News Liste BeamNG.drive

Hotfixes for v0.32 Released
BeamNG.drive
24.04.24 14:18 Community Announcements
Greetings everyone,

We've release a hotfix intended to address some of the reported issues after the release of version 0.32. You can find all the details in the changelog below:




v0.32.1

(Apr/24, 2024)

Vehicles

  • Bruckell Bastion[list]
  • Fixed trunk not opening with Nomi wing[/*]
[/*][*]Gavril D-Series
  • Added log loads[/*]
[/*][*]Gavril H-Series
  • Fixed wrong rear load slot name on extended variant[/*]
  • Added log loads[/*]
[/*][*]Gavril T-Series
  • Fixed cement mixer halogen light deformmaterial[/*]
[/*][*]Hirochi Sunburst
  • Revised steering geometry to avoid over centering effect when reversing at full lock[/*]
[/*][*]Ibishu BX-Series
  • Added “Drag” skin[/*]
  • Updated “Drag (A)” config[/*]
  • Added “Old Paint” skin[/*]
  • Added “The Malodorous (M)” config[/*]
  • Added bash bars and other derby parts[/*]
  • Fixed wrong shifter on street tuned config[/*]
  • Moved horn slot to dashboard to fix sound location conflict with shifter[/*]
  • Fixed typo in radio blanking plate name[/*]
  • Fixed no texture odometer on traffic variants[/*]
  • Fixed coupe taillights having no collision triangles[/*]
  • Fixed non-centered brake discs with drift suspension[/*]
  • Fixed literally unplayable ™ bumper trim[/*]
[/*][*]Trailers
  • Frameless Dump Trailer[list]
  • Fixed typo in Dump Body Hydraulics part name[/*]
[/*][*]Log Trailer
  • Fixed typo in short trailer config description[/*]
[/*][/list][/*][*]Props
  • Logs Prop[list]
  • Lowered minimum length allowed in Tuning menu[/*]
[/*][/list][/*][*]Common
  • Fixed some typos in description of BX-series[/*]
  • Added explanation to drift config description about how the mirrored livery is intentional, reflecting (hah) the IRL japanese/drifting culture trend, rather than being a bug[/*]
[/*][/list]

Levels

  • West Coast, USA[list]
  • Fixed collision issue in Logistic garage buidling[/*]
  • Fixed collision on railway bridge[/*]
  • Fixed glass material[/*]
[/*][*]East Coast, USA
  • Fixed tree eating car[/*]
[/*][*]Small Island
  • Fixed spiky terrain[/*]
[/*][*]Common
  • Fixed annotations on all maps[/*]
[/*][/list]

UI

  • Fixed an issue that prevented Steam username to be displayed on license plates[/*]
  • Fixed mission markers showing sometimes even when the setting was disabled[/*]
  • Increased the size of left panel in Garage[/*]
  • Improved Options layout to support long titles from localisation[/*]
  • Vehicle selector counter now respects Aux checkbox[/*]
  • In old vehicle configuration Tuning, Live updates option now saves its state[/*]
  • Icon color and size handling improvements[/*]
  • New Vehicle Configuration UI[list]
  • Improved numerical order in dropdowns of Parts selector[/*]
  • Implemented filtering on Save&Load when entering a name[/*]
  • Fixed an error when switches being interactive when disabled[/*]
  • Tuning now respects "hideInUI" parameter[/*]
  • Live update option now saves its state in Parts selector and Tuning[/*]
  • Parts selector UI improved[/*]
  • Save&Load thumbnail checkbox now functional[/*]
  • Dropdown built-in search now shows "not found" message[/*]
  • Tuning now has everything sorted[/*]
[/*][/list]

Cameras

  • Crash Camera[list]
  • Fixed camera getting triggered by pooled inactive traffic vehicles[/*]
  • Lowered cooldown between two triggers of the crash camera[/*]
  • Fixed issue where changing the camera reset the cooldown[/*]
  • Fixed broken interaction when recovering vehicle while the crash cam is active[/*]
[/*][/list]

Early Preview: Career Mode

  • Fixed several minor localization issues[/*]
  • Fixed tutorial out of bounds check not working properly in some cases[/*]
  • You can now “give back” trailers when delivering them[/*]
  • Improved delivery screens “locked” messages[/*]
  • Fixed milestones breaking the game in some cases[/*]
  • Improved Progress and Milestone pages visuals[/*]
  • Career Branches Landing UI facelift[/*]
  • Made branch skill cards look more clickable with mouse pointer[/*]
  • Milestones screen adjustments[/*]
  • Career Progress landing adjustments[/*]
  • Focus and hover styles update for the career Branch Progress Landing[/*]

Traffic

  • Fixed wrong calculation for minimum respawn distance[/*]
  • Small performance improvements[/*]

Audio

  • Changed muffling values of new i4 1600 and 2000 to 0.33 from 0.25, and re-balanced volumes between the different RPM loops.[/*]
  • Reduced volume of “low air pressure alarm”[/*]

World Editor


  • Added Vehicle Detail Viewer (Window → Experimental → Vehicle detail viewer)[/*][previewyoutube=m75ZO-x1qps;leftthumb][/previewyoutube]

Render

  • Fixed rare crash when using Vulkan renderer[/*]
  • Improved behaviour of Vulkan renderer during OOM situations (out of memory)[/*]
  • Fixed crash when using Vulkan renderer after minimize the game window[/*]

Jbeam

  • Fixed triangle visualization breaking with “loose tires”[/*]
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