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Hi all,
Today we’re kicking off the Open Beta for the Mystic 1.3 Update. As previously indicated, the focus of this Update will be on addressing the Balance Feedback we’ve received that we feel shouldn’t be left too long. These Balance changes come alongside more Bug Fixes and other adjustments that we make along the way.
The two major subjects we’re looking at are the recent Rank Updates and the Eldritch Sovereigns. The update today includes several changes to City Structures & Society Traits to address the speed at which High Rank Units can be obtained. For Eldritch Sovereigns we have identified some areas where things should be tweaked, but we welcome you to let us know what your pain points are.
You can find the Open Beta branch by right-clicking on the game from the library page and selecting "Properties". Among the available tabs will be the "Betas" tab. The Open Beta should be listed in the dropdown menu under "Select the beta you would like to opt into:"
Game Version: 1.007.004.95446
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Unit Rank Updates
- Structures[list]
- Smiths Guild
- Reduced additional starting Ranks from 2 to 1
- Now grants additional starting Ranks to Tier 1, 2 and 3 Units
- Now grants +1 Rank to Tier 1 Magic Origin units
- Now affects Tier 1 and Tier 2 Magic Origin units
- Now affects Tier 1, 2 and 3 Magic Origin units
Tome Content
- Tome of Cleansing Flame[list]
- Special Province Improvement “Pyreshrine” [list]
- No longer grants +1 Rank to all produced units
- Now grants Faithful to non-faithful units
- Increased Base Gold Income from +10 to +15
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- Special Province Improvement “War Foundry”[list]
- Now grants +2 Ranks to Constructs only instead of +1 to produced unit
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- World Map Spell “Ascended Warriors”[list]
- Decreased Mana Cost from 240 to 200
- Increased Casting Point cost from 240 to 400
Society Traits
- Chosen Uniters[list]
- No longer grants +1 Rank to racial Polearms and Shield units. Now grants +1 Rank to units recruited from Rally of the Lieges
- No longer mutually exclusive with Ritual Cannibals, Ruthless Raiders and Merciless Slavers
- No longer grants +1 Rank to racial Polearms and Shield units. Now grants +1 Rank to all units while at max good alignment.
- No longer grants 10 Stability per level of Good Alignment. Now grants +15 Gold per level of good alignment instead.
- No longer mutually exclusive with Ritual Cannibals, Ruthless Raiders and Merciless Slavers
- No longer mutually exclusive with Chosen Uniters and Relentless Crusaders
- No longer mutually exclusive with Chosen Uniters and Relentless Crusaders
- Now mutually exclusive with Keepers of Knowledge
- No longer mutually exclusive with Chosen Uniters and Relentless Crusaders
- No longer grants +1 Rank to racial Ranged and Skirmisher units
- Units gain +5 strategic map regen at all times
- No longer reduces City Cap by 1
- No longer grants +1 rank to racial Polearms and Shield units
- Increased research cost discount for Unit Enchantments from 30% to 40%
- Now mutually exclusive with Chosen Destroyers and Scions of Evil
- No longer grants +1 Rank to racial Battle Mage and Support units
- Damage Combat spells deal +10% more damage
- No longer grants +1 Rank to racial Shock and Shield units.
- Now mutually exclusive with Keepers of Knowledge
- Added Alignment icon in the Description to make it clearer what kind of alignment the rank effect needs.
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- Mystic Attunement - Quick Casting can no longer be done multiple times on the same Spell.
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- Link effects like Enchain Mind and Limited Seal now have a priority equal to the unit using it. Since a unit can only have one link active at a time, a higher prio means that higher tier units can remove link effects from lower tier units but not the other way around. So the Progenitor Golem (Tier 5) using its Limited Seal on a unit means that the Umbral Mistress (Tier 4) cannot use its Enchain Mind on that unit.
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- Alignment waning has been changed so it will only wane upwards towards your starting alignment when below that amount, instead of always waning upwards towards 10 alignment.
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- Added name variations for each Eldritch Relic damage channel infusion in the item forge. So a relic with fire damage now has the Fire Spike ability instead of the generic Mind Spike ability.
- Removed Eldritch Relics from being included in the pools for generated Rewards.
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- The Pantheon Enabled settings in advanced setup have now been split up into three different settings:[list]
- Enable Ascension Traits
- Enable Ascended Transformations and Skills
- Enable recruiting Pantheon Rulers as Heroes (disabled in multiplayer)
- Regardless of these settings, you can now always ascend your ruler at the end of the game.
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Arcalot
- Added a Custom Tooltip to explain the relation changes between Serena & the Covenant
- Added additional clarification that entering the Dreamroot Oak does not require the army to stand on the Province Centre.
