We hope that most of you have had a chance to explore our latest update and that you've enjoyed it!
Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelog below.
As always, we appreciate your patience and thank you for bringing the bugs to our attention.
v0.30.6
(Oct/24, 2023)Levels
- West Coast, USA[list]
- Removed unused blockout/test meshes[/*]
- Added decalroad to hide seam in sidewalk near new dock[/*]
- Improved a concrete material to make it appear less flat[/*]
- Deleted a duplicated material[/*]
Game Engine
- Fixed game crashing when switching audio output device in non-English Windows[/*]
- Fixed crashes upon generation[/*]
- Fixed missing decal roads in some mods[/*]
Virtual Reality
- Fixed navigation and mission marker decals being visible in only one view for VR and triple screen mode[/*]
v0.30.5
(Sep/29, 2023)Vehicles
- Burnside Special[list]
- Fixed wrong shifter on Taxi config[/*]
- Fixed license plates clipping on several bumper variants[/*]
- Fixed rear quarter spiking[/*]
- Adjusted trunk base[/*]
- Fixed chassis instability with certain part combinations[/*]
- Fixed node alignment issues on hood/trunk[/*]
Levels
- West Coast, USA[list]
- Fixed floating stop sign[/*]
- Fixed floating curbs near Turbo Burger[/*]
- Fixed invisible wall on bridge railway line[/*]
- Fixed sidewalk and building issues near fire station[/*]
- Fixed missing fence collisions near steel factory[/*]
- Fixed dealership building sidewalk and door details[/*]
- Updated garage sidewalk texture[/*]
- Fixed old_fence LoD[/*]
- Fixed terrain popping out from sidewalk[/*]
Missions
- Fixed obsolete suspect start position for the gas station chase mission in West Coast, USA[/*]
AI & Traffic
- Fixed navigraph issues on West Coast, USA[/*]
- Fixed incorrectly configured traffic signals on West Coast, USA[/*]
- Fixed missing parked cars when spawning traffic in some cases[/*]
Replay
- Fixed performance issues during the recording and playback of replay files[/*]
Game Engine
- Fixed crashes on imposter generation[/*]
v0.30.4
(Sep/27, 2023)Vehicles
- FPU Wydra[list]
- Fixed navigation not turning off fully[/*]
- Fixed D35 Chief Rancher Diesel using wrong transmission[/*]
- Fixed H45 Rollback using wrong transmission[/*]
- Fixed LXT35 variants using wrong transmissions[/*]
- Fixed navigation not turning off fully[/*]
- Fixed typo in The Unstable description[/*]
- Fixed mudflaps not appearing when equipped on late front fenders[/*]
- Fixed invisible brake calipers on some configs[/*]
- Fixed locking transfer case being invisible[/*]
Levels
- West Coast, USA[list]
- Added 4 more numbers for fuel pumps[/*]
- Adjusted dealership icons height to be more on player eye level[/*]
- Fixed small terrain, forest, and ground cover issues[/*]
- Fixed portals making the vehicle disappear in steel factory[/*]
- Updated refinery sign[/*]
- Fixed a hole in wood piers[/*]
- Fixed misaligned texture on the diner building[/*]
- Fixed port_pier LoD UV stretch[/*]
- Fixed dealership building’s door and curb[/*]
- Fixed annotations[/*]
- Simplified collision mesh of gas station pumps[/*]
- Fixed misaligned tram lines near Apex gas station[/*]
- Fixed gazebo normals[/*]
Game Engine
- Fixed possible crash when exiting the program due to wrong handling of input devices[/*]
- Fixed issue in Display options potentially leading to an incorrect screen refresh rate[/*]
Powertrain
- Fixed wrong local usage of “clamp” in N2O tank[/*]
Missions
- Fixed missing trash positions for Trash Grab missions if level terrain is missing or out of bounds[/*]
Virtual Reality
- Fixed the Options > Display > Vertical Sync setting sometimes leading to unstable or low framerates while in VR[/*]
- Fixed crash when exiting the sim if VR had been used[/*]
- Added links to VR documentation in both Options > Display and in the VR welcome screen[/*]
- Added ‘VR’ keyword for quicker bindings search in Options > Controls menu[/*]
Lua
- Fixed Lua syntax errors and logic bugs[/*]
v0.30.3
(Sep/25, 2023)Vehicles
- Autobello Piccolina[list]
- Fixed watercooled engine single turbo using wrong intake pipes[/*]
- Fixed FFB tuning slider not working[/*]
- Fixed random capitalization and other issues in many config descriptions[/*]
- Added functional dashboard buttons to the Hirochi Aurata[/*]
- Fixed inaccurate air intake position in Jbeam, leading to the vehicle flooding in water easier than it should[/*]
- Fixed literally unplayable typo in high performance radiator name[/*]
- Fixed driveshaft being unbreakable[/*]
- Fixed intake pipe stretching[/*]
- Fixed turbo pipe meshes not breaking when engine is ripped out[/*]
- Fixed excessive amount of toe and camber adjustment[/*]
- Made dashboard lights turn off with ignition[/*]
- Moved spoiler and spare tire to slots into the "body" to prevent floating parts when body is removed[/*]
- Fixed random capitalization in many config descriptions[/*]
- Fixed 1.5 ZXi being too expensive[/*]
- Retuned strength of undertray and front bumper[/*]
- Fixed naturally aspirated race intake having supercharge3r mesh[/*]
- Enclosed Cargo Trailer: fixed incorrect taillight arrangement to match US trailer plugs[/*]
- Tilt Deck Trailer: fixed incorrect taillight arrangement to match US trailer plugs[/*]
- Improved configuration thumbnails on engine props[/*]
- Fixed Cargo Box tow hitch location being the same on pickup as on the van despite different overhang[/*]
