News Liste Caliber

RE: Balance: Update 0.24.0
Caliber
24.07.24 16:19 Community Announcements
Hello, everyone!

This new rebalance brings major changes to the Stamina system, adjustments to skills, operator bonuses against bots, upgrade updates for RAID operators, melee, and much more.





STAMINA: WHAT'S NEW?



We continue to enhance the Stamina system to make gameplay more comfortable. At the same time, we’re working to keep Stamina management as a tactical component.

Starting from the next update, operators will have their Stamina fully recovered at the beginning of each round and after respawning. Also, Stamina will now replenish while abilities are active.



Affected modes:

  • Showdown
  • Hacking
  • Onslaught
  • Annihilation
  • Threshold
  • Skirmish (available in User Battles)


We realize that this change will affect the established metagame, but it's time to stir it up! This mostly affects skills, so we're gonna update them, too.



SKILL REBALANCE



Over 30 skills have been rebalanced. Below are their current versions, along with the updated ones.



SLEIGHT OF HAND



Medic Ded's personal skill.

Before:

Speeds up application of Reserve effects and decreases cooldown time. Cooldown: -15/20/25%. Application speed: +15/20/25%.

Now:

Speeds up application of Reserve effects and decreases cooldown time. Cooldown: -20/25/30% Application speed: +20/25/30%.

RESPIRATORY TRAINING



Assault Volk's personal skill.

Before:

Special breathing practice increases Stamina Recovery Speed. Recovery speed: 1/1.5/2 SP/sec.

Now:

Special breathing practice increases Stamina Recovery Speed. Recovery speed: +2/3/4 SP/sec.

ADVANCED TRAINING



Assault Mustang's personal skill.

Before:

Thanks to advanced physical fitness, the operator returns to battle with more Stamina. Minimum Stamina: +125/200/275 SP.

Now:

The operator's maximum HP is increased by 1 for every 150/125/100 of maximum SP. Increases the operator's maximum SP: +100 SP.

DUCK AND WEAVE



Assault Plut's personal skill.

Before:

Advanced movement training increases the operator's resistance to bullet and explosion damage while sprinting. Incoming damage: -9/12/15%.

Now:

Advanced movement practice under fire increases the operator's resistance to bullet and explosion damage while sprinting. Incoming damage: -10/15/17%.

HEMOSTATIC SERUM



Support Bourbon's personal skill.

Before:

Experimental serum. Increases the operator's maximum HP, but decreases their Stamina. Max HP: +5/10/15 HP Stamina: -100 SP

Now:

Experimental serum. Increases the operator's maximum HP, but decreases incoming healing from all sources by 15%. Max HP: +5/10/15.

SELF-TREATMENT



Assault Perun's personal skill.

Before:

If the operator's HP drops below 20/30/40% HP, they start regenerating it up to that value. The operator must not take damage for 5 seconds. Regeneration rate: 2% HP/sec.

Now:

If the operator's HP drops below 25/35/45% HP, they start regenerating it up to that value. The operator must not take damage for 7 seconds. Regeneration rate: 2% HP/sec.

CLINGING TO LIFE



Assault Sterling's personal skill.

Before:

The operator can crawl faster when critically wounded. Movement Speed increase: +50/75/100%

Now:

Increases Movement Speed while incapacitated, as well as incapacitation time. Movement Speed increase: +50/75/100%. Incapacitated duration: +20%.

SIXTH SENSE



Marksman Víðarr's personal skill.

Before:

The operator's Movement Speed increases while affected by the Marked effect. Movement Speed: +8/12/15%

Now:

The operator's Movement Speed increases while affected by the Marked effect. Movement Speed: +10/15/20% Also receives immunity to the Slowed effect.

HIDDEN MOVEMENT



Marksman Busel's personal skill. Moved to Combat tactics slot.

Before:

The operator moves faster while crouched. All sounds made by them, except for shooting, are muffled. Movement Speed increase: +10/15/20% Sound volume reduction: -75%.

Now:

The operator moves faster while crouched. All sounds they make, except for shooting, are muffled. If the operator does not move for 3/2.5/2 sec. while crouched, they receive the Invisible effect. Movement Speed increase: +10/15/20%.

GUNPOINT



Marksman Avalanche's personal skill.

Before:

Movement speed while in primary weapon aiming mode is increased by 10/15/20%.

Now:

Increases Movement Speed and decreases spread while aiming with primary weapon by 5/10/15%.

FRESH FORCES



Assault Martelo's personal skill.

Before:

The prep time for the operator's primary ability is decreased, but their maximum health is decreased. Ability prep time: -33% HP decrease: -30/25/20%

Now:

The cooldown of the operator's primary ability is reduced, but their maximum health is decreased and the ability activation cost is increased. Cooldown: -15/25/33%. Ability activation cost: +40/35/30% HP: -10%.



SNUG FIT



Medic Velour's personal skill.

Before:

Properly selected uniform and equipment significantly increase the operator's comfort. While the operator has full AP, they recover Stamina faster. Bonus Stamina recovery: 4/6/8 SP/sec.

Now:

While the operator has full AP, or if they had 0 AP at the start of the battle, they recover Stamina faster, but lose 20 AP. Bonus Stamina recovery: 4/6/8 SP/sec.

LIGHTWEIGHT PROTECTION



Support Svarog's personal skill.

Before:

The operator loses 20 AP but gains additional Stamina. Stamina increase: +100/150/200 SP

Now:

The operator loses 20 AP but gains additional Stamina. Stamina increase: +100/150/200 SP If their maximum AP is 40 or less, primary weapon recoil is decreased by 8%.

READINESS



Medic Yàowáng's personal skill.

Before:

When an enemy is within 4/5/6 meters of the operator, the operator deals more damage to them with their primary and secondary weapons. Damage increase: +10/12/15%

Now:

When an enemy is within 4/5/6 meters of the operator, the operator deals more damage to them with their primary and secondary weapons. Damage increase: +9/11/13%

STIMULANT MEDICATIONS



Medic Shersheret's personal skill.

Before:

Using the First Aid Kit reserve restores Stamina as well as HP. Stamina recovery: 70/105/140 SP over 3 sec. Cooldown between uses: 40 sec. The duration of activation increases to 4 sec.

Now:

Using the First Aid Kit reserve restores Stamina as well as HP. Stamina recovery: 70/105/140 SP over 3 sec. Cooldown between uses: 35 sec. Can be used while HP is full.

ENHANCED PROTECTION



Support Barreira's personal skill.

Before:

The operator's armor is enhanced, but their Movement Speed is decreased by 30/25/20% in all conditions except heavily wounded. Armor enhancement: +20 AP

Now:

The operator's armor is enhanced, but their Movement Speed is decreased by 17/15/13% in all conditions except heavily wounded. Armor: +20 AP

EXTRA LAYER



Support Tower's personal skill.

Before:

If the operator uses an Armor Plate while their armor is full, it grants an additional 20 AP. Activation time is increased by 1 sec. reserve recovery — by 20/15/10 sec.

Now:

Using an Armor Plate applies the Shielded effect for 15 seconds. Reserve cooldown: +20/15/10 sec. Shield durability, HP: 15/20/25.



ARMOR PIERCING ROUNDS



Marksman Archer's personal skill.

Before:

Standard ammo for primary weapon replaced with an armor-piercing variant. Armor Penetration: +5/10/15%

Now:

Standard ammo for primary weapon is replaced with an armor-piercing variant. Armor Penetration: +5/10/15%. Primary weapon spread: +20/15/10%.

HEAVY AMMO PACK



Support Kit's personal skill.

Before:

The Ammo Pack Reserve replenishes special gear instead of primary and secondary weapon ammo. Cooldown before repeated application: 720/480/360 sec. Application time increased to 5 sec.

Now:

Using the Ammo Pack Reserve replenishes special gear. Cooldown before next application: 720/480/360 sec. Application time increased to 5 sec.

Game designer's comment: The skill no longer has its negative characteristic. Ammo Pack now replenishes both special gear and ammo.

THERMOGRAPHIC SIGHT



Marksman Diablo's personal skill.

Before:

The operator activates a thermal imagery sight. Targets in smoke are highlighted when you're in aiming mode. Activation time: 1/0.5/0.25 sec.

Now:

The operator activates a thermal imaging sight. Targets in smoke are highlighted while in aiming mode using the primary weapon, and operators with the Invisible effect are inflicted with a personal Marked effect. Activation time: 1/0.5/0.25 sec.

ADDITIONAL POUCHES



Support Sputnik's personal skill. Moved to Combat tactics slot.

Before:

Additional set of pouches allowing the operator to carry more Reserves. Reserve stock in battle: +1/2/3 of each type.

Now:

An additional set of pouches allows the operator to carry more Reserves. Reserve stock in battle: +3/4/5 of each type. Revival kits: +1 pc.

FRUGALITY



Marksman Scout's personal skill.

Before:

At the end of each round, unexploded mines are returned to the operator. Maximum returned mines: 1/2/3 pcs.

Now:

The operator installs mines faster. At the end of each round, unexploded mines are returned to the operator. Mine installation speed: +25/35/45%.

ENHANCED STIMULANTS



Medic Freyr's personal skill. Moved to Physical fitness slot.

Before:

Applying Stimulant Reserve restores more Stamina. While the Reserve is active, the operator takes less damage. Stamina regeneration: +60/80/120 SP Damage resistance: +6/8/10% Cooldown between uses: 40 sec. The duration of activation increases to 4 sec.

Now:

Applying the Stimulant Reserve restores more Stamina. While the Reserve is active, the operator takes less damage and becomes immune to fire and smoke. Stamina recovery: +60/80/120 SP Duration: 10 sec.

LIGHTWEIGHT CHEST RIG



Support Hagana's personal skill.

Before:

Reduces primary and secondary weapon ammo by 1 magazine, but increases the operator's Stamina and Movement Speed in all conditions. Stamina increase: +100/125/150 SP Movement Speed increase: +5% Ammo cannot be lower than 1 magazine.

Now:

Reduces primary and secondary weapon ammo by 1 magazine, but increases the operator's Stamina and Movement Speed in all conditions. Increases primary and secondary weapon reload speed. Reload speed: +10/15/20%. Stamina increase: +100/125/150 SP Movement Speed increase: 5% Ammo cannot be less than 1 magazine.

ZEROING



Marksman Bell's personal skill. Moved to Combat tactics slot.

Before:

Eliminating an enemy with a headshot applies the Focus and Haste effects to the operator. Primary weapon spread and recoil are reduced, and movement speed is increased by 10/15/20% for 5 sec. Focus: Weapon stats are temporarily increased. Haste: The operator's movement speed is temporarily increased. If the same weapon is equipped as primary and secondary, the skill applies to both.

Now:

Eliminating an enemy with a headshot applies the Focus and Haste effects to the operator. Primary weapon spread and recoil, as well as Movement Speed boost, are reduced by 8/12/15% for 5 sec. If the same weapon is used as both primary and secondary, the skill applies to both.



SPARE SYRINGE



Medic Mikołaj's personal skill.

Before:

Revival Kit Stock increase. Revival Kits: +1/2/3 pcs.

Now:

Revival Kit Stock increase. Revival Kits: +2/3/4 pcs.

REFINED FORMULA



Medic Miguel's personal skill.

Before:

Revived teammates receive a temporary Movement Speed boost, while you receive a Stamina boost. Duration: 5 sec. Stamina recovery: 100/125/150 SP Movement Speed: +10/15/20%

Now:

Reviving a teammate provides a Stamina boost, as well as a temporary Movement Speed boost to the operator and revived teammate. Duration: 8 sec. Stamina recovery: 100/125/150 SP Movement Speed: +10/15/20%.

SILENT WARRIOR



Support Prorok's personal skill.

Before:

The operator's Movement Speed and primary and secondary weapon damage are increased while they are in smoke. Movement Speed in smoke: +9/12/15% Primary and secondary weapon damage in smoke: +6/8/10% .

Now:

Operator's Movement Speed is increased and they take less bullet and explosion damage while they are in smoke. Movement Speed in smoke: +9/12/15% Incoming bullet and explosion damage in smoke: -8/10/12%.

COUNTERATTACK



Support Bastion's personal skill.

Before:

After taking a certain number of hits from firearms, damage dealt by the operator's weapons is increased for 8 seconds. Hits received: 5/4/3 Damage increase: +8/10/15%.

Now:

After taking a certain number of hits from firearms, damage dealt by the operator's weapons is increased for 8 seconds. Hits received: 5/4/3 Damage: +6/8/10%.

LONE WOLF



Marksman Sokol's personal skill.

Before:

For each incapacitated teammate, the operator gains additional resistance to damage dealt by bullets and explosions. Resistance: +3/4/5%.

Now:

For each incapacitated teammate, the operator gains additional resistance to bullet and explosion damage and recovers their Stamina faster. Resistance: +3/4/5%. Stamina recovery speed: +1/2/3 SP/sec.

MERCILESSNESS



Support Bishop's personal skill.

Before:

The operator takes less damage from bullets and explosions during Executions. Damage: -50/60/70%.

Now:

The operator takes less bullet and explosion damage when executing enemies. The operator recovers 20 AP after a successful Execution. Damage: -50/60/70%.

PERSONAL PRIORITIES



Assault Sly's personal skill.

Before:

Improved stats for your secondary weapon. Ammo: +3 magazines (up to 7). Armor penetration: +15%. Effective range: +10 m. Headshot damage: +5%. Reduced stats for your primary weapon. Reload time: +20/15/10%. Ammo: -1 magazine (down to 1). The skill does not affect operators that use the same primary and secondary weapon.

Now:

Improved stats for your secondary weapon. Ammo: +2 magazines (up to 7). Armor penetration: +15%. Effective range: +10 m. Headshot damage: +5%. The skill does not affect operators that use the same primary and secondary weapon.

PRIORITY TARGET



Marksman Caçador's personal skill.

Before:

An enemy who incapacitates the operator receives the Marked effect and cannot be healed for 3/5/6 sec.

Now:

Damage dealt to enemies inflicted with the Marked effect is increased by 5/6/7%. An enemy who incapacitates the operator receives the Marked effect and cannot be healed for 3/5/6 sec.

SHARED FIRST-AID KIT



Medic Açaí's personal skill.

Before:

The self-healing effect of the First Aid Kit is decreased by 10 HP. Each teammate within a 3-meter radius of the player restores 12/16/20 HP over 4 sec.

Now:

Using the First Aid Kit Reserve restores 12/16/20 HP to teammates within a 5-meter radius of the operator over 4 sec.


MELEE




Update 0.24.0 brings melee to Caliber. Press [V] to attack an enemy with a knife.

Stabbing an operator deals 50 damage.



If you were able to sneak up on an enemy from behind, you can eliminate them with a single hit. No reviving.




RAID





You may remember how we renewed the Vympel collection with our last update by changing operator upgrades. RAID is next on the list!

Assault Avant-garde



Base stats:

  • Increased sprint speed from 5.5 to 5.7.
  • Increased Movement speed from 3.7 to 3.8.
  • Increased Stamina cost of sprinting from 9 to 10.


Vengeance ability:

  • The ability no longer checks for Shielded status. Previously, if the operator was Shielded, the effect would not refresh on using the ability.


Primary weapon:

  • Increased effective range by 10%.
  • Reduced magazine ammo from 10 to 7.
  • Increased the number of magazines from 3 to 4.
  • Linear upgrade #6: "Vertical Tactical Foregrip": now additionally reduces Sprint speed by 0.1 and vertical recoil by 30% (instead of 20%).
  • Linear upgrade #10: "Longer Barrel": now additionally reduces Sprint speed by 0.4 and increases stability by 12% (instead of 7%).
  • Linear upgrade #14: "12-Round Magazine": now additionally reduces Sprint speed by 0.2 and increases magazine capacity by 5 rounds (instead of 2). Reduces the number of magazines by 1.


Game designer's comment: The main changes affect movement speed and provide level-up flexibility. You can make Avant-garde faster at the cost of his combat potential, or you can choose all linear upgrades, which will make him extremely effective at both medium and close range, but less mobile.

REVAMPED UPGRADES



New upgrades:

  • Upgrade #6-3: The operator deals +10% additional limb damage with their primary weapon while the ability is active.


Game designer's comment: Since Avant-garde uses pellets, this new upgrade will be useful for players who prefer to fire at random. Pellets will very likely hit enemy limbs.

  • Upgrade #9-2: Using the ability no longer inflicts the Marked effect on the operator. Ability duration is reduced by 2 sec.


Game designer's comment: This upgrade works nicely for those who choose a speed build for Avant-garde. You will be undetectable, thus able to outflank enemies without drawing attention.

  • Upgrade #14-3: Special gear upgrade. Special gear explodes on surface contact. Stunned effect replaced with Slowed. Slowed duration: 3 sec. Gas cloud duration: -4 sec. Gas damage: +10/sec. Movement speed: -40%.


Changed upgrades:

  • Upgrade #3-2: "Increased base Stamina by 25 SP" changed to "Increased damage reflected by the ability by 2%."
  • Upgrade #7-1: Increased damage reflected by the ability by 5% (instead of 3%).
  • Upgrade #9-1: Increased duration of the ability by 2 (instead of 1).
  • Upgrade #12-2 now changes Shielded requirements. The effect is applied when the enemy is hit with the primary weapon while the ability is active. Hits to activate: 3 Shielded duration: -5 sec. Shield durability: -10 HP Previously, this upgrade increased base Stamina by 50 SP.


Game designer's comment: Upgrade #12-2 will make it easier to receive the Shielded effect, which makes the operator more effective at close range.

  • Upgrade #14-2: "Increased base Stamina": was +75 SP now +150 SP.





Support Bastion



Primary weapon:

  • Increased the number of magazines from 4 to 5.
  • Increased recoil and spread by ~25%.


Game designer's comment: Bastion's weapon is too precise, and its spread is narrow, which allows fighting at medium range. This is not how this operator was designed—he is supposed to be played with a team and fight at close range.

REVAMPED UPGRADES



New upgrades:

  • Upgrade #4-3: Reduced ability cooldown by 2 sec.
  • Upgrade #14-3: Increased Movement Speed by 0.2 m/sec.


Changed upgrades:

    >
  • Upgrade #9-1: "Reduced damage reflected while the ability is active. Reduced incoming damage from bullets and explosions by 60%" changed to "While the ability is active, allies within the area of effect take reduced incoming damage. The operator is immobilized. Incoming damage: -20% Area of effect: 4 m Effect duration: -6 sec."


Game designer's comment: This upgrade is intended to unlock the operator's team potential and coordination. Useful for defensive operations. To help you get a better understanding of the area of effect, we added a dome-like visual effect.

  • Upgrade #10-2: "Increased amount of magazines for primary weapon by 1" changed to "Increased base HP by 10."
  • Upgrade #15-1: "Increased Basic Primary Reserve stock by 2" changed to "The operator is able to hip-fire in single-shot while the ability is active. Rate of fire: -80% Spread: +200%."


Game designer's comment: The operator is well protected and reflects damage while the ability is active, so this upgrade should further increase their shooting potential. Combined with the new upgrade #9-3, it will allow the player to lay down fire and protect their allies at the same time.

  • Upgrade #15-3: "Basic Secondary Reserve stock increase: +2" changed to "Reduced incoming damage from explosions when using special gear by 25%."


Removed upgrades:

  • Upgrade #13-2: "Base HP Increased by 10" moved to slot #10-2.





Medic Velour



Primary weapon:

  • Reduced reticle size.


Game designer's comment: A smaller reticle allows for more accurate shooting, especially in combination with related skills and upgrades.

  • Linear upgrade #10: Suppressor increases shooting range by 3 m.
  • Added linear upgrade #9: New ammo: subsonic. Primary weapon recoil reduced by 15%, effective range reduced by 8 m.


Game designer's comment: Subsonic rounds allow for more accurate shooting, making Velour much more effective at both medium and close range.

REVAMPED UPGRADES



New upgrades:

  • Upgrade #6-3: The operator revives allies faster in smoke. Revival speed: +50%
  • Upgrade #11-2: The operator can use the ability while incapacitated. Can only be used once after going into incapacitated state.
  • Upgrade #13-3: Medication and armor plates bag additionally reduces reserve cooldown by 25 sec.


Changed upgrades:

  • Upgrade #2-1: "Basic Secondary Reserve stock increase: +2" changed to "Increased base Stamina by 50 SP."
  • Upgrade #13-2: "Increased base Stamina by 75 SP" changed to "Medication and armor plates bag additionally restores Stamina by 75 SP."
  • Upgrade #14-1: "Base HP increase: +10" changed to "Increased special gear ammo: +1."
  • Upgrade #14-2: Increased base Stamina by 150 SP. (instead of 100)
  • Upgrade #15-1: "Increased special gear ammo: +1" changed to "Base HP increase: +10."


Removed upgrades:

  • Upgrade #2-3: Basic Secondary Reserve stock increase: +2.





Marksman Vagabond



REVAMPED UPGRADES



New upgrades:

  • Upgrade #2-2 Increased shrapnel blast radius when using the ability: +1 m.
  • Upgrade #5-2: The operator can use the ability with their secondary weapon. The area of effect and ability damage with the secondary weapon are permanent. Area of effect: 3 m Shrapnel damage: -60%.


Game designer's comment: Using a revolver in combination with the ability allows Vagabond to deal AoE damage. This is especially useful indoors and in narrow passages.

  • Upgrade #7-2: Increased base Stamina by 50 SP.
  • Upgrade #7-3: Increased base Sprint speed by 0.3.
  • Upgrade #9-3: AP ammo: +5% armor penetration.


Game designer's comment: Vagabond’s primary weapon among the lowest armor penetration of marksmen using bolt-action rifles. The new upgrade #9-3 fixes that.

  • Upgrade #11-3: Drone upgrade. Stunned frequency: +15%
  • Upgrade #12-3: Increased base Stamina by 75 SP.
  • Upgrade #15-3: The ability area of effect is increased but shrapnel damage is reduced. Area of effect: 4 m Shrapnel damage: -20%.


Changed upgrades:

  • Upgrade #2-1: "Increased base Stamina by 25 SP" changed to "Special gear search radius increased by 10 m."
  • Upgrade #11-2: "Increased base Stamina by 50 SP" changed to "Increased drone Movement speed by 12%."
  • Upgrade #12-2: "Increased area of effect of shrapnel blast from the ability: +4 m" changed to "The area of effect is increased but shrapnel damage is reduced. Area of effect: 3 m Shrapnel damage -10%/"
  • Upgrade #15-2: "Increased base Stamina by 75 SP" changed to "Increased primary weapon armor penetration while the ability is active. Reduced shrapnel damage. Armor penetration: +10 Shrapnel damage -40%."


Game designer's comment: Another armor penetration improvement for Vagabond. Combined with the new upgrade #9-3 and Armor-piercing rounds skill, it significantly increases primary weapon armor penetration. To maintain balance, this upgrade only increases armor penetration while the operator’s ability is active, and it also significantly reduces shrapnel damage from the ability.





BOTS: OPERATOR INVISIBILITY



The Invisible effect is currently effective only against other players. We decided to make it work when fighting against bots, too.

INVISIBILITY EFFECT EXPLAINED



Bots cannot see you:

  • As long as you’re 10 m away or further.
  • When you’re using reserves.
  • When you’re not attacking (this does not include mines and drones).


Bots can see you:

  • When you’re in range.
  • When you attack.
  • When the effect ends.
  • When you interact with objects on the map (use Ammo boxes, capture servers, plant bombs on AA systems, etc.)
  • When you begin to revive an ally.
  • Being detected by a bot does not cancel the Invisible effect, and enemy players still won’t be able to see your mark and outline.



BOTS: TAKING MORE DAMAGE



Operators’ abilities and special gear are now more effective against bots.

Regular bots:

  • Increased incoming damage from explosions, fire, gas, bleeding, and knife by 100%.


Bot Officers (except for Heavy Fighters):

  • Increased incoming damage from explosions, fire, gas, bleeding, and knife by 50%.



CROUCH AND SHOOT



Take a more comfortable position by crouching. Both spread and recoil will be reduced by 20% while aiming.


Logo for Caliber
Release:12.04.2023 Genre: Ego-Shooter Entwickler:keine Infos Vertrieb: Wargaming Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

July 31 - August 7: Double Credits for All Objectives
Caliber
Heute 13:57 Community Announcements
29 July: Alpha Foundation Day!
Caliber
Heute 09:27 Community Announcements
Clan system in Caliber
Caliber
26.07.24 14:17 Community Announcements
RE: Balance: Update 0.24.0
Caliber
24.07.24 16:19 Community Announcements
RE: Balance: Update 0.24.0
Caliber
24.07.24 14:17 Community Announcements
July 24: 22 SpN Foundation Day
Caliber
24.07.24 08:53 Community Announcements
Store Showcase: Update
Caliber
24.07.24 08:00 Community Announcements
Clans: First Details
Caliber
19.07.24 08:52 Community Announcements
Weekend Mode
Caliber
18.07.24 15:16 Community Announcements
What Everyone's Been Waiting For
Caliber
17.07.24 15:41 Community Announcements
Store Showcase: Update
Caliber
17.07.24 08:00 Community Announcements
Shopping Mall is Coming to Annihilation, Hacking, and Onslaught
Caliber
15.07.24 15:20 Community Announcements
New Mission on Shopping Mall Map
Caliber
15.07.24 13:08 Community Announcements
GROM Foundation Day
Caliber
13.07.24 10:16 Community Announcements
Weekend Mode
Caliber
11.07.24 15:27 Community Announcements
Store Showcase: Update
Caliber
10.07.24 08:06 Community Announcements
Weekend Mode
Caliber
04.07.24 14:50 Community Announcements
Operators of the Week | July 3 — 10
Caliber
03.07.24 08:01 Community Announcements
AMF and TFB Foundation Day
Caliber
01.07.24 10:22 Community Announcements
A Player’s Art
Caliber
28.06.24 14:01 Community Announcements
The Summer Sale has started!
Caliber
27.06.24 09:17 Community Announcements
Store Showcase: Update
Caliber
26.06.24 09:10 Community Announcements
Maintenance complete
Caliber
26.06.24 08:32 Community Announcements
Operators of the Week | June 26 — July 3
Caliber
26.06.24 08:04 Community Announcements
Maintenance underway
Caliber
25.06.24 15:13 Community Announcements
A Player’s Art
Caliber
24.06.24 11:06 Community Announcements
Big Summer Sale!
Caliber
21.06.24 15:39 Community Announcements
New Wallpapers on Website
Caliber
21.06.24 09:43 Community Announcements
Memos: The Rough 90s Battle Pass Rewards
Caliber
20.06.24 11:05 Community Announcements
Update 0.23.2: patch note
Caliber
20.06.24 09:55 Community Announcements
The Rough 90s Battle Pass Bundles
Caliber
19.06.24 11:13 Community Announcements
Update 0.23.2 is Available!
Caliber
19.06.24 10:26 Community Announcements
Operators of the Week | June 19 — 26
Caliber
19.06.24 08:00 Community Announcements
Maintenance underway
Caliber
18.06.24 14:58 Community Announcements
Deathless. Tales of Old Rus Launches Into Steam Early Access
Caliber
18.06.24 12:50 Community Announcements
The Rough 90’s Battle Pass Manual
Caliber
17.06.24 13:23 Community Announcements
Vega Legendary Outfits Teaser
Caliber
14.06.24 18:00 Community Announcements
RE: Balance: Update 0.23.2
Caliber
13.06.24 14:23 Community Announcements
New Episode of RE: Balance is Coming Tonight!
Caliber
13.06.24 09:53 Community Announcements
Operators of the Week | June 12 — 19
Caliber
12.06.24 08:00 Community Announcements
Spaceport Map: Features, Screenshots, and Video
Caliber
07.06.24 13:36 Community Announcements
Weekend Mode: Adrenaline
Caliber
06.06.24 09:33 Community Announcements
Threshold Mode: big rebalance and a tutorial
Caliber
05.06.24 12:38 Community Announcements
Store Showcase: Update
Caliber
05.06.24 09:09 Community Announcements
Operators of the Week | June 5 — 12
Caliber
05.06.24 08:02 Community Announcements
Maintenance underway
Caliber
04.06.24 14:56 Community Announcements
Onslaught Mode: Two New Maps and Improvements
Caliber
30.05.24 12:15 Community Announcements
New Perspective Event: Second Week
Caliber
29.05.24 09:40 Community Announcements
Store Showcase: Update
Caliber
29.05.24 08:54 Community Announcements
Operators of the Week | May 29 — June 5
Caliber
29.05.24 08:04 Community Announcements
Twitch Drops Season Five: Promising Direction
Caliber
22.05.24 13:55 Community Announcements
Store Showcase: Update
Caliber
22.05.24 09:29 Community Announcements
New Perspective Event Begins!
Caliber
22.05.24 08:50 Community Announcements
Operators of the Week | May 22 — 29
Caliber
22.05.24 08:03 Community Announcements
Maintenance underway
Caliber
21.05.24 16:16 Community Announcements
May 22 to June 5: New Perspective Event
Caliber
20.05.24 14:01 Community Announcements
Store Showcase: Update
Caliber
15.05.24 10:50 Community Announcements
Operators of the Week | May 15 — 22
Caliber
15.05.24 08:12 Community Announcements
Maintenance underway
Caliber
14.05.24 16:39 Community Announcements
Common Cause: Victory!
Caliber
14.05.24 14:55 Community Announcements
Rocket Man
Caliber
13.05.24 10:35 Community Announcements
Store Showcase: Update
Caliber
08.05.24 10:26 Community Announcements
Operators of the Week | May 9 — 15
Caliber
08.05.24 08:01 Community Announcements
Maintenance underway
Caliber
07.05.24 15:46 Community Announcements
Guarding the Thresholds: New Ranked Season Begins
Caliber
01.05.24 12:01 Community Announcements
Store Showcase: Update
Caliber
01.05.24 09:27 Community Announcements
Operators of the Week | May 1 — 8
Caliber
01.05.24 08:00 Community Announcements
New Wallpapers on Website
Caliber
27.04.24 09:58 Community Announcements
How to Play Defense Mode
Caliber
26.04.24 14:27 Community Announcements
Update 0.23.1: patch note
Caliber
26.04.24 09:36 Community Announcements
Hylan Legendary Outfits are Available for Purchase!
Caliber
24.04.24 14:25 Community Announcements
Store Showcase: Update
Caliber
24.04.24 13:20 Community Announcements
Update 0.23.1 is Available!
Caliber
24.04.24 11:20 Community Announcements
Operators of the Week | April 24 — May 1
Caliber
24.04.24 08:02 Community Announcements
Maintenance underway
Caliber
23.04.24 14:37 Community Announcements
New Addition to Army Surplus Container: Version 0.23.1
Caliber
23.04.24 09:50 Community Announcements
Starting May 1: Ranked Season 10!
Caliber
22.04.24 14:43 Community Announcements
Starting April 24: Common Cause and Defense Mode
Caliber
19.04.24 13:39 Community Announcements
Event Teaser — Common Cause: Not a Step Back
Caliber
18.04.24 12:45 Community Announcements
User Battles: Skirmish Mode
Caliber
17.04.24 11:26 Community Announcements
Store Showcase: Update
Caliber
17.04.24 09:47 Community Announcements
Operators of the Week | April 17 — 24
Caliber
17.04.24 08:03 Community Announcements
Store Showcase: Update
Caliber
10.04.24 12:31 Community Announcements
Operators of the Week | April 10 — 17
Caliber
10.04.24 08:10 Community Announcements
Maintenance underway
Caliber
09.04.24 15:47 Community Announcements
New Wallpapers for Your Desktop!
Caliber
09.04.24 11:40 Community Announcements
A big sale in honor of Cosmonautics Day has begun!
Caliber
08.04.24 16:14 Community Announcements
First-Person View is Back!
Caliber
03.04.24 09:32 Community Announcements
Hotfix 0.23.0 [2]
Caliber
03.04.24 09:14 Community Announcements
I've Pushed the Wrong Button and THIS Happened...
Caliber
03.04.24 08:01 Community Announcements
Operators of the Week | April 3 — 10
Caliber
03.04.24 07:35 Community Announcements
Maintenance underway
Caliber
02.04.24 15:23 Community Announcements
New Stylized Art!
Caliber
02.04.24 14:40 Community Announcements
Anime Series in Caliber Universe!
Caliber
01.04.24 10:09 Community Announcements
Nesher Foundation Day
Caliber
01.04.24 08:50 Community Announcements
Roadmap 2024
Caliber
29.03.24 10:28 Community Announcements
Hotfix 0.23.0
Caliber
27.03.24 09:10 Community Announcements
Operators of the Week | March 27 — April 3
Caliber
27.03.24 08:02 Community Announcements
Maintenance underway
Caliber
26.03.24 16:15 Community Announcements
Update 0.23.0: patch note
Caliber
21.03.24 10:13 Community Announcements
Known Issues: Causes Located
Caliber
20.03.24 16:15 Community Announcements
Store Showcase: Update
Caliber
20.03.24 13:47 Community Announcements
Known Issues
Caliber
20.03.24 11:32 Community Announcements
Update 0.23.0 is Available!
Caliber
20.03.24 10:26 Community Announcements
Operators of the Week | March 20 — 27
Caliber
20.03.24 08:03 Community Announcements
Maintenance underway
Caliber
19.03.24 14:44 Community Announcements
Modes: a New Way of Selecting and Weekend Mode
Caliber
19.03.24 12:07 Community Announcements
Mean Joke Event
Caliber
18.03.24 13:20 Community Announcements
RE: Balance — update 0.23.0
Caliber
15.03.24 12:25 Community Announcements
Player Referral Program
Caliber
14.03.24 12:16 Community Announcements
Store Showcase: Update
Caliber
13.03.24 09:03 Community Announcements
Operators of the Week | March 13 — 20
Caliber
13.03.24 08:02 Community Announcements
User Battles: Tournament Modes and Pausing
Caliber
12.03.24 13:38 Community Announcements
Big Spring Sale!
Caliber
11.03.24 13:21 Community Announcements
Happy International Women's Day!
Caliber
08.03.24 08:30 Community Announcements
Threshold mode adjustments: safety around the HQ
Caliber
07.03.24 11:33 Community Announcements
Store Showcase: Update
Caliber
06.03.24 09:31 Community Announcements
Operators of the Week | March 6 — 13
Caliber
06.03.24 08:03 Community Announcements
Liberty Legendary Outfits: Concept and Primary Weapons
Caliber
05.03.24 09:49 Community Announcements
Art — Bodyguards in Karkhad
Caliber
04.03.24 09:43 Community Announcements
Memos: Spring Break Battle Pass Rewards
Caliber
01.03.24 10:04 Community Announcements
Store Showcase: Update
Caliber
28.02.24 11:50 Community Announcements
Operators of the Week | February 28 — March 6
Caliber
28.02.24 08:03 Community Announcements
Maintenance underway
Caliber
27.02.24 15:45 Community Announcements
SSO Day
Caliber
27.02.24 08:26 Community Announcements
Update 0.22.2: patch note
Caliber
22.02.24 15:18 Community Announcements
Take Survey and Get Reward!
Caliber
22.02.24 12:00 Community Announcements
New Desktop Wallpapers
Caliber
22.02.24 11:22 Community Announcements
Two Bundles with a 40% Discount!
Caliber
21.02.24 14:05 Community Announcements
Store Showcase: Update
Caliber
21.02.24 12:44 Community Announcements
Update 0.22.2 is Available!
Caliber
21.02.24 10:35 Community Announcements
Operators of the Week | 21 - 28 February
Caliber
21.02.24 08:00 Community Announcements
Maintenance underway
Caliber
20.02.24 14:34 Community Announcements
February 21-28: Double Credits for All Objectives
Caliber
20.02.24 09:36 Community Announcements
The Spring Break Battle Pass
Caliber
19.02.24 10:12 Community Announcements
Update 0.22.2: Release on February 21
Caliber
16.02.24 15:31 Community Announcements
Episode Reno
Caliber
16.02.24 13:21 Community Announcements
RE: Balance — update 0.22.2
Caliber
16.02.24 11:24 Community Announcements
Episode Atlanta
Caliber
15.02.24 12:57 Community Announcements
Episode Detroit
Caliber
14.02.24 15:28 Community Announcements
Happy Valentine’s Day!
Caliber
14.02.24 10:12 Community Announcements
Store Showcase: Update
Caliber
14.02.24 08:58 Community Announcements
Operators of the Week | 14 - 21 February
Caliber
14.02.24 08:03 Community Announcements
Episode Trenton | Caliber
Caliber
13.02.24 13:47 Community Announcements
Onslaught: reworks, new rounds and modifiers
Caliber
12.02.24 14:15 Community Announcements
How do you like our mortars?
Caliber
12.02.24 11:44 Community Announcements
Telescopic 3D Scopes
Caliber
09.02.24 11:45 Community Announcements
Combat Hint: Screen Rework
Caliber
08.02.24 13:09 Community Announcements
Store Showcase: Update
Caliber
07.02.24 08:31 Community Announcements
Operators of the Week | 7 - 14 February
Caliber
07.02.24 08:03 Community Announcements
Threshold mode: UI improvements
Caliber
06.02.24 15:04 Community Announcements
Depot Map in Threshold Mode
Caliber
06.02.24 11:31 Community Announcements
No Maintenance Tomorrow
Caliber
06.02.24 09:44 Community Announcements
Website Coin Sale
Caliber
05.02.24 16:20 Community Announcements
The Knights of the Crown Battle Pass Ends on Wednesday
Caliber
05.02.24 09:17 Community Announcements
About Our Approach to Operator Balance
Caliber
01.02.24 16:02 Community Announcements
New Desktop Wallpapers: Guards
Caliber
31.01.24 10:46 Community Announcements
Store Showcase: Update
Caliber
31.01.24 08:33 Community Announcements
Operators of the Week | 31 January - 7 February
Caliber
31.01.24 07:54 Community Announcements
New Addition to Army Surplus Container: Version 0.22.2
Caliber
30.01.24 10:21 Community Announcements
Official Art in Uncommon Style
Caliber
26.01.24 11:38 Community Announcements
Memo: Caliber's Item Exclusivity Period
Caliber
25.01.24 12:17 Community Announcements
Store Showcase: Update
Caliber
24.01.24 09:52 Community Announcements
Operators of the Week | 24 — 31 January
Caliber
24.01.24 08:25 Community Announcements
Maintenance is finished, and the game is available again!
Caliber
24.01.24 08:15 Community Announcements
Maintenance underway
Caliber
23.01.24 15:16 Community Announcements
Snowy Shop Closes This Wednesday
Caliber
22.01.24 09:30 Community Announcements
BOPE Foundation Day
Caliber
19.01.24 08:06 Community Announcements
Store Showcase: Update
Caliber
17.01.24 10:01 Community Announcements
Maintenance is finished, and the game is available again!
Caliber
17.01.24 08:44 Community Announcements
Operators of the Week | 17 — 24 January
Caliber
17.01.24 07:48 Community Announcements
Maintenance underway
Caliber
16.01.24 14:35 Community Announcements
Most Popular Skills
Caliber
16.01.24 09:00 Community Announcements
Reminder for Caliber Veterans
Caliber
15.01.24 10:58 Community Announcements
Arystan and EZAPAC Foundation Day
Caliber
13.01.24 08:00 Community Announcements