We've release a hotfix intended to address some of the reported issues after the release of version 0.32. You can find all the details in the changelog below:
v0.32.1
(Apr/24, 2024)Vehicles
- Bruckell Bastion[list]
- Fixed trunk not opening with Nomi wing[/*]
- Added log loads[/*]
- Fixed wrong rear load slot name on extended variant[/*]
- Added log loads[/*]
- Fixed cement mixer halogen light deformmaterial[/*]
- Revised steering geometry to avoid over centering effect when reversing at full lock[/*]
- Added “Drag” skin[/*]
- Updated “Drag (A)” config[/*]
- Added “Old Paint” skin[/*]
- Added “The Malodorous (M)” config[/*]
- Added bash bars and other derby parts[/*]
- Fixed wrong shifter on street tuned config[/*]
- Moved horn slot to dashboard to fix sound location conflict with shifter[/*]
- Fixed typo in radio blanking plate name[/*]
- Fixed no texture odometer on traffic variants[/*]
- Fixed coupe taillights having no collision triangles[/*]
- Fixed non-centered brake discs with drift suspension[/*]
- Fixed literally unplayable ™ bumper trim[/*]
- Frameless Dump Trailer[list]
- Fixed typo in Dump Body Hydraulics part name[/*]
- Fixed typo in short trailer config description[/*]
- Logs Prop[list]
- Lowered minimum length allowed in Tuning menu[/*]
- Fixed some typos in description of BX-series[/*]
- Added explanation to drift config description about how the mirrored livery is intentional, reflecting (hah) the IRL japanese/drifting culture trend, rather than being a bug[/*]
Levels
- West Coast, USA[list]
- Fixed collision issue in Logistic garage buidling[/*]
- Fixed collision on railway bridge[/*]
- Fixed glass material[/*]
- Fixed tree eating car[/*]
- Fixed spiky terrain[/*]
- Fixed annotations on all maps[/*]
UI
- Fixed an issue that prevented Steam username to be displayed on license plates[/*]
- Fixed mission markers showing sometimes even when the setting was disabled[/*]
- Increased the size of left panel in Garage[/*]
- Improved Options layout to support long titles from localisation[/*]
- Vehicle selector counter now respects Aux checkbox[/*]
- In old vehicle configuration Tuning, Live updates option now saves its state[/*]
- Icon color and size handling improvements[/*]
- New Vehicle Configuration UI[list]
- Improved numerical order in dropdowns of Parts selector[/*]
- Implemented filtering on Save&Load when entering a name[/*]
- Fixed an error when switches being interactive when disabled[/*]
- Tuning now respects "hideInUI" parameter[/*]
- Live update option now saves its state in Parts selector and Tuning[/*]
- Parts selector UI improved[/*]
- Save&Load thumbnail checkbox now functional[/*]
- Dropdown built-in search now shows "not found" message[/*]
- Tuning now has everything sorted[/*]
Cameras
- Crash Camera[list]
- Fixed camera getting triggered by pooled inactive traffic vehicles[/*]
- Lowered cooldown between two triggers of the crash camera[/*]
- Fixed issue where changing the camera reset the cooldown[/*]
- Fixed broken interaction when recovering vehicle while the crash cam is active[/*]
Early Preview: Career Mode
- Fixed several minor localization issues[/*]
- Fixed tutorial out of bounds check not working properly in some cases[/*]
- You can now “give back” trailers when delivering them[/*]
- Improved delivery screens “locked” messages[/*]
- Fixed milestones breaking the game in some cases[/*]
- Improved Progress and Milestone pages visuals[/*]
- Career Branches Landing UI facelift[/*]
- Made branch skill cards look more clickable with mouse pointer[/*]
- Milestones screen adjustments[/*]
- Career Progress landing adjustments[/*]
- Focus and hover styles update for the career Branch Progress Landing[/*]
Traffic
- Fixed wrong calculation for minimum respawn distance[/*]
- Small performance improvements[/*]
Audio
- Changed muffling values of new i4 1600 and 2000 to 0.33 from 0.25, and re-balanced volumes between the different RPM loops.[/*]
- Reduced volume of “low air pressure alarm”[/*]
World Editor
- Added Vehicle Detail Viewer (Window → Experimental → Vehicle detail viewer)[/*][previewyoutube=m75ZO-x1qps;leftthumb][/previewyoutube]
Render
- Fixed rare crash when using Vulkan renderer[/*]
- Improved behaviour of Vulkan renderer during OOM situations (out of memory)[/*]
- Fixed crash when using Vulkan renderer after minimize the game window[/*]
Jbeam
- Fixed triangle visualization breaking with “loose tires”[/*]