Traffic Balancing
After updating the traffic generation system (vehicles and pedestrians), the old spawn and density settings were no longer effective. As a result, we had to fine-tune the balance to ensure traffic flows naturally and seamlessly.
Pedestrian Movement Optimization
To improve performance, we implemented frame skipping for pedestrians that are far from the player. However, during testing, we noticed this effect occurring more frequently than intended, so we’re continuing to refine it.
Adjusting Vegetation Interactions
We also tested a method for removing grass and other vegetation inside vehicle interiors. Instead of implementing grass bending, we decided to go with a clipping method to achieve a cleaner visual result.
Work on these features is ongoing, and we’d love to hear your thoughts! Share your impressions in the comments!
You can learn more about the upcoming City Car Driving 2.0 on the game's Steam page