Basically, we demonstrated various mechanics of the project: how they were made, what they look like, and how they will be played.
That’s why today’s episode will tell a little about how we started making CCD 2.0 in chronological order, without screenshots from the project in its current state. All materials used in these logs are materials accumulated during development.
You may read complete Developers Diary on our City Car Driving 2.0 Steam page
