News Liste City Car Driving
Hey, friends! In this episode, we’ll show you how we work with Level of Detail (LOD) to improve game performance without sacrificing quality.
???? Creating LODs - first, we generate multiple levels of detail, reducing polygon count for distant objects.
???? Adjusting Quality - next, we fine-tune the settings to balance optimization and visual clarity.
???? Setting Switch Distance - finally, we define when models transition between LOD levels to ensure smooth visual changes.
These steps help the game run more efficiently while maintaining a great look. What do you think of this process? Share your thoughts in the comments!
Release:03.11.2016
Genre:
Simulation
Entwickler:
Forward Development
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop