News Liste Ambulance Life: A Paramedic Simulator

Don’t talk to me about karma or destiny | San PelÍcano Stories [2/10]
Ambulance Life: A Paramedic Simulator
16.05.24 09:15 Community Announcements


Greetings everyone,

We're back again with an other San PelÍcano Stories! As a paramedic, when the radio calls you, you don't have all the information for the sake of efficiency and to avoid unsettling you. Dive into our new (fictional) testimony!

Story #2: Paramedic who responded to an explosion at a petrol station



"Don’t talk to me about karma or destiny.

All I see is a child, as cruel as he is innocent. He’s playing with one of those little maze toys, where the aim is to tilt it to move the ball toward the exit. Except that in our scenario, the child is happy to shake the object, just to see what happens. I’m the ball, and I have to handle the consequences of all this senseless violence.

We already knew that we were going to get the call when we heard the explosion. On the radio they always have more information than you, but they settle for giving you the bare bones, for the sake of efficiency and to avoid unsettling you. So when they start to sugar-coat it, you can guess right away that you’ll never be ready to face what is happening on the other side of the tower blocks, where the billowing smoke is darkening the sky. You turn on the sirens and strobes, check that your colleague has, like you, prepared for what’s going on, and off you go.

When you’re there, you need to shut off all your instincts. Otherwise, you’ll be out of there like a shot. Then, you need to crank down your emotions and stay pragmatic to stop your legs from giving way. At the time, I didn’t even try to understand what might have caused this disaster. Everyone needs help, so you work as quickly and efficiently as you can, without asking too many questions. We knew that we couldn’t save everyone, but when a motorway structure collapses onto a petrol station, giving it your all is the least that you can do."



Read our first San PelÍcano Stories.

— The Aesir Interactive Team




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Release:TBA Genre: Simulation Entwickler: Aesir Interactive Vertrieb: Nacon Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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