Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelogs below:
v0.31.3
(Jan/22, 2024)Vehicles
- Bruckell Moonhawk[list]
- Fixed missing texture on the nosecone on some variants[/*]
- Fixed literallyunplayable™️ typo indescription[/*]
- Fixed texture issues on stock right exhaust[/*]
- Fixed facelift tailgate not closing after opening[/*]
- Fixed ram plow UV issue and increased texture density[/*]
- Fixed cargo load box attachment points on flatbed and box upfits[/*]
- Improved ram plow collision[/*]
- Tweaked FFB and power steering[/*]
- Fixed trailer fuel tank meshes being on wrong sides[/*]
- Fixed not showing broken fuel tanks UI message[/*]
- Fixed fuel still being transfered after the trailer broke off without damaging the fuel tanks[/*]
- Fixed Jbeam issues with door mirrors[/*]
- Fixed carbon fiber hood not closing correctly[/*]
- Fixed issues with rear seats and fuel cell[/*]
- Fixed ram plow being invisible[/*]
- Tweaked power steering[/*]
- Flatbed trailer[list]
- Added ability for bogie to latch on the last available position on 48ft trailer[/*]
- Cone prop[list]
- Removed the ability to remove the cone completely in parts selector[/*]
Gameplay
- Refueling now ignores fuel tanks with the “Air” type[/*]
- Fixed literallyunplayable™️ typo in CentalHospital bus line[/*]
Input & FFB
- Fixed engine ignition V and handbrake Space bindings sometimes disappearing (usually after driving the Gavril T-Series)[/*]
Missions
- Fixed AI in Sawmill Brawl race mission[/*]
Early Preview: Career Mode
- Fixed issue where some part slots could be missing from the part shopping menu in some cases[/*]
- Fixed some issues with garage parking spots where vehicles could be placed in the wrong position[/*]
UI
- Vehicle Livery Creator[list]
- Fixed texture fill layer projection when using a scale value of less than 1.0[/*]
- Fixed selected material being wrong in some cases (e.g. for the Gavril Roamer - Sheriff variant)[/*]
- Fixed error when trying to open world editor in main menu[/*]
- Fixed error where the tool was referencing a missing shape[/*]
- Fixed the tool writing an empty json file even if no brushes have been created[/*]
- Replaced a nice placeholder skin price with an elite value[/*]
- World Editor tool: Changed the name of the tool in the ‘Windows’ dropdown from Dynamic Decals to Vehicle Livery Creator[/*]
- World Editor tool: Link in news window now refers to forum thread[/*]
- World Editor tool: Also allow JPG decal textures rather than just PNG files[/*]
- World Editor tool: Fixed the table of contents sorting in the documentation window[/*]
Audio
- Improved compression brake sounds for remastered T-Series[/*]
Game Engine
- Fixed 2 common application crashes[/*]
v0.31.2
(Dec/20, 2023)Vehicles
- Autobello Piccolina[list]
- Fixed rear seat L Cargo Load Box being incompatible with the rear trunk Box[/*]
- Fixed vented hood type D missed backfaces, missed wheelie bar[/*]
- Fixed #literallyUnplayable front signal flares misalignment by 4cm[/*]
- Removed broken powerglow skin[/*]
- Fixed no texture gauges with certain part combinations[/*]
- Fixed wrong deformGroups on long bed couch straps[/*]
- Fixed wrong name on locking front differential[/*]
- Fixed sleeper rear door skin UV on cabover variant[/*]
- Removed rear cab support bar on aero and sleeper, replaced with daycab ones[/*]
- Fixed glow map leak issue on steering wheel[/*]
- Removed spot mirrors AO burn[/*]
- Fixed physics instability in conventional cab doors when the door glass was removed with the mirrors still installed[/*]
- Fixed marker lights not working on trailer body[/*]
- Fixed the Cargo Load Box description and value[/*]
- Fixed the Sport intake not providing extra power[/*]
- Fixed dually square rear wheels receiving no power and spamming console errors[/*]
- Fixed Civetta Competizione wheel textures breaking on cars with a powerglow skin[/*]
- Fixed skidplate wheels not working on any vehicle except Covet[/*]
- Container Trailer[list]
- Fixed rear bumper retract bolster lock pins having wrong position when equipped on the 20ft variant of the trailer[/*]
- Added ability to add top container couplers to containers, and use them to make stacked 20ft configurations via parts selector[/*]
- Fixed missing wheel breakGroups[/*]
- Improved stability of 40ft container[/*]
- Moved marker lights above the doors to be road legal[/*]
- Fixed bogie rail not handling heavy loads well[/*]
- Fixed brakes still working after wheels broken off[/*]
- Fixed marker lights not working[/*]
- Fixed marker lights not working[/*]
- Large Cannon Prop[list]
- Removed collision from rigidifier node which was catching on tall vehicles[/*]
Levels
- West Coast, USA[list]
- Fixed parking slot in commercial garage area[/*]
- Fixed position of the ON screen in commercial garage office[/*]
- Fixed fence-hoarding mesh[/*]
- fixed bollards, sidewalk and navgraph in Nodeoline fuel station[/*]
- Fixed collision in front of sewerage[/*]
- Fixed gas station signs[/*]
- Fixed concrete arena spawn point[/*]
- Fixed spawn points[/*]
- Fixed default spawn point[/*]
- Moved positions of track and drift spawn points to be suitable for semi-truck and trailers[/*]
- Moved the positions of the airport spawn points to be suitable for semi-truck and trailers[/*]
Gameplay
- Fixed some conflicting parking spots in West Coast USA[/*]
Powertrain
- Low air pressure warning thresholds in JBeam are now relative to ambient pressure[/*]
- Improved low air pressure parking brake behavior[/*]
- Improved starter- and shutoff-sound handling for engines with large inertia[/*]
- Added additional T-Series splitter and center diff input actions for use with specialized input hardware[/*]
- Hydraulic pump doesn’t engage automatically anymore when just high idle is being used without hydraulic control inputs[/*]
- Improved high idle turbo behavior[/*]
- Fix coupler logic error that prevented the container from releasing from its trailer[/*]
UI
- Fixed the inability to load your custom vehicle configurations if “Include custom .PC configurations” checkbox was disabled[/*]
- Fixed the Parts Manager displaying some lists in the wrong order (even after the previous fix), such as the wheels dropdown[/*]
- Fixed part transparency issues on switching main part’s child parts when setting visibility (clicking eye icon) of parts[/*]
- Fixed Marker icons showing wrongly after switching level sometimes[/*]
- Changed T-Series splitter icons to more fitting ones[/*]
- Decal Editor[list]
- Fixed projection for path layers in world editor tool[/*]
- Fixed projection for brush stroke layers in world editor tool[/*]
AI & Traffic
- Fixed some cases where the Waiting UI screen would get stuck after spawning traffic via the radial menu[/*]
Vehicle Editor
- Fixed spamming errors when vehicle doesn’t have props for the “Lights Debug” tool[/*]
v0.31.1
(Dec/15, 2023)Vehicles
- Gavril T-Series[list]
- Removed submarine mode[/*]
- Stabilized rear single axle leaf spring suspension[/*]
- Fixed the driver side sleeper door not opening on cabover sleeper cab[/*]
- Adjusted Spring brake application range[/*]
- Implemented several fixes on the front doors of the Cabover[/*]
- All semi trailers: adjusted spring brake application range[/*]
- Dry Van: fixed loading ramp on 28 and 53ft variants[/*]
- Container Trailer: Fixed the load weight variables[/*]
UI
- Tweaked the names and tooltips of steering/steer left/steer right bindings, for better readability[/*]
- Fixed the Exit button for Garage mode in Freeroam, also hid unrelated items, such as Test and Garage features[/*]
- Fixed issue where player could get stuck in garage mode in WCUSA[/*]
- Added a button to Vehicle selector in Garage mode to switch between stock vehicles (Vehicles) and custom configurations (My cars)[/*]
- Fixed sorting in Vehicle Config parts selector dropdown lists (such as the lists of wheels/tires)[/*]
- Added Vehicle Vicinity App[/*]
Cameras
- ixed broken ‘Inertia’ slider for the Driver camera settings[/*]
Early Preview: Career Mode
- Fixed wrongly displayed save message when exiting career mode[/*]
AI & Traffic
- Fixed bug with ScriptAI V-Based Trajectory[/*]
Game Engine
- Fixed wrong format in JBeam dynDecalMaterials used for the Decal Editor[/*]