- Fixed broken UV map on "LED oval aux3" light[/*]
Levels
- West Coast, USA[list]
- Fixed flickering on billboard sign[/*]
- Updated construction area sand barrels and road near movie studio[/*]
- Fixed collision on steel factory machinery[/*]
- Fixes several meshes on the island[/*]
- Fixed export issue with island power cable UVs[/*]
- Adjusted dealership's garage door position[/*]
- Added annotations[/*]
Gameplay & Missions
- Fixed a few missing mission star texts due to obsolete star info[/*]
- Prevented a few cases of giving the player a free car after a mission finishes[/*]
Powertrain
- Increased allowed RPM difference for non-synchronized reverse gears[/*]
- Fixed manual shift logic getting stuck when shifting to neutral[/*]
- Fixed H-pattern shifter animation not returning to center position in neutral[/*]
Input & FFB
- Fixed vehicle-specific bindings reverting to their defaults if you modified the bindings of some other vehicle[/*]
Virtual Reality
- Disabled Depth of Field in VR mode[/*]
- The headset will now recenter automatically 2 seconds after you first wear the headset (each time VR is toggled on). Remember you can use Ctrl+Numpad5 to finetune the center[/*]
- Fixed Vulkan not being automatically selected if launching while Steam is in VR mode (therefore skipping the game launcher)[/*]
- Fixed VR applying a second head position offset if 3rd party VR injection/emulation software has been installed by the user, trying to set a position on their own using our support for TrackIR. From now on, TrackIR-reported positions will be ignored while native VR is used[/*]
- Fixed VR refusing to start if you had activated the checkbox in Options > Display > VR > Debug imgui menu[/*]
- The checkboxes for Debug mode and Dump mode in Options > Display > VR will no longer activate VR by themselves (these checkboxes should never be used in any case, unless instructed by our Support team, as they will kill your framerate and have other undesirable secondary effects)[/*]
UI
- Fixed error in game context UI[/*]
Game Engine & Rendering
- Fixed crash in CEF during exit of the application[/*]
- Fixed crash in multi-spawn code[/*]
- Fixed crash when generating impostors with some materials[/*]
World Editor
- ScriptAI Editor[list]
- Fixed an issues with scripts starting later than time zero[/*]
- Fixed an issue with start/end offsetting in camera path were failing[/*]
- Fixed an issue when removing last trajectory nodes[/*]
v0.30.2
(Sep/21, 2023)Levels
- West Coast, USA[list]
- Added LoDs and collision to the gas terminal[/*]
- Deleted a portal floating outside steel factory[/*]
- Fixed several zones in the steel factory[/*]
- Fixed a couple portals in steel factory[/*]
- Fixed missing collision on Petrol station[/*]
Audio
- Fixed game crashing caused by selecting a different audio output device when the game is running or when custom output is set in the OS[/*]
Input & FFB
- Implemented a potential fix for crashes to desktop when certain input devices are used[/*]
Gameplay
- Updated the “Tow menu” options during test drives[/*]
Game Engine
- Fixed crash crash during material generation[/*]
Virtual Reality
- Recentering can now be triggered from SteamVR/OculusVR/etc menus, rather than only with Ctrl+Num5[/*]
- Fixed 2D eye preview being distorted using main windows aspect ratio (usually really thicc)[/*]
- Fixed UI being drawn twice on the main window[/*]
v0.30.1
(Sep/21, 2023)Vehicles
- Bruckell Bastion[list]
- Made trunk opening more reliable[/*]
- Fixed wrong stalk orientation[/*]
- Fixed automatic console shifters wrong animation[/*]
- Fixed deformation on RL extended cab door[/*]
- Fixed typo in Sport (CVT) variant descirption[/*]
- Fixed mud tire rotation[/*]
- Fixed rear bumper trim name[/*]
- Removed wrong file that made it look like there was an extra configuration in selector[/*]
- Fixed simple traffic trunk piece missing[/*]
- Tilt Deck: fixed incorrect behavior of wheel offset variables[/*]
Levels
- West Coast, USA[list]
- Deleted several stretching decalroads[/*]
- Fixed the workshop building to previous state[/*]
- Fixed collision in steel factory underground area[/*]
- Fixed grabby colmesh on island parking lot[/*]
Launcher
- Support ID tool: fixed an issue that was blocking submission of logs[/*]
UI
- Fixed setting a route to a Quicktravel point on the map screen causing errors[/*]
Career Mode
- Fixed career saves breaking if you reached level 2 of the specialized branch[/*]
- Fixed ability to add or remove parts from vehicles from the part inventory[/*]
- Implemented a possible fix for the disappearing menus (for example the computer screen)[/*]
Game Engine
- Screenshot Creator: fixed image format settings being ignored and using PNG all the time[/*]
AI & Traffic
- Steam Deck: Adjusted default amount of traffic to avoid low frame rate issues[/*]
Virtual Reality
- Fixed inability to activate VR due to Steam skipping our launcher (hiding the button to use Vulkan renderer, which is required for VR). BeamNG.drive will now detect this situation and automatically force Vulkan mode to be used[/*]
- Fixed the Options → Display → VR → Center button not reacting to clicks[/*]
- Fixed the Ctrl+Num5 VR centering binding sometimes not reacting if a menu was active[/*]
World Editor
- Fixed an issue with ScriptAI Editor that was leaking into ScriptAI Manager tool[/*]