News Liste Breathedge

Breathedge 2
Breathedge
11.06.23 21:58 Community Announcements


Greetings, comrades! So the long-awaited day has come, when... when what? When something happened, you noted it correctly. It has been ten days since the release of Breathedge! Probably. A lot has changed in the meantime, but some things such as our inability to count will remain forever. Today we would like to briefly tell you about our plans: more specifically, about our next project.

[previewyoutube=2NWTYsEf0gc;full][/previewyoutube]

First, the important part. Surely, many of you, looking at the title and the trailer above, have had slight suspicions that we are going to make an isometric 2D sandbox game about vegetarian spiders in a post-apocalyptic Mesozoic world, but no. In reality, we have started working on a direct sequel to Breathedge, and we named it Breathedge 2, so that at least one character in the title would trip off the tongue.



At first, we just wanted to add the number "2" to the Steam page title and triple the price, but we were told that's how remasters are done, not sequels. Well, if that's the case, so be it. Because of that, we had to create a new page and add various pictures & videos with descriptions there. Make sure to check it out because the main news about Breathedge 2 will be posted there. And of course, add the game to your wishlist: it's important, it's necessary, it improves posture, and also increases shine of your hair by 25%* (*to achieve the described effect, it is recommended to combine adding to wishlists with various back exercises and a good shampoo).

https://store.steampowered.com/app/2412960/Breathedge_2



If you've stepped away to do exercises and drink shampoo, don't worry, we'll wait.
Is everyone ready? Let's continue. So, what is this Breathedge 2, and why specifically this one? After the release of the first part of the game, as well as its DLC, we delved into the long and meticulous process of structuring the pitfalls and mistakes we made before, during, and after the game's development. Your feedback and letters were of great help to us, and we sincerely thank you for that. And what did we discover? Gold! Haha, if only... In reality, one of the key mistakes was not the sudden change in gameplay, sloppy balance or script by a five-year-old (according to some reviews), but the inability to expand and further support the project. We built the game's architecture in a way that we would make it once, and that's it. The released DLC only emphasized the problem, as it didn't complement the game but created some incomprehensible narrative appendage without purpose or meaning. Bummer.



In Breathedge 2, we want to change our approach to work and create a game that we can expand and support together with players. Breathedge 2 will continue the story of the Man, the Chicken, and Babe, expanding the horizons of the world and delving deeper into the details of the universe. To understand what is happening around, it will not be necessary to play the first part at all, so new players don't have to worry about missing out on some important piece of the game or veteran players laughing and pointing fingers at them.



In Breathedge 2, you will have to explore the uncharted sections of the galaxy, survive in open, closed, and some other kind of space, on the surfaces of certain planets, asteroids, stations, and ships. You will even acquire a personal, spacious, and beautiful (according to the biased opinion of our artist) spaceship that will never lose the accumulated resources and will carefully store all the junk you find.



The game will feature a semi-open world with the ability to fly wherever the ship and crew's development allow. Yeah, even back, to some star system where we forgot something. It will no longer be a linear plot where an invisible hand of the scriptwriter forbids us to return. Freedom for the Man!



Since we've mentioned the crew, yes, Breathedge 2 won't be so lonely. In addition to the talkative Spacesuit and the Chicken, we will be accompanied by Babe, and later on, some other non-playable characters who will help us in the challenging task of survival. We'll have to consider the team, as they won't be running after us. They are independent and capable individuals who will find things to occupy themselves with. We will need to monitor their mood, health, and overall condition to avoid problems caused by a semi-dead navigator who, losing consciousness from hunger, might make a mistake with the coordinates and send the ship straight into a black hole.



The main focus will be on survival and development. No running back and forth, no corridors filled with tons of resources, no unique crafting just to open a single door, and other nonsense. Only honest and useful gameplay. Every created and upgraded item will be necessary. Every resource will be important. Every useless collectible item will be useless. That's how strict it will be.
In addition to that, items will no longer break every 10 seconds. They will have rechargeable consumables, the ability to be upgraded, disassembled, and supplemented. Backtracking for every little thing will be a thing of the past. There will be plenty of save slots, new graphics, various types of vehicles, pets, the construction of genuinely useful things rather than disposable bases, new mechanics, new opportunities, and so on and so forth. The new game will start from scratch. Only the essence and soul of the project will remain, with our subtle and unique sense of humor.



Those are the grandiose plans, and now all that remains is to bring them to life and make everything happen. When, you ask? Well...
That's all regarding the project and our immediate plans. But what about ourselves? Well, what about us? We're alive – that's a plus. We're relatively healthy, as healthy as aging chickens can be – that's also a plus. We keep an eye on events in the world that hurt our beaks. We keep an eye on events in the gaming industry that hurt our ego. We watch pigeons on the roof through large binoculars, because why would we buy it otherwise? Such is life.



And yes, following the good old tradition, we remind you that we are open to bugs, criticism, and all sorts of other interesting things at
info@breathedge.com

We are also always available for communication and all the same things on our official Discord channel. Join us!
https://discord.gg/uezQcU7



Don't forget to add Breathedge 2 to your wishlists and keep an eye on the game's page. We will definitely share the progress of development more and more actively. So don’t you worry, we'll have enough time to annoy you.

Logo for Breathedge
Release:13.09.2018 Genre: Adventure Entwickler: RedRuins Softworks Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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