News Liste Bleak Faith: Forsaken
We are close to launching the open beta for the co-op campaign as well and NGR (a unique end-game mode) work is already underway. You can expect more improvements across the board to AI, bosses, level design, sound design, animations, etc.
**Multiplayer testing is still open and available on the experimental branch, it is peer-to-peer multiplayer and we recommend only playing with friends or someone you trust. We are however fully focused on the co-op campaign aspects of multiplayer as we’ve gathered enough information from the multiplayer tests and what else needs to be done to fully integrate multiplayer into the game.
NG+ Notes :
-NG+, NG++ and NG+++
-NG+++ is currently repeatable
-Each following iteration of NG+ increases enemies health and damage
-Repeatable NG+++ do not change any stat values
-Inventory is transferred over
-Unlocked belt slots are transferred over
-Quest items are removed from inventory
-Perks are reset and all perk points removed on each NG+, any remaining unstable perk essence are also removed
-Unlocked recipes are transferred over
-Used ladders and gates are reset
-Quests and dialogues are reset
Changes:
-Combo timing adjusted to swing of a weapon for more intuitive use
-Speed penalty for failed combo greatly reduced for smoother/faster combat
-Penalty for missed combo timing decreases damage by 25% and increases stamina cost by 25%
-Adjusted stamina cost of heavier weapons
-Trying to draw or fire a bow while it's holstered will now unholster it
-Adjusted rate at which critical strike chance increases per point of Agility
-Increased damage of heaviest weapons by 60% to correspond their damage better to their slow speed
-Dashes/Rolls phase through enemies at point blank range to prevent being blocked in by enemies
-Blocking costs less stamina now allowing for more aggression and better flow in combat
-Increased mitigation values of all shields - to further bolster frontlining
-Improved health, flux, and stamina Anomalous Crystal stats
-Increased armor rating from resistance anomalous crystals from previous 100/200 to new 200/400
-Attacking from stealth (Invisibility ability) now stuns target
-Using an ability while stealthed now breaks stealth
-Receiving damage while stealthed now breaks stealth
-Using a lever now hides your weapons
-Removed gluttony vfx and sfx effects from looting - ability is still the same
-Slowed debuff now shows % slowed instead of stack
-Transitioning between areas now has a pop-up screen
-Long elevators (60+ seconds) have been replaced by loading screens
-Elevators that lead into different zones are now greatly sped up to reduce waiting times
-Removed autosave limit
-Deleting an autosave now properly deletes its folder
-Exiting to Main Menu or Exiting from Pause Menu now autosaves the game
-Rebalanced all bosses and enemies
-AI behavior overhaul
-Increased number of enemies per map
-Complete reanimation of Konrad the Traitor
-Konrad the Traitor received a new ability
-Overhauled all staff projectiles (visual and behavior):
*Evolved Staff: Updated projectile visuals
*Mechanomad Staff: Spreading damage in 5m radius around initial hit target
*Blessed Crosier: Burst type projectiles
*Vermillion Staff: Fast single target projectiles
-Added aiming offset to staves. (Staves now follow where crosshair is)
-Technomancers stun now only stuns with initial shock
-Adjusted speed of technomancy animations
-Overhauled claymore animations
-Overhauled dagger animations
-Overhauled Faussart, Solaris and Halberds animations
-Overhauled player movement animations in a number of ways to create a smoother experience
-Overhauled SFX in a lot of instances (new enemy sounds, weapon sounds, etc)
-Overhauled shaders for more leveled visuals
-4 new unique weapons with abilities
-5 new armor sets
-5 new enemy types
Fixes:
-Fixed an issue that caused heavy attacks to have increased speed
-Disabling floating HUD setting now properly hides floating HUD
-Removed animation stutter caused by dashing
-Fixed an issue where it was possible to add special characters to autosave name by pressing arrow keys and messing up the save
-Player no longer loses control of character after recalibration
-Fixed music being interrupted if too many sounds play at once
-Blocking during/after roll no longer ignores players input
-Attack input no longer ignored if block is pressed during an attack
-No longer possible to double attack on block release
-Grabbing onto climb point after fall no longer causes fall damage.
-Fixed Traitorous and Berserking Leaps resetting animation mid air
-Fixed wrong guard animation being displayed while crouched
-Fixed technomancy projectiles sometimes being stuck mid air
-Fixed Armored Mrguds spawn
Release:10.03.2023
Genre:
Action-Adventure
Entwickler:
Archangel Studios
Vertrieb:
Archangel Studios
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop