Hello everyone!
It’s almost holiday time, and so it’s also almost time for our yearly Winter Update. This time it will be more of a patch than a full-fledged update, as it focuses on optimizations, fixes and improvements. We hope you’ll get to enjoy smoother sailing in Barotrauma over the holidays after these upcoming changes!
In Santa’s bag of fixes this year:
- Optimizations. We’ve made changes to the Farseer Physics engine which Barotrauma uses, as well as optimized rendering. These two should result in a significant performance boost, and there are also various other optimizations coming in the update.
- Networking improvements. We’ve made various improvements and fixes to address “glitchy” behavior, such as enemies seeming to regenerate health after being shot, characters sometimes teleporting weirdly, or dead bodies hanging from platforms and twitching around. We’re also introducing new fixes to multiple networking errors, such as the "level equality check failed" and "entity event data exceeds the size of the buffer" errors, or the server lobby sometimes appearing empty.
- Submarine improvements. Reworked the Berilia based on a community submission (thank you WJohnston), visually reworked the Kastrull drone, and fixed waypoints in the Camel.
- Experience gains improvements. Made XP gains faster especially towards the end of a campaign in various ways, and you can now also adjust XP gain rates in the campaign settings.
- More: Improvements to the environment visuals, a new optional “toggle run” input which you can bind to a key, and more.
Read more about the update now on our blog, and stay tuned for the release next week!
P.S. Besides the update, the Barotrauma soundtrack is now available on most streaming services.