News Liste Bleak Faith: Forsaken
For instance, certain zones that previously had 20-30 FPS now have a stable 60 FPS.
Changes:
- New starting gear for the player.
- Previous starting gear is no longer lootable.
- Replaced Ratagan-wielding enemies in the Monastery with a new enemy type.
- Replaced Restless Knights enemies in the Monastery and Blok6147 with a new enemy type.
- Replaced Pitchfork and Pickaxe-wielding enemies in Blok6147 with a new enemy type.
- Replaced Eviscerator Knights with a new Elite enemy.
- The Eviscerator is now a lootable item instead of a drop from Eviscerator Knights.
- The mini-boss in the Monastery now has its own arena and boss health bar.
- The mini-boss is now stationary.
- Added more secret loot across certain maps.
- Several maps received visual upgrades.
- Removed ragdoll animation from pushaway abilities (Monastery mini-boss, Konrad the Traitor, Robots, Machinarium Technomancer, etc.).
- A new animation is now played instead.
- The player will now play landing animations when falling from greater heights.
- These animations can be interrupted if the dodge input is pressed 0.4 seconds before hitting the ground.
- Pressing Heavy Attack while having a bow equipped will now cycle arrow types.
- Slightly adjusted default controller keybinds.
- All staves received new light, heavy, and sprinting attacks.
- The Evolved Staff got updated with a new mesh.
- Vermillion Knights received a visual upgrade.
- Removed Raw Input option as it caused more harm than good.
- Encumbrance value is now visible from the equipment window.
- Reduced the hitbox length of Robots with Axes.
- Removed collision from rocks in the Nurgei the Blademaster arena.
- Any camera input will now disable aim assist.
- Underleveled characters in NG+ now receive bonus XP until reaching the appropriate level for that NG+.
Balancing:
- Power Armor now only blocks direct damage dealt.
- Power Armor now gives a small amount of immunity frames to better handle rapid-fire enemies.
- Stagger Resistance increase is now based on Total Weight instead of Encumbrance.
- Encumbrance now has a threshold effect on stamina delay instead of a linear effect.
- Encumbrance now has a threshold effect on stamina recovery per second instead of a linear effect.
- Encumbrance no longer affects movement speed. The default movement speed has been set to the previous 80% of Encumbrance.
- Movement speed can still be affected by perks, buffs, or augments.
- Staff melee attacks now scale off the Intelligence attribute instead of the previous Strength.
- Staff melee attacks now deal Technomancy Damage and are affected by Technomancy Armor Rating and Technomancy Penetration.
- Halved the damage of Deluge Ranged Fishermen.
Fixes:
- Fixed Plagued Nemesis and Nurgei the Blademaster sometimes having slightly less wind-up than usual.
- Powerful Immune System Concoction now properly blocks all debuffs it's supposed to block.
- Fixed rotation being disabled if the Block input was held during the diving animation.
- Fixed the holster animation being slowed down if an attack was interrupted by said animation.
- Fixed the player sometimes being unable to walk off ledges if an attack was interrupted by a stagger.
- Fixed the delay before the next ability can be used after using the "Dash" ability.
- Fixed controller navigation detecting some hidden options while switching presets.
- Fixed pause menu closing on its own if the button is not released quickly enough on controllers.
- Fixed transition pop-up window auto-closing if sprint is held on the controller.
- Fixed controller input not working if alt-tabbed during preset selection on a new game.
- Fixed Quick Wheel selection with controller input.
- Fixed odd initial camera correction on controllers if rotation input was larger than 120 degrees.
- Removed camera correction triggering while aiming with staves.
- Aim assist on sentinels now properly aims at their chest.
- Fixed aim assit aiming at Silicon Visage feet.
- Agility now properly displays its effect on melee weapon attack speed.
- Fixed initial black screen lasting 30 seconds or longer on the first boot of the game after a patch.
- Fixed incorrect scrolling in the inventory when F1 (LB/L1) is used.
- Fixed the "Inventory" text moving around if there are not enough items in the inventory.
- Fixed enemies going into slow motion randomly.
- Fixed large enemies doing nothing after being stunned.
- Fixed random stutters caused by Giant enemies.
- Improved Technomancy projectile detection on lower FPS machines.
- Fixed the halberd-wielding Vermillion Knight in the desert not giving any XP.
Release:10.03.2023
Genre:
Action-Adventure
Entwickler:
Archangel Studios
Vertrieb:
Archangel Studios
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop