We appreciate your understanding and patience and assure you that we on the CCD2 team are making our best efforts to deliver a game that will meet our standards and your expectations.
MAIN REASONS FOR DELAYED RELEASE
Road Traffic.
Developing realistic road traffic is one of our key challenges we have been working on hard for many months. Our ambitious goal for City Car Driving 2 is to outmatch road traffic from Part 1 of the game by unleashing full power of Unreal Engine.
For switching to the new engine, we have been rewriting road traffic almost from scratch. Legacy code developed for another technology would not function correctly on the new engine. This ambitious and complex challenge requires continuous rework and fixes. We do not stop our development works for a second. This delay will give us much needed time to achieve best functionality possible at the current stage.
Fine-tuning Gameplay.
This winter, we have kicked-off a large-scale remodeling of the gameplay affecting many of its aspects. Currently, we are working or balancing and aligning all game mechanics so that you could enjoy a comprehensive game experience right from early access. We are testing the game on an ongoing basis to detect and fix bugs. In this extra time, we will be able to work more thoroughly on critical areas of the game.
Our main goal remains unchanged: to deliver City Car Driving 2.0 with entertaining gameplay, well-planned physics, and best road traffic simulation supporting Traffic Rules.
The full news can be found on the City Car Driving 2.0 page