You can find the complete list of changes in our patch note.
GENERAL CHANGES
- Not a Step Back Common Cause Event started.
- Added Defense mode.
- Added Skirmish mode to User Battles.
- Hylan Legendary Outfits (Jiaolong): exclusivity period has ended. The outfits can now be purchased in the game client and on the official site.
- Combat hint screen [F1]: fixed a bug that prevented operator Revival Kits from being displayed.
- Command wheel (C) fixed a bug where opening the command wheel would interrupt interactions, such as revival, hacking, interaction with an ammo box, etc.
- Replays: fixed a bug that caused the player's UI to be displayed in free camera mode.
- User Battles: fixed a bug that caused the muted sound icon to be displayed next to the players of the opposing team.
- Fixed a bug that prevented the booster dropdown menu from closing.
- Battle Statistics: fixed a bug that prevented penalties from being displayed.
- Onslaught mode — Bots: Always visible modifier: fixed a bug that prevented the Marked effect from being inflicted on Gunner and Chemist bots.
- User Battles: fixed a bug that made it impossible to return to battle after leaving it during a pause.
- Mode selection window: fixed a bug that caused Premium to always be displayed as inactive in the Reward for victory window block.
- User Battles: Spectator — Threshold, and Frontline modes: fixed a bug that prevented the orange team's reserves from being displayed during loading.
- Fixed a bug that caused reserve icons to flash when spectating an ally. The bug occurred when the spectating player used hotkeys.
- Fixed a bug that caused the mark for HP loss while jumping to be displayed in pink.
- Fixed a bug that allowed the spectating player to open an ally's command wheel, which was visible only to the spectator.
- Settings: fixed a bug that caused the [F9] key to not have a description.
- Battle Statistics: fixed a bug that caused the extra XP reward for choosing all modes in a category to be displayed incorrectly.
- Added new goods to Army Surplus Containers.
OPERATORS
- Fixed a visual bug related to weapon position during several Executions.
- Fixed a bug that prevented the concussion sound from players' own grenades from playing.
- User Battles: pause: fixed a bug that caused several operators’ dynamic objects to be displayed incorrectly during pause.
- Execution window: fixed a bug that allowed a fireteam operator to be visible on-screen while viewing Executions. The bug appeared on high-resolution monitors (3440×1440).
- First-person view: fixed incorrect position/size of the primary weapon for Shàowèi, Starkaðr, Bishop, and Corsair.
- First-person view: fixed a bug that disabled special gear deployment animations for several operators.
Travnik, Alpha
- Fixed a bug that caused the incorrect ability activation cost to be displayed in the battle interface.
Sztylet, GROM
- Supersonic ammo upgrade #8-3: fixed a bug that decreased damage below the limit listed in the ability’s description.
- Beluga Legendary Outfit, primary weapon: fixed a bug that prevented the red dot from appearing in the reticle.
Kurt, KSK
- Spartan Legendary Outfit, first-person view: fixed a bug that caused an extra object to appear in-frame during the aiming animation.
Sly, CST
- Forest and Crossing maps: fixed a bug that prevented the grenade sound effect from playing when it landed in water.
Bones, CST
- Liberty Legendary Outfit, first-person view: fixed the incorrect aiming animation that appeared if linear upgrade #2 was disabled.
Avant-garde, RAID
- Troublemaker Epic Outfit, Payback Time Emote: fixed a bug that prevented the emote sound effects from playing.
Velour, RAID
- Patch ability: fixed a bug that prevented the ability from providing bonus armor to operators if they did not have any basic armor beforehand.
Faro, EZAPAC
- Primary weapon: fixed a bug that prevented the red dot from appearing in the reticle.
- First-person view, primary weapon: corrected the weapon’s position on the screen.
Tibet, Arystan
- Fixed an issue where a technical string was displayed instead of the name of the primary weapon.
Buggy, Arystan
- Tough Nut skill: corrected the skill’s description.
Lazootchick, SSO RB
- Primary weapon: fixed a bug that caused the muzzle flash to appear lower than intended.
Busel, SSO RB
- Primary weapon: fixed a bug that prevented the reloading and bolt sound effects from playing.
Yíngzhōu, Jiaolong
- Damage falloff graph: fixed incorrect numbers.
Cánglóng, Jiaolong
- Hylan Legendary Outfit: fixed the incorrect reticle of the primary weapon while using the basic scope (without linear upgrade #2).
Barreira, BOPE
- Primary weapon, first-person view: fixed a bug that caused the lens to be visible through the weapon’s model.
Açaí,BOPE
- Upgrade #12-2: fixed an error in the description of the ability.
SAS
- Hacking mode: fixed a bug that prevented the round from ending immediately after eliminating the enemy team if said team had a SAS operator with the ability to move while incapacitated.
Lumen, SAS
- Primary weapon: fixed a bug that caused the shot’s tracer to appear.
Bell, SAS
- First-person view, secondary weapon: fixed incorrect firing animation while incapacitated.
- Fixed incorrect behavior of upgrade #12-2, which prevented Bell from receiving the Haste effect after being revived.
- Primary weapon: fixed reticle alignment.
MAPS, MODES AND BOTS
- User Battles, Point Sweep, Special Operation, and Onslaught modes: fixed a bug that caused two timers to appear before the start of a battle.
- Threshold, Annihilation, and Onslaught modes: fixed a bug that allowed players to drop the Field Bonus through the destroyed car.
- Threshold mode: fixed a bug that caused the visual effects for the Hold the Line Field Bonus to remain on the map after executing an operator affected by the Field Bonus.
- Threshold mode: fixed a bug where applying the Faster Respawn Field Bonus would cancel the effect of the same Field Bonus for the enemy team.
- Threshold, Frontline, and Special Operation modes: fixed a bug that caused the HP and Armor indicator of an incapacitated Officer bot to remain on-screen.
- Onslaught mode, target elimination round: fixed a bug that caused the targets to be automatically eliminated after spawning.
- Showdown mode: fixed a bug that prevented the battle results string from appearing. The bug occurred if a spectator was following an incapacitated teammate at the end of a battle.
- Prologue: Medic mode: fixed a bug that caused bots to spawn endlessly after blowing up the car.
- Prologue: Marksman: fixed a bug that caused the found battle to display as "Prologue: Assault".
CARAVANSERAI
PvE Version
Point Sweep and Special Operation modes:
- Fixed a bug that caused allied bots to shoot at the antenna.
- Fixed a bug that caused the Rocketeer bot to dive behind cover right after firing.
- Fixed a bug that allowed bots to walk through one of the covers.
- Fixed a bug that prevented drones from moving through one of the locations.
HOSPITAL
PvE Version
- Point Sweep and Special Operation modes: fixed a bug that caused the bots’ car to sometimes fall through the ground.
AL-MALIK HOTEL
PvE Version
- Point Sweep and Special Operation modes: fixed a bug that caused the player to lose control over their character while planting bombs on a wall. The bug occurred if Medic Bones’ drone tried to break the wall at the same time.
- Fixed a bug that caused the markers of eliminated Officer bots to remain visible.
DAM
PvE Version
- Point Sweep and Special Operation modes: fixed a bug that prevented bots and drones from passing through the bridge.
FOREST
PvE Version
Point Sweep and Special Operation modes:
- Fixed a bug that allowed Support Tower’s special gear to deal damage to Delgado despite him being invincible.
- Fixed a rare bug that caused the impulse converters to not have any effect on Delgado, making the mission impossible to complete.
DEPOT
All modes:
- Fixed a bug that prevented the use of bipods near some covers.
PvPvE Version
- Threshold mode: blocked an open map area that allowed for the opposing team to shoot at the player team’s base area.
AL-RABAD
PvE Version
- Onslaught mode, target elimination round: fixed a bug that sometimes caused the eliminated target to clip into an object on the map, rendering it impossible to execute.
PvP Version
- Hacking mode: fixed a bug that made it impossible to jump off one of the elevations.
CROSSING
PvP Version
- Showdown and Hacking modes: fixed several bugs linked to drone movement and camera behavior while jumping.
RADAR
- All modes: fixed several bugs linked to drone movement and camera behavior while jumping.
PvPvE Version
- Threshold mode: fixed a bug that prevented the use of bipods near one of the covers.
POLAR STATION
PvE Version
- Onslaught mode, target elimination round: fixed a bug that caused a firing mortar’s visual effect to be displayed in an incorrect spot on the map.
SOUND
- Weapon modification Field Bonus: fixed a bug that prevented the activation sound effect from playing.
- Launcher: fixed a bug that caused the HQ Background’s music to continue playing even after switching to another user.
- Fixed a bug that caused the operator to say "I got marked" instead of "Marked an enemy" when marking an enemy.