News Liste Breathedge

November. The release. The release?
Breathedge
31.08.20 17:10 Community Announcements


Comrades! Take it easy! There’s nothing about the release here, this is just a clickbait headline to grab your attention and offer you Snezhana, a unique stain remover, with a 20% discount! Stain remover Snezhana — just drink, don’t think!



Now that we’ve finished off with the ad, we can proceed to the news. …. days have passed since our last piece of news. We could give you a more precise number, but for that, we would need to look for our last piece of news and then count the number of days. So, what’s happening with the project now? Right, you’ve guessed right. This is really the promised and long waited announcement of the release.



There’s already enough text here for the ones who are too lazy to read it all, so we won’t delay this any longer and officially announce that the release of Breathedge will be on November 5, 2020 (probably). The lazy ones can stop reading now, but just remember that “probably” word in parentheses. If something goes wrong, we’ll refer to this word and deny everything.



In fact, all sorts of viruses have spoiled our plans a bit, because we wanted to release the game a little bit later. However, many huge releases, including new-generation consoles, were postponed to that “a little bit later” period of time, so we have nothing to do there at all. Due to these events, we had to make an incredible effort and make a strong-willed decision — to do everything now instead of postponing it until later. It sounds terrible, yes, it’s almost real torture, but this is how it is. But seriously, we still have a lot of work ahead of us, and very little time. We really might not have time to polish everything by the scheduled date, and then we might postpone everything. We hope that this won’t happen, but if something happens, then we warned you, so please don’t rant.



And now to the pleasant stuff: some pizza, the sea, the hot sun, your cool bike, and your friendly dog... Wait a minute, we're talking about the game. Then let it be like this: new locations, collectibles, mechanics, cutscenes, releases... Yes, yes, before waving goodbye and wishing everyone a pleasant evening/day/morning, we traditionally want to tell you some spoilers and a little about what awaits you in the last chapters, as well as about our immediate plans after the release, which we mentioned in one of our previous pieces of news.



Probably some of you may have tensed up now. What are these plans after the release? They won’t leave us alone even after the game is released? Don’t panic! We won’t force anyone to pass the game eighteen times in a row, instead we will release Breathedge on consoles! This is a big, maybe even the biggest and most important event for Man, the gaming industry, the world, the entire universe, and our small incredibly modest team. In the nearest future, we are planning to port the game to consoles. And not just planning — it’s practically done! While the scriptwriter was traditionally delaying all the development, the programmer and the modelers were busy transferring the game to consoles. It’s a huge amount of work, but we’ll handle it. By the way, the consoles version is so optimized and modest in requirements that it can run even on very weak computers, and we’ll think what we can do so that users of antique computers can feel a stable 30 FPS. Maybe we'll make a separate branch for the game, maybe an update, or maybe nothing will work out at all, and we'll get so lazy that we’ll turn into spreading oak trees.



In addition to the console versions of the game, we’ve already tested, partially assembled, and are planning to release a VR version of Breathedge. Oh, yeah! You’ve heard it right! Owners of virtual reality helmets will be able to spin garbage in their hands! Where else can you get such a unique experience? Not everyone has a dump close to their home. By the way, we’ll test everything on Htc Vive and Valve Index first. And then we’ll test it on people. We care about nature, so we won’t test it on animals. The VR release of the game is likely to happen before the console release, but later than the PC release. To make it more clear, we can describe it with this formula: release> release> release.



The release, consoles, virtual reality... Who needs it all? Let's move on to the spoilers! We know that many of you are concerned about whether Babe exists. Well, in reality, Babe is the residual energy of a corncob, absorbed by the energy of the central core of the Liner. Ha! Or maybe not. We need to reread what the screenwriter scribbled down, his handwriting is not very good.



As we already mentioned in our previous news, the new chapters of Breathedge will be the final game experience and will expand the variety of gameplay. These chapters are for the most stoic connoisseurs of Breathedge who overcame endless craft and the race for oxygen. We’ve read all your reviews, suggestions, demands, and curses, so we decided to torture our players not as ruthlessly as we did in Chapter 3. The three new chapters of Breathedge will focus on the main story and will try not to drive you back and forth in space every 30 seconds, demanding you to build a space lavatory. Hoorah! Probably. On the other hand, what else can you do there?



First and foremost, you’ll be able to fly on Normandy and participate in epic space battles. That is if you’ll be making sounds like “Rrrrrrr, pew-pew-pew, boom, bleep-bleep-bleep, zoom!” etc. If you won’t, then those will be just average battles: something just flies and shoots somewhere distracting you from the beauty of the blurry textures.



Second and secondmost, you’ll be able to explore the huge debris of the liner. What you’ll be looking for there doesn’t matter, what matters is that you’ll be looking for something. If you manage to fight off the importunate enemies, destroy the turrets, and not to crush into some inconvenient boulder, then Normandy will be able to merrily dock to some big iron debris, where Man will find out more about other important details of the catastrophe and what’s going on.



Third and thirdmost, the bosses. As you may have already guessed, you’ll have to shoot a little more in the new chapters than in the previous ones, and not only doors this time. The deeper space is, the thicker the robots are, as folks say (or don’t). Of course, Man will not become Rambo, and Breathedge won’t become a shooter, but you’ll still have to tickle your blaster’s trigger eventually. The bosses will be the most dangerous and scary enemies in the game, and only real strategists who know how to press the “E” button on their keyboards will manage to defeat them! (We wanted to write a separate piece of this news for the players with gamepads so that this joke would relate more to them, but we didn’t find out how to do it).



Fourth and fourthm… Do we have to add “and blahblahblahmost” after each numeral? No? Ok, then. Fourthly, the craft. We’ve already mentioned before that the craft will not become too hard, but you still won’t do without it. Especially since you can't drag all your belongings to Normandy, and you can't drag your station from the previous Chapter to the new one with you... But we didn't say that. Aside from satisfying the basic needs and crafting some garbage, Man will have to create a unique tool to repair Normandy, and this will require a lot of electrical tape.



Fifthly comes the story. We could have put it in the first place, but it’s already obvious: you can complete the story in the game, wow, what big news... In fact, the three new chapters will have lots of monologues, dialogues, and small cut scenes that reveal the game’s world and Man’s engineering abilities. It’s important, of course, but it comes in fifth place.



And, perhaps, the most basic pastime. You can still, of course, fly around, get achievements, scatter trash around passenger cabins, run, jump, build completely useless things, look out the windows, break doors, look at doors, break windows, admire our subtle humor, collect useless garbage, open and close the game menu, fly to the edge of space, fall into textures, complain via email — there are thousands of activities in the game. We must say that it turned out to be a full-fledged sandbox if you close your eyes. And if you also close the game, then truly unlimited possibilities open up before you.



So it goes. In conclusion, we can say that you can start waiting for the release at the start of November, or for a panic notice in the middle of October, saying “Noooo, we won’t make it, ahhhh!” In any case, the story of Breathedge is nearing its end. It’s both sad and good news. We’ll keep you posted about our progress. Meanwhile, you can send us your angry comments here, or there, or everywhere. We read everything you write — we really do — but we don’t have time to answer all of you, sorry about that. For faster communication and for solving urgent problems with the game, please contact us via email or Discord.

Our Discord:
https://discord.gg/uezQcU7

Our email:
info@breathedge.com



Logo for Breathedge
Release:13.09.2018 Genre: Adventure Entwickler: RedRuins Softworks Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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