Check out this announcement on our website for the complete list of hotfixes!
Vehicles
- Bruckell Moonhawk[list]
- Fixed 'Body Colored Trim' - color changes no longer affect each other[/*]
- Fixed some trim pieces not being properly affected by 'Body Colored Trim' skins[/*]
- Removed unused test thrusters from root jbeam as they were breaking mods[/*]
- Fixed duplicated rear suspension dampers[/*]
- Fixed incorrect light colors and patterns on European Police lightbar[/*]
Levels
- Small Island: Fixed AI decal road[/*]
Missions
- Polished 'Island Rally Cross Club Race B' and C missions on Small Island[/*]
- Removed 'Island Rally Cross Club Race A' from Small Island[/*]
Audio
- Updated FMOD, this should resolve rare issues with missing sound on Windows[/*]
AI
- Minor adjustment to Chase mode logic; AI will avoid getting confused if driving directly beside the player[/*]
Traffic
- Improved police / suspect values to make gameplay more enjoyable (less despawning)[/*]
- Improved road type comparisons for the traffic respawn logic[/*]
- Fixed "toggle traffic" binding throwing an error if the traffic module is not loaded[/*]
- Filtered out spawning large vehicles for traffic (due to physics instability and other issues)[/*]
UI
- Garage Mode: Prevented resetting and making the vehicle drivable[/*]
Game Engine
- GLTF exporter[list]
- Fixed duplicate packed texture[/*]
- Fixed missing texture for BNG materials[/*]
- Fixed file becoming corrupted when exporting more than 200 meshes[/*]
Lua
- The recently added function queueObjectLua(...) must now be called through be:queueObjectLua(...) instead[/*]