In the new RE: Balance, we've buffed some of the not-so-popular operators to bring them back into the action. We've added the auto-fire upgrade for Bard, completely reworked Sztylet's firing, and made Corsair, Starkaðr, and Martelo's firing more comfortable.
You can find the complete list of changes in this article.
OPERATOR BALANCE CHANGES
VYMPEL
Medic Ded
- Vega Legendary Outfit, primary weapon: fixed reticle movement.
ALPHA
Medic Travnik
- Primary weapon: increased reticle contrast.
SSO
Support Sputnik
- Primary weapon: Horizontal recoil decreased by 15%.
Medic Bard
- Added a new linear upgrade #13: full auto mode (primary weapon), damage decrease (-2), headshot damage decrease (-5), rate of fire decrease (-7), horizontal recoil (+5%), recoil decrease after first shot (-20%).
- Primary weapon: 1 magazine added.
22 SPN
Support Kit
- Primary weapon: 1 magazine added.
- Linear upgrade #10: "75-round magazine": now additionally decreases the magazines' amount by 1.
Medic Karavai
- Increased movement speed by +0.2.
GROM
Assault Koszmar
- Increased movement speed by 0.1.
- Upgrade #15-2: “Increased damage radius of the special gear”: radius bonus increased from +1 m to +2 m.
Support Prorok
- Upgrade #14-2: “Special gear damage increase”: damage increase reduced from +2 to +4.
- New upgrade #12-3 added: "Primary and secondary weapon damage increases when in smoke and while the ability is active. Damage: +10%".
Medic Mikołaj
- Linear upgrade #9: "Ammo replacement: Tac-8 buckshot": armor penetration bonus increased by +5%. It is now 40% instead of 35%.
- Linear upgrade #9: "Ammo replacement: Tac-8 buckshot": now additionally increases the effective range by +3 m.
- Secondary weapon: decreased damage fall-off at a distance of 30 m, from 9.5 to 12.
- Emergency Care ability: activation cost decreased from 70 SP to 55 SP.
Marksman Sztylet
- Upgrade #8-2: Bolt carrier group modification": Rate of fire increased by +0.2, from +0.5 to +0.7.
- Upgrade #8-3: "Supersonic ammo": damage penalty for body shots and headshots decreased from -5/-11 to -4/-9.
- Primary weapon: reticle return to default position after firing speed increased by 30%.
- Primary weapon: rate of fire increased by 10%, from 1.55 to 1.7.
- Primary weapon: spread while moving is decreased by 30%.
- Secondary weapon: decreased damage fall-off at a distance of 30 m, from 9.5 to 12.
- M500 Shorty special gear: body shot and headshot damage increased from 11х8/13х8 to 12х8/14х8.
- Deep Wounds ability: the delay between damage application has been decreased from 2 seconds to 1. Total damage has not changed.
- Expanding bullets personal skill: duration increased from 3 seconds to 6.
KSK
Assault Rein
- Primary weapon: body shot and headshot damage increased from 22/38 to 23/40.
- Primary weapon: rate of fire increased by 0.5 shots per second, from 10.5 to 11.
- DM 51 special gear: decreased damage fall-off radius at a distance of 6.5 m, from 12 to 18.
Medic Schatz
- Upgrade #15-1: "Increased base Stamina of the operator": Stamina increased from +100 SP to +150.
- First Aid ability: cooldown decreased by 2 seconds.
SEAL
Assault Corsair
- Primary weapon: vertical recoil decreased by 10%.
- Primary weapon: horizontal recoil decreased by 15%.
- Primary weapon: increased reticle contrast, fixed reticle throw while firing, and reticle is now centered.
Support Bourbon
- Secondary weapon: decreased damage fall-off at a distance of 65 m, from 8.5 to 10.2.
Medic Monk
- Increased reticle contrast, fixed reticle throw while firing, and reticle is now centered.
- Upgrade #3-1: "Reduced cost of Sprinting": SP cost reduced from -2 SP/sec. to -3.
Marksman Scout
- Decreased SP required for Sprinting from 14 SP to 12.
- Flare ability: activation cost decreased from 70 SP to 60.
TFB
Medic Watson
- Primary weapon: mouse sensitivity while aiming decreased by -20%.
- Primary weapon: increased reticle contrast.
NESHER
Support Hagana
- Primary weapon: 1 magazine added.
- Linear upgrade #10: "100-round magazine": the upgrade now decreases the number of magazines by 3 instead of 2.
Medic Shersheret
- Harpy Legendary Outfit, primary weapon: increased reticle contrast.
- Primary weapon: mouse sensitivity while aiming decreased by 10%.
- Primary weapon: body shot and headshot damage increased from 15/24 to 16/25.
Marksman Eima
- Primary weapon: increased reticle contrast.
- Primary weapon: mouse sensitivity while aiming decreased by 20%.
- Primary weapon: reduced reticle size.
SSO RB
Assault Lazootchick
- Base Stamina increased from 500 SP to 550 SP.
- Basic stamina recovery speed increased from 1 SP/sec. to 2.
- Decreased stamina required for Sprinting from 14 SP to 12.
- Primary weapon: increased reticle contrast, and reticle is now centered.
- Primary weapon: vertical recoil decreased by 10% and horizontal recoil decreased by 50%.
- Secondary weapon: armor penetration increased by 10%, from 30% to 40%. Secondary weapon: rate of fire increased by 0.5, from 7 to 7.5.
- Secondary weapon: body shot and headshot damage increased from 16/38 to 18/43.
- New upgrade #8-3 added: "Weapon damage while in smoke increases by +10%".
AMF
Assault Starkaðr
- Primary weapon: vertical recoil decreased by 15%.
- Primary weapon: horizontal recoil decreased by 10%.
- Primary weapon: recoil after first shot decreased by 12%.
- Primary weapon: reduced reticle size.
Medic Freyr
- Touch of Iðunn ability: HP restoration time has been decreased, from 4 seconds to 3. The total amount of HP restored has not changed.
- Primary weapon: body shot and headshot damage increased from 17/28 to 18/29.
JIAOLONG
Assault Shàowèi
- Xigou special gear: turret turn speed increased by 20%.
Medic Yàowáng
- Linear upgrade #9: "Firing mode switch for the HD66 pistol": now also decreases the delay between shots by 10%.
- Linear upgrade #9: "Firing mode switch for the HD66 pistol": now also decreases secondary weapon spread in burst-firing mode.
- Healing Plate ability: healing increased by 15%, from 28 HP to 32.
- Healing Plate ability: the plate's healing rate has been increased by 20%. The total amount of HP restored has not changed.
BOPE
Assault Martelo
- Upgrade #15-2: "Special trait: incapacitating an enemy using the Chop ability restores the operator's HP". HP recovery has been increased from 30 HP to 40.
- Primary weapon: vertical recoil decreased by 15%.
- Primary weapon: horizontal recoil decreased by 18%.
- Primary weapon: recoil after first shot decreased by 15%.
SAS
Assault Lumen
- Primary weapon: body shot and headshot damage increased from 18/32 to 19/34.
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Please share your thoughts about the rebalance in the comments. Your opinion matters.
Medic Spark
- Chain Healing ability: activation cost decreased from 60 SP to 50.