News Liste Bleak Faith: Forsaken
This change will also provide a more intuitive way to grow and surmount challenges as they come your way, while de-prioritizing micromanagement of less obvious resources and mechanics. And finally, with the addition of a levelling system we've even further emphasized the player's ability to build the playstyle that fits them most.
Experience System:
- A total of 25 levels in NG, and an additional level cap for NG+.
- Additional increase of 5 level per instance of NG+ up to a total of 40 levels maximum.
- Attributes are now obtained either via leveling system or from accessories (Rings, Amulets, Capes)
- Anomalous crystals give new bonuses.
- XP is obtained from killing enemies, completing objectives, discovering new locations, discovering new NPCs and from loot.
- XP from killed enemies diminishes based on the player's level.
- XP is instance based for Co-Op.
- There is no confirmation window currently, and existing inventory will confirm assigned attributes.
- Handler can craft "Basilisk Hack" that resets your assigned attributes. Used from inventory.
- Handler can craft "Experience Concoction" that increases your XP gain by 10% for 10 minutes.
- Iron Helmet received a passive ability: "Up to 20% increase to XP gain based on missing health."
- Characters from before the XP patch will be boosted to their adequate level based on the progression and amount of bosses killed.
- Exclamation mark appears if there are any points remaining for attribute assignment.
Changes:
- The Handler no longer locks players in forced UI.
- If the Handler has something to say, interact will play that dialogue, otherwise it will open the manufacturing screen.
- The Handler can now be found near most of the checkpoints. (must first be discovered and cleared)
- There is now a small notice in the inventory panel if a Handler Echo is available for use.
- Major overhauls to Monastery, Blok6147, Rain District, Desert, and Uranopolis zones. (more zone improvements coming soon)
- Asklepios can now be looted from the Rain District.
- New Concoction: "Mystery Concoction", recipe unlocked from the start. Can only be crafted by handler.
- More responsive archery locomotion.
- More responsive crouch locomotion.
- Gates that are locked now have a "Locked" Interact UI, so players know which gates can be opened.
- "Continue" button in the main menu now loads previously played characters.
- New button in the main menu: "Load Game" performs the same task as the "Continue" button previously performed.
Balancing:
- It is now harder to be stunlocked as there is now an internal cooldown between two staggers.
Fixes:
- Blocking after a dash that interrupted an attack is no longer delayed.
- Fixed incorrect spine bend on some animations.
- Fixed sliding after a roll if movement speed is above 95%.
- Fixed sliding if the dash was interrupted by switching weapons.
- Spamming interacts after falling off ladders no longer stucks characters in perpetual falling animation.
- Spamming interact after canceling fast travel no longer keeps fast travel UI active.
- Fixed being able to place down homunculus while staggered.
- Removed visible debug box from shield bash ability.
- Fixed remaining Revenant collision after death.
- Interact UI is no longer visible from certain angles in the inventory.
- Interact UI will now auto close if it stays active due to a glitch.
- Fast travel will now properly rotate the player and the camera.
Release:10.03.2023
Genre:
Action-Adventure
Entwickler:
Archangel Studios
Vertrieb:
Archangel Studios
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop