
Dear Godirs,
The Giants Kings and Ogre Update will be released tomorrow! To make sure you have all the important information, we are putting all the videos, links, streams, and details in one place for your convenience. Enjoy!
Ogre Update Patch Notes

Feudal Authority
The Feudal Culture has been updated and now supports two different forms of Authority. Feudal Monarchy is the default Feudal Subculture and provides the most direct system of control, the Ruler is undisputed and grants powerful benefits to their accompanying force. Feudal Aristocracy must maintain a balance of power disseminated between the player’s cities, in doing so each house can field their own army effectively and exceptionally cheaply as long as the units in that army belong to that house.
Siege Update
The Siege System exists to ensure players cannot rush the conquest of cities and grants defending players time to assemble armies to defend. It was also designed to grant an epic conclusive battle to conquest in the form of a siege battle. Throughout the game’s life, the system has achieved its goal of stopping rushing, but has not achieved its goal of creating epic conclusions of conquest, and has been met with plenty of frustrations.
We’ve given Sieges a pass with the main aim to increase the amount of battles being fought on the city siege map with siege projects and defense effects active, reduce the max amounts of Fortification Health and Fortification Damage players can accumulate and lower the average time sieges take.
Lava Gameplay
We hinted at it when discussing the post-release Road Map back in 2023 but with this Update we’re introducing Lava Gameplay. Lava in Age of Wonders 4 used to be identical to the Void hexes: completely unpassable and unusable for empires and units, having the role of being a dead space. However, there are plenty of fire related fantasies a player can create with their race and empire, therefore we wanted to make lava into something that could be explored and exploited, just like a forest or a mountain!
Underground Generation
We’ve taken another look at the way the Underground is generated and determined that it wasn’t providing the desired gameplay experience. Originally we tried to achieve an Underground generation that would work both for players that started on the surface and wanted to explore the underground for treasure and for players who wanted to build an empire in the network of caverns in the Underground. By trying to go for 2 target experiences at once. We instead landed on a generation that couldn’t comfortably achieve either, so we’ve changed course.
Quality of Life and more
With each Major Update there’s always more to share then we have space to dedicate to. Everything we’ve covered above is only the tip of the Lithorite Peaks. Giants are natural world shapers and terraformers, so we found it only appropriate to send some love to the World Map with a ton of Visual Improvements, brand new Combat Maps and brand new Ancient Wonder Events. In the realm of Quality of Live improvements we offer features such as Outpost Renaming, Combat Banner Resizing and To-Do Event Improvements.
Faction Creation Updates
- Added custom Horse Visuals - These visuals are available to the default Horse Mount and can be adjusted separately for (Mortal/Godir) Rulers and Army units. The first tick functions as a random option.
- Added Voice (emote-) Overrides - T can be adjusted separately for both (mortal/godir)rulers and army units.
- Added a Lighting button - This setting alternates the Lighting while customizing your appearance to showcase what your Ruler/Race looks like in different environments.
- Expanded Body Customization Options
- