Dear comrades! You may have noticed that the release of the game has happened, but if you haven’t, we’re telling you now: it has happened. Recently, we’ve received a lot of different messages, feedback, criticism, praises, questions, etc. We’ve read all that, studied it, made some calculations, and made some ambiguous conclusions. Some didn’t like our decision to make the final part of the game more linear, and some, on the contrary, were unspeakably happy about it. For some, there wasn’t enough craft, and for some, there wasn’t enough construction. Some wanted more shooting, some wanted a game about ponies, and some liked it so much that they tried to give us a crate of beer, but unfortunately, chickens don’t drink beer… Well, there were a lot of interesting opinions.
There were also conspiracy theories about a lack of budget, divine intervention, the scriptwriter’s drinking problem, the expansion of the team, the replacement of the team members with raccoons, etc. So, nothing of the listed things above happened — our cozy chicken coop is still the same, we have plenty of everything, and we continue our work. But questions like “What are we working on now?”, “What have we patched?”, “What to expect from the new add-on?”, “What will happen to Breathedge?”, “Where is the world going?”, and “Why is it going?”, are quite interesting.
The easiest question to answer is where is the world going? It’s going into the future. But why? Because it’s spherical in shape. The flat Earth concept believers would argue with that, of course, but we have solid proof: if the Earth is flat, then how can it move? Huh? Checkmate.
Now a more important question: “What to expect from Breathedge next?” So, there was a time, a long time ago, when we promised a small free add-on. Is it possible? Yes. We can say even more: we are planning two small add-ons.
First of all, we’ve read all your wishes and decided that the project lacks a hardcore survival. Real hardcore survival challenge for the toughest survivalists. And such a challenge will be the first small add-on called “Hold Your Breath”. It will tell the story about the fate of an unknown character from the Breathedge world, inextricably connected with the future of the galaxy. He will face a simple and clear task — to survive a certain amount of time. That’s it. Too bad that it won’t be that easy. You’ll face the struggle for each gasp of oxygen, each can of beer, and each health point — just like in real life. The release of the add-on is planned for the summer of 2021.
The second add-on is called “Escape”. In it, we will try to delve deeper into the mechanics of crafting, building, and exploring space, introducing you to another important character in the world of Breathedge. We’ll tell you about the details later. The release of the add-on “Escape” is planned for the second half of 2021, but not earlier than the first add-on because it’d become the first add-on and the first add-on would become the second one, and we’d be confused.
All the add-ons will be released in the form of simple updates of the original game and will become its integral part, despite them technically not being connected with the main storyline. You may not play as Man, but complete “Escape”, and vise versa. So it goes.
Another important question: What’s up with the balance? We have analyzed many reviews and personal messages about the balance in the game. We’ve recently raised the starting oxygen level and it has made the game a little better. Now it’s time to test the durability of some items without breaking the saves. By popular demand and after thorough testing, we’ve decided to:
[olist]
By the way, all these wonderful changes, which only new players will notice, were introduced in the most recent update of the project, which has either already been added or will be added in the coming hours.
In addition to our waltzing around and tweaking the balance, the update will also fix some minor bugs that you shared with us, namely:
- The biggest and most annoying problem which several players faced was the inability to complete the task of installing the filtering system in Chapter 4. How some managed to complete the task before receiving this task is a separate question, but now there should be no such problem. If there still is, then we don’t know anything about this.
- Another major bug was the final phase of the robot boss in Chapter 4. Several players had a situation where he became immortal after a certain order of saves, deaths, and loads. Now the robot shouldn't do that anymore.
- Another fairly common problem was Man getting stuck in the textures. Of course, technically, this has nothing to do with textures. In fact, it’s the collision of Man's body that gets stuck in the collisions of the environment, but this fact is unlikely to make it easier for someone. It’s physically impossible to check every inch of the game, sticking Man into every object of the world at all possible angles. It’s too late to redo the logic of the collision of objects. So what remains is either to put up with it or to try some workaround solution. The most common way out of this situation is to twitch in all directions, like Ace Ventura trying to get out of the rhino, while pressing Space (works 70% of the time). If the twitching didn’t help, the next step might be throwing an object from your inventory. The collision of the object will come into conflict with the collision of Man and the environment, and it might push him out. Or it might not (it works in 50% of hopeless cases). Well, if all else fails, and Man turns blue from lack of oxygen, and your nerves are no longer able to withstand at least a minute of this masterpiece, we’ve introduced a vile cheat: teleporting using the Ctrl + Shift + Alt + U key combination on the keyboard. This command teleports the player to a point on the nearest collision where the player is looking. If you are looking at the farthest object in the world, don’t blame us. By the way, our programmer sent his best regards to the players with gamepads and then locked himself in the toilet laughing wildly. We still can't get him out of there.
- In addition, we fixed various minor bugs, such as textures, texts, collisions, icons, and other little things that we forgot to list. There are still some quite unique bugs left that are either extremely rare or don’t have an adequate solution at the moment. For example, there is a mysterious disappearance of the stand with hamsters. David Blaine is probably involved. Another common problem, manifesting itself with varying degrees of intensity, is the scattering of things around the station. Some players will see a photo on the table move slightly, while others will see tables flying around the cabin. We know about this bug, but it’s impossible to fix it without breaking everyone's save.
- If there were any critical errors, they were rare and were connected with drivers or hardware, rather than our project. And that’s good.
So it goes. Oh, we almost forgot. As usual, you can write to us and share anything you want, be it your wishes, or a photo of your favorite dust ball behind your TV. We are always available: we read your comments on our news, flip through our discord channel, scroll through our email, ignore well-reasoned criticism, and are happy to read your inadequate ones (or vice versa). And don’t forget, if you encounter a bug in the game please contact us by email or Discord. This helps to improve our project and polish all of its rough edges.
Our Discord:
https://discord.gg/uezQcU7
Our email:
info@breathedge.com