapons. Kh-22 antiship missile. Corrected aerodynamics data, increased drag
CTD. Dedicated server crash when changing missions with webgui - fixed
Known Issue: We are aware about bug with oversized explosion craters appearing in some cases, it is very sporadic bug and we are working on debugging it
DCS: F-16C Viper by Eagle Dynamics
Fixed: TGP tracking target has jitter.
Fixed: Player IR missiles can see through player aircraft prior to launch.
Fixed: CCIP bombs consistently fall short from target.
DCS: F/A-18C by Eagle Dynamics
Fixed: FCS compensation for speedbrake deployment is tied to the Airbrake EXTEND button, instead of the speedbrake position itself.
Fixed: Antenna elevation carat and B-sweep "swapped" in 1LOOK RAID.
Fixed: BRU-41 with 6 BDU-33 appears to create excessive drag.
DCS: AH-64D by Eagle Dynamics
Improved FСR synchronization.
Known synchronization bugs that we are working on:
FCR animation for all users (currently only displayed for helicopter host).
RMAP background (missing) on first client login if HOST scanned and stopped. With subsequent scan packets, everything is displayed for everyone.
Fixed: Position Hold oscillation:
When initially engaged, Position Hold can cause some large oscillations in attitude and lateral velocity. At times, the Position Hold can generate a ground speed in the opposite direction well beyond the initial position and velocity when initially engaged.
When disengaged, Position Hold seems to generate an erroneous input through the SCAS. For example, if the helicopter was in a stable and trimmed hover and the Force Trim/Hold Mode switch is pressed to the aft position to disengage Position Hold, the green SCAS indicator may jump aft, incurring a nose up attitude when such a movement was neither commanded nor necessary.
Fixed: RWR displays AI AH-64D FCR as "U" Unknown Fixed-Wing, even when AI AH-64D does not have FCR installed.
AH-64D FCR removed from AH-64D RWR classification library.
Fixed: HAI - The left wheel sinks into the ground upon landing.
Fixed: No fire zone NFZ desync in multicrew.
Fixed: RFHO target data erased when FCR selected as sight on FCR-equipped AH-64D.
Fixed: Firing RF missile using TADS is advancing FCR Next-To-Shoot (NTS) target.
Fixed: NTS is not sequencing when firing RF missile while FCR is selected sight.
Fixed: Cued LOS Reticle displaced downward in CPG HDU when FCR slaved to FXD.
Fixed: Displaying COM page on right MPD causes C/S> error on left MPD.
Fixed: De-selecting G/S on VIS page is enabling VSEL (T6) if a CPG underlay is selected.
Fixed: George CPG unit IFF label errors. Labels updated in the following manner:
Inappropriate characters removed.
Prevent overflow of characters outside of Target List.
Revised confusing nomenclature of some unit types.
Fixed: George CPG ranging behavior when employing gun.
When tracking a target with the gun actioned, George will continuously lase to ensure accurate ballistics calculations prior to firing.
George will only engage target within 2500 meters when in ROE FREE FIRE. May be overridden to engage out to full range of gun using Consent To Fire command.
Fixed: George CPG gun burst interval when firing gun in ROE FREE FIRE.
George will pause between bursts to wait for rounds to impact target before firing another burst. May be ordered to fire another burst early using Consent To Fire command.
DCS: Mi-24P Hind by Eagle Dynamics
Added: SYNC mode functionality for ASP-17 sight
Added: functionality for R-60 missiles to react to flares before launch
Fixed: Gear not lowered after repair
DCS: F-5E by Eagle Dynamics
Improved the appearance of the afterburner.
Improved shaking effect of cockpit element under G load.
DCS: F-86F by Eagle Dynamics
Fixed: VOIP controls cannot be assigned to joystick.
DCS: Yak-52 by Eagle Dynamics
Fixed. Wheel brakes can not be disengaged after a hot start.
Improved. Pneumatic starter parameters
DCS: Mirage F1 by Aerges
Default load out setup is now empty pylons and pylons can be removed to have a 'clean' aircraft.
Fixed the inability to click the right canopy handle when the canopy is open.
Ejection handles click spots positions are updated now correctly.
Fixed all weapons released at once with 'Single' release mode selected.
Weapon release sequence is interrupted now when 'Bombs, rockets, missiles..' button is released in 'Salvo' mode.
IDN 'Additional target selector switch' now stops when it is in 'Dist' mode, and min/max distance limit was reached.
Mach/Airspeed indicator reference airspeed bug (and the corresponding knob) animation was made unlimited.
The F1BE rear seat ‘IDN TACAN distance failure bar’ is functional now.
Fixed F1BE rear seat 'IDN VOR failure' flag - it was mixed up with the 'TACAN distance failure' bar.
Fixed F1BE rear seat 'IDN general failure' flag - it was mixed up with the 'IDN VOR failure' flag.
Standby horizon indicator A/C symbol movement was adjusted with the cage knob pulled.
Fixed broken standby horizon indicators cage function in F1BE.
Fixed standby horizon jitter when it is caged.
DCS: C-101 Aviojet by AvioDev
Standby horizon cage operation was fixed. Previously the displayed pitch/roll were changing even with the gyro being caged.
Standby horizon cage knob operation was adjusted. Now the gyro is caged when the knob is pulled at more than 90% of its total movement. The knob now stays pulled in the caged position.
The standby horizon failure flag is visible now when the gyro is caged.
Fixed standby horizon jitter when it is caged.
DCS: Flaming Cliffs 2024
Su-25T. Added Afghanistan instant action missions
Su-27/33. Added an overwing vapor effects
DCS: L-39 Albatros by Eagle Dynamics
Added Instant Action missions for Afghanistan map
DCS: Black Shark 3 by Eagle Dynamics
ABRIS. Map does not show Airport points label - fixed
ABRIS. Pre-recorded refpoint label is suffixed "REFPOINT" (Prepare Mission) - fixed
Missing mirrors reflection in the rain - fixed
The Shkval always lock on the lower part of the object - fixed
Windshield wipers can swipe raindrops now
DCS: Mosquito FB VI by Eagle Dynamics
Added RU localization for lessons. (It’s been done earlier, but not mentioned)
Campaigns
DCS: AV-8B Hormuz Freedom Campaign by SorelRo
AV8_C1_M1 mission. Weather updated to remove the old sand storm and add the fog. Voices updated for the main character. Triggers revised and additional dialogue added.
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
Mission 6 - VBIEDS. FIXED bugs causing mission failure. Made various changes to gameplay for improvements, timings, friendly troops.
DCS: Outpost AH-64D Campaign by Stone Sky
Mission 2. Fixed problem with landing on Arleigh Burke.
DCS: MAD AH-64D Campaign by Stone Sky
M02. Restored corrected mission.
A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions
Mission A-10C - BFT05 - Basic Maneuvers. Updated triggers to match practice mission.
Mission A-10C II - BFT05 - Basic Maneuvers. Updated triggers to match practice mission.
DCS: P-51D Blue Nose Bastards of Bodney Campaign by Reflected Simulations
All missions: AI lead restricted from using WEP during climb
DCS: Spitfire IX The Big Show Campaign by Reflected Simulations
All missions: AI lead restricted from using WEP during climb
DCS: P-51D Debden Eagles Campaign by Reflected Simulations
All missions: AI lead restricted from using WEP during climb
DCS: P-47D Wolfpack Campaign by Reflected Simulations
All missions: AI lead restricted from using WEP during climb
DCS: Spitfire IX Beware! Beware! Campaign by Reflected Simulations
All missions: AI lead restricted from using WEP during climb
DCS: F-16C Arctic Thunder Campaign by Reflected Simulations
Mission 7 kneeboard typo fix
DCS: F/A-18C Operation Green Line by Badger633
Missions 4: Carrier parking at end of mission fixed
DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations
Mission 6: Fixed Syrian ships killing each other