News Liste City Car Driving

Developers diaries #41
City Car Driving
10.01.25 10:42 Community Announcements
Once, every other month, we collect game questions, divide them into several categories, and post an extensive list. 2025, we decided to start with this one.

Frequently Asked Questions



Will there be multiplayer?

We understand that many want to see multiplayer, but currently, we don't have the capacity to fully implement and continuously maintain it for every player. Our stance remains the same: we don't rule out that an online mode may be added in the future, but we can't say when exactly.

Is there support for gamepads, steering wheels, and other devices?

Yes. Primarily, the game is being developed with steering wheels in mind, but the keyboard and mouse remain the main input devices for PC, which we cannot forget. We also know that gamepads are a convenient tool for games. Therefore, the main input devices will be supported from the very start. If, by the time the game releases in Early Access, we encounter issues with certain devices, we will provide detailed instructions on which devices work smoothly, which need adjustment, and which are too difficult to integrate with Unreal Engine and will not be supported in the project. Currently, we support the following steering wheels:
  • Logitech G27
  • Logitech G29
  • Logitech G920
  • Logitech G923
  • Thrustmaster TMX
  • Thrustmaster T300
  • Moza R5


Will there be different regions and countries in CCD 2.0?

In Early Access, we plan to release only one region: a city in the Mediterranean region, where eternal summer reigns. The city is Porto Valanta. In the future, we plan to expand and add more locations.

Will TrackIR support be available?

At the time of the Early Access release, there will be no TrackIR support. Right now, we don't have the ability to fully implement it, so we cannot promise this feature.

Will VR support be included?

It's similar to TrackIR, but VR has a better chance of being supported because we have previously created a VR mode for the original CCD.

Will the emphasis on following traffic rules remain in CCD 2.0, along with the driving exercises?

Yes, we consider traffic rules one of the essential gameplay elements and are working to deepen player interaction with them. This is a core mechanic that shapes the entire game, and we are not planning to remove it under any circumstances.

Will it be possible to adjust traffic density, pedestrian numbers, and weather conditions like in the original CCD?

The traffic will be dynamic, as will the weather.

Is Steam Workshop support planned?

Yes. We want to give players the ability to share their modifications with maximum convenience.

Is it a simulator or a game?

Despite Forward developing City Car Driving 2.0, we are a separate division from the simulator team, and we are creating a game.

What about licensed cars?

We do not have the means to license cars. We strive to make all cars as realistic as possible, closely resembling the originals to the best of our ability. However, there will be no branded, patented objects or other proprietary technologies in CCD 2.0, even after Early Access.

Why is the game being released in Early Access?

We don't have the budget to immediately create a large-scale car simulator. We aim to make a big, ambitious driving simulator that can hold its own in the market, but this requires more funding than we currently have. That’s why we decided to use the Early Access model. The second reason is that we want to gather player feedback and plan the future of the game together.

What DLC plans do you have? How will the game be updated after the Early Access release?

At the moment, none. Before thinking about DLC, we need to release the game in Early Access and then successfully develop it into a full version, realizing all the potential we’ve envisioned for CCD 2.0. As is standard for Early Access games, while the game remains in Early Access, all content updates will be free, as they are part of the game’s core development. Afterward, we’ll consider community feedback when planning further updates.

New Questions



Will there be rear-wheel drive cars in early access?.

Not right away. We want to release the base of the game with a focus on PDD and then update the game. Rear-wheel drive cars are definitely planned and will be in the game in the future.

Have you thought about a windshield pollution system? So that you need washer fluid and the wipers make sense except when it's raining?

We have! So far, washer fluid has not been added, but the glass itself, is polluted as part of the overall mechanics.

Will weather conditions affect the appearance of pedestrians?.

In early access, pedestrians are unified and separated by area. Most areas won't make it into early access, and we decided that changing pedestrians and, for example, wearing umbrellas - depending on the weather - isn't worth doing right now. It's not flashy in any way right now. However, depending on the weather - the number of pedestrians on the streets will change now. In the future, we will definitely work on a more in-depth pedestrian simulation.

Have you worked on the view in the cabin? So that you could see the dashboard and the speedometer numbers. Yes, of course.

[i]Yes, of course. It will be possible to play the game completely without HUD, because its behavior is perfectly tracked with the view from the cabin.


Will there be a roadmap update soon?

Closer to the release of the game in Early Access (May 2025) - we will update the roadmap and detail the content of the game.

You can read the full diary on the CCD 2.0 page on Steam
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Release:03.11.2016 Genre: Simulation Entwickler: Forward Development Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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