What's new: added a clan system, a new mission to the Shopping Mall map, and melee; changed Stamina system, rebalanced skills and the RAID collection; SAS operators can now be purchased for Credits and Coins; fixed a number of issues and more.
You can find the complete list of changes in our patch note.
GENERAL CHANGES
- Added a clan system.
- Added a new mission to the Shopping Mall map. Available modes: Point Sweep and Special Operation.
- Added the Shopping Mall map to Hacking, Annihilation, and Onslaught modes.
- SAS operators can now be purchased for Credits and Coins.
- Changed Stamina system, added melee, and rebalanced skills and the RAID collection.
- Anti-cheat upgraded. Windows 7 is no longer supported.
- User Battles: Tournament modes can now be created freely. Modes: Tournament: Hacking, Tournament: Threshold, Ranked Battles: Showdown, Ranked Battles: Hacking, Ranked Battles: Annihilation, Ranked Battles: Threshold, Ranked Battles: Frontline.
OPERATORS
Check out a detailed description of all operator changes in a separate article: RE: Balance.
- Fixed operator death animation when climbing.
- Footsteps on sand visual effect: fixed a bug that caused footsteps to be white.
- Operators screen: fixed a bug where standard upgrades for unpurchased operators wouldn’t highlight.
Ded, Vympel
- Fixed a bug that disabled upgrades #6-1 and #15-2.
Prorok, GROM
- Annihilation, Onslaught, Threshold: fixed a bug that caused nearby Field Bonuses to disappear when using the ability.
Bourbon, SEAL
- Primary weapon: fixed a bug whereby the bullet wouldn’t follow the crosshairs.
Hagana, Nesher
- Linear upgrade #10: Magazine conversion: 100-round magazine: fixed Sprint speed when holding primary weapon.
Kaval, SSO RB
- Primary weapon: fixed the damage graph on the operator’s screen.
Yàowáng, Jiaolong
- Primary weapon: fixed sight visual error (an extra red line).
- Primary weapon: fixed the damage graph on the operator’s screen.
- HQ: fixed a bug that would make the background lighter when choosing Yàowáng.
MAPS, MODES AND BOTS
- Hacking mode: fixed a bug that wouldn’t allow surrendering before the Hacking device timer runs out.
- Threshold: fixed a bug that caused a bomb to disappear if an operator was eliminated while picking it up.
- Mission on Palm Road: fixed a bug whereby mines wouldn’t trigger upon contact with bots’ vehicles.
- Ranked Battles: Threshold: fixed visual errors on the Battle Statistics screen.
- Threshold: fixed a bug whereby a prompt wouldn’t play when an enemy picked up Team intel.
- Threshold: fixed a bug that caused the enemy AA system marker to disappear.
- Onslaught: fixed a bug that caused a Field Bonus to disappear from the map upon activating another instance of the same Field Bonus.
- Threshold, Palm Road, and Polar Station: fixed a bug that sometimes caused a Field Bonus to drop in an unreachable area.
- Hacking: fixed a bug where the Surrender button wouldn’t appear.
- Spaceport and Emir Residence, operators Miguel and Bones: fixed a bug that caused incorrect robot behavior.
- Onslaught, Incendiary Ammo Field Bonus: fixed a bug that granted Tibet and Bastion endless incendiary ammo.
- Onslaught, Caravanserai, and Polar Station: fixed a bug whereby the EOD robot had incorrect radius and speed.
- Rebalanced bots.
PALM ROAD
- Fixed a bug where you could end up in the wrong place after climbing.
CARAVANSERAI
PvP Version
- Annihilation: fixed respawn areas that had operators appear facing a wall/object.
AMAL HARBOR
PvE Version
Special Operation:
- Fixed a bug that prevented bots from coming out at the end of the mission.
- Fixed a bug where the bot would not appear from behind cover, making it impossible to complete the mission.
AL-MALIK HOTEL
PvPvE Version
- Fixed a bug that allowed players to squeeze themselves behind the APC.
DAM
PvE Version
Onslaught:
- Fixed a bug that caused the bot drone to move too fast.
- Fixed a bug that could cause players to get stuck in the object near the area scanner.
AL-RABAD
PvE Version
Onslaught:
- Fixed a bug that caused elimination targets to appear in an unreachable area, making execution impossible.
- Fixed a bug that could cause players to get stuck in the area scanner.
CROSSING
PvE Version
Onslaught:
- Fixed a bug that made it impossible to execute the elimination target.
- Map has been brought back to the mode.
FROZEN TOWN
PvP Version
- Ranked Battles: Threshold: fixed a bug that caused sticky mines to attach to some objects incorrectly.
SPACEPORT
PvE Version
Onslaught:
- Fixed a bug that made it impossible to move between the cover and the wall.
- Fixed a bug that made it impossible to jump off one of the elevations.
- Fixed a bug that caused the fire from an exploded barrel to last even after the visual effect had ended.
PvP Version
Showdown:
- Fixed an invisible wall near one of the objects. You can now see it.
PvPvE Version
Threshold:
- Fixed a bug that caused the bomb timer to disappear.
- Fixed a bug where an invisible object blocked the way at a certain spot on the map.