Hello everyone!
Let’s have another sneak peek at our upcoming spring update.
Diving suit rebalance
We always intended diving suits to be used only for acute pressure protection: during hull breaches and while swimming. However, there are not many actual downsides to wearing a suit all the time, so a lot of people do just that… which has effectively eliminated water pressure as a threat. We wanted to change that by encouraging you to take your suit off when you don’t need it. Here’s what we’re changing:- Slowed flooding speed to give the crew more time to suit up during a hull breach. Hulls will fill with water more slowly, so the pressure will not become lethal as quickly.
- Added new animations to diving suits and made walking and running in a suit slower. Swimming speed has not been reduced.
- Obstructed vision while wearing a diving suit slightly more.
- Reduced the armor effects of diving suits, particularly the Regular Diving Suit.
- Rebalanced all the different suit types and level generation to create stronger progression and clearer use cases for different suits in different environments.
- Capped the crush depth resistance of the strongest suits to the same depth as a fully upgraded submarine hull. (Before, the Abyss suit could handle more pressure than a fully upgraded submarine.)