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- The Fallen Bastion event in the Castle Ruins ancient wonder in the Umbral Abyss has an option to pay mana without explaining that it would remove the Rampant Umbral Taint combat enchantment, this has now been added to the button’s tooltip.
- Umbral Dwellings now more frequently ask to declare war on other Rulers during demand events. Before this was a very low chance of happening if there were Free Cities available, now it’s about 50/50 if both a valid Free City and Ruler can be found.
- The Umbral Thralls race now has 1 less Society Trait randomized each playthrough, as their innate “Umbral Thrall” Society Trait takes 1 of their spots. Before this change they had 3 society traits which normally isn’t allowed.
- World Map Spell “Pall of Gloom” - Can no longer terraform Uninhabitable Provinces into Gloom Terrain.
- Combat Spell “Umbral Exile” - Any Independent Units exiled to the Umbral Abyss will now die instead of being moved to the Umbral Abyss.
- Unit “Abductor” - No longer able to Abduct invulnerable Units
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- Duration pins for all outpost operations are now enabled and visible for everyone, so anyone can notice that an upgrade is being built and how long it will take to complete without having to select the outpost.
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Art
Units & Transformations
- Fixed an issue where Serena would become super buff when riding a Warhound
- Fixed an issue where Toadkin Skeletons had Hooved Legs
- Fixed an issue where the Bow was positioned too far from the Hero’s back while mounted.
- Fixed an issue where Lizardkin Eyes would show in front of the Masks of Primal Animist & Primal Ancestral Wardens
- Fixed an issue where Bone Dragons did not fit properly in the Event Scene during “A Lease on Unlife”
- Fixed an issue where the Wings from Demonkin would penetrate Unit Torso’s
- Fixed several inconsistencies between Gloomstrider & Frostling Transformation
- Fixed an issue where the “Reveler’s Heart” Minor Transformation did not replace the legs while using the Archmage Attire
Animations & PFX
- Fixed an issue where the Brand PFX would appear inside the Unit Model during Combat
- Fixed an issue where the Enchantment PFX on the Animist Staff would be offset
- Fixed an issue where Unit Models would stretch incorrectly while using the “Pull” Ability at 4x Animation Speed
- Fixed an issue where the Rider would also perform a Attack Animation when using the Spider Mount “Web” Ability
Combat
- Fixed a crash that could occur when using Boon Stealing on repeating attacks
- Fixed an issue where Units would sometimes miss New Turn Events resulting in various issues such as failed removal of timed effects.
Free Cities/PvE Diplomacy
- Fixed an issue where a war with a Free City could end when that city increased in tier.
Happenings
- The Presence Of property icons on the Scourge units now have the correct icon in the style of properties, rather than the combat enchantment icon.
- Fixed an issue where Major Happening foreshadowing events would sometimes not appear.
Interface
- Fixed a crash when opening a quest for which the city quest giver was razed
Text & Descriptions
- Fixed an issue where the Healing Spire skill from Tome of Sanctuary would say it would place 12 towers.
- Fixed an issue where Confessed and Condemned combat enchantment in event tooltips for Secret Temple ancient wonder events showed up wrongly as the Condemning Surge combat enchantment.
Controller
- Fixed an issue where entering Tooltips would reset listboxes to their currently selected location.
Item Forge
- Fixed an issue where the Awaken Flora ability on Item Forge Staffs were used as the default selected ability, causing accidental activation of the ability when trying to move into flora terrain.
Spells
- Fixed an issue where AoE World Spells would not be correctly blocked by Spell Jammers
Story Realms
Grexolis
- Fixed an issue where the third introduction event would not appear if Order was the highest Affinity.
Umbral Abyss
- Fixed an issue where, if you opened a different interface while having the War Confirmation screen through an event, you could exit the event prematurely with no effects. This primarily could happen during Umbral Dwelling demand events[list]
- The fix was to remove the confirmation screen, now instead you’ll see the consequences of declaring war in the event button tooltip. Clicking the button immediately declares war
Units
- Fixed an issue where Pyre Templar units with Aspect of the Root enchantment had their main ability shifted around.
- Fixed an issue where Golems and Undead Units did not have Heartless
- Bone Dragons & Reapers are now always considered Magic Origin
World Map
- Fixed an issue where Uninhabitable Mountain provinces in Land maps sometimes contained forests in their center hex, which allowed Free cities to annex them. Which should not be possible.
Get Eldritch Realms now:
https://store.steampowered.com/app/2401860/Age_of_Wonders_4_Eldritch_Realms/
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