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Hello everyone!
The Treacherous Tides update will be releasing next week, so let’s take one last look at what you will find in it.
Overhauled traitor system
We wrote about the overhaul in more detail in our previous post. In a nutshell, look forward to playing with traitors even in the campaign game mode! Other notable changes include:
- A new total of 27 traitor events, including multi-traitor events and event chains.
- Many new traitor-specific items.
- Traitor events will now use the scripted events system, making them more varied and easier to mod.
Storage and inventory changes
You can read more about these changes in this earlier post. Besides the previously mentioned, there will also be a new item called the backpack. It's a larger version of the toolbelt with a small movement penalty, available through the new assistant talent “Bag it up” and from vendors around the midpoint of a campaign.
And there’s more
The update also adds the usual list of bugfixes and other improvements, such as:
- Circuit boxes, a new and tidier way to create complex wiring systems with components.
- Improved alien ruins, adding a better sense of progression.
- Enhanced alien artifact effects which make them riskier to transport and store.
- Updated Berilia and R-29 submarines.
- Animations for using devices on the sub. No more just standing there, menacingly.
- Ammo indicator lights for turrets, making it easier to see when to reload.
- Addressed the scarcity of lead, allowing fabrication of ammo with additional materials.
- Skill loss on death can be adjusted or completely turned off in the server settings.
- “Braindead” characters joining the server will immediately get control of their character back.
- About 10 more pages of changelog, coming next week.
Read more about the upcoming update on our blog now and stay tuned for Treacherous Tides next week!