News Liste Bleak Faith: Forsaken
- New "Relocation" UI:
- Interacting with a homunculus now opens a new full-screen UI, allowing relocation to any previously visited homunculus.
- You can now rest at the current homunculus from this menu to respawn enemies and refill your health and flux.
- Each zone now has its own lore.
- Settings UI Overhaul:
- Settings have been reorganized into further categories and given a full-screen overview.
- Keybinds and button mappings are now easier to navigate.
- Added a lootable post-process that can be activated from the settings menu. These appear as red loot across all maps.
- Added several new loading screen tooltips.
- Inventory UI Overhaul:
- Newly obtained items are now marked with an icon until inspected by the player.
- Backpack and Equipment have been separated into their own tabs.
- Crafting materials are no longer inventory items but are now under a separate system. Access the Crafting UI for details.
- Reduced the number of crafting materials from 33 to 9.
- Removed videos from weapon ability inspections; they now switch display in the item overview.
- Two-handed weapons will now always be placed in the right hand in the UI and will also occupy the left-hand slot.
- Lore pages are no longer inventory items.
- Added a new "Data Logs" tab containing previously obtained lore pages and new logs with additional world lore.
- Current location and coordinates are now always visible from any menu in the Inventory UI.
- New Perk icons!
- Added 4 additional belt slots.
- Added another 4 belt slots for special items, which are set by the game and accessible by holding the interact action in both Type A and Type B setups:
- Mobius Blade: Use this to respawn.
- Scanner: Scan the surroundings to highlight certain interactables, display current objective markers, and uncover hidden secrets.
- Relocating Device: Use this to teleport to Blok6147.
- Homunculus Mirage and Homunculus Mirage Husk: Your personal checkpoint, previously accessed by holding the interact action.
- Handler UI Overhaul:
- The Handler now displays only currently equipped items by default.
- Equipped items now have an additional icon in the top left corner.
- Updated the "Tutorial" icon in the Handler UI.
- Controller and Keyboard New Button Mappings:
- Switching to this patch will reset your keybinds.
- Added an option to unbind the currently hovered action.
- Added a toggle to sprint option.
- Crouch is no longer necessary to progress on certain maps; unbinding it in favor of the sprint toggle is recommended.
- Removed all presets and replaced them with Type A and Type B mapping styles.
- Each mapping style has its own HUD. Selecting one changes the HUD outline.
- Type A Mapping Style:
- Uses a modifier button, allowing use of all 8 belt slots and all 4 abilities without scrolling.
- Quickly select the current arrow type while aiming with the bow.
- Type B Mapping Style:
- Cycles through items and abilities to select them, then press the dedicated button to use them.
- Holding each cycle action will now select the first item/ability in that selection.
- Quick Wheel has been moved under Type B mapping style.
- Quick Wheel no longer slows time but allows movement while active.
- With the bow equipped, heavy attack will now cycle arrows.
- Swimming and Climbing actions can be bound separately.
- Modifier Action is now limited to predetermined actions.
- Combat Adjustments:
- Removed parry and perfect parry.
- Introduced perfect block and counterattack.
- Some damage now passes through blocks (10%-25%, depending on weapon type and its mark).
- Stamina consumption remains unchanged.
- Yellow attacks still break guard.
- Perfect Block consumes half the stamina of a regular block and no damage passes through it.
- Perfect Block will interrupt most enemy attacks and stagger them (excluding yellow attacks and giant enemies).
- Bosses have different perfect block resistance:
- The number of perfect blocks required before a stun animation plays varies between bosses.
- Perfect Block will ignore all yellow attack damage.
- Red attacks cannot be blocked or perfect blocked.
- Shields have longer Perfect Block timings.
- Arrows and physical projectiles can be perfect blocked to reflect them back at the enemy.
- New Features:
- Introduced charged heavy attacks:
- Default damage is 125% of weapon damage.
- Fully charged heavy attacks perform 175% of weapon damage.
- After a Perfect Block, pressing heavy attack will perform an instant fully charged heavy attack with a guaranteed critical hit, consuming only 5 stamina and executable even with no stamina.
- New abilities for Longbow, Ratagan Saber, Evolved Staff, Mechanomad Staff, and Halberd.
- Several weapons and characters, including the protagonist and Konrad the Traitor, received updated models.
- Konrad the Traitor now has a new soundtrack and several VFX and SFX upgrades.
- Improved Nurgei the Blademaster's FX.
- Improved Nurgei the Blademaster's animations.
- Improved Plagued Nemesis animations.
- Three new enemy types across several maps.
- Several enemies received updated models.
- New medium armor set available in the monastery, with alternative pieces found elsewhere.
- Added a red glow to enemy attacks that cannot be blocked, requiring the player to avoid, jump over, or roll through them.
- Enemies now dissolve upon death.
- A new splash screen has been added.
- Photosensitivity and autosave warnings are now displayed at the game start.
- Metal Arrow Pack and Piercing Arrow Pack added:
- These consumables add 9 arrows directly to your quiver.
Balancing:
- Great weapons animations have been slightly sped up.
- Archangelos passives have been slightly nerfed.
- Added stronger windup animations to most faster enemies.
- Enemies can now parry the player only while in a blocking stance.
- Underwater enemies in the Deluge now have smaller health bars, allowing players to survive the encounter at lower levels.
Fixes:
- Fixed several enemies spawning in incorrect locations across the maps.
- Fixed giant red laser robots sometimes walking in circles in Upper Blocks.
- Fixed halberd showing damage numbers in reverse order.
- Fixed visual bug in the Handler UI where embedded crystals were not properly displayed.
- Fixed unequipped belt items being automatically re-added the next time they are looted.
- Fixed being unable to unaim with a staff while crouching.
- Fixed the player being stuck in aiming position if inventory was accessed without releasing aim.
- Fixed Homunculus Mirage sometimes being placed in walls or underground.
- Fixed level transition being triggered if jumping into an empty elevator shaft.
- Fixed "Continue" button remaining active after deleting all player saves.
- Fixed "Anomalous Collector" achievement not triggering beyond 8/12 progress.
- Fixed triggering both inventory and pause menu simultaneously if both buttons were pressed at the same time.
- Fixed "Bloodthirst" ability being marked as active.
- Fixed oxygen bar remaining on screen during recalibration sequences.
- Fixed sliding animations on the ground while rolling after being slammed by enemies.
- Inventory now properly auto-closes if the player receives any damage while in the inventory.
- Nurgei the Blademaster's thunderstorm no longer persists if he is killed while airborne.
- Fixed bows not bending while drawing.
- Fixed missing subtitles in certain cutscenes.
- Fixed a memory leak caused by quickly switching between backpack sorting options.
Release:10.03.2023
Genre:
Action-Adventure
Entwickler:
Archangel Studios
Vertrieb:
Archangel Studios
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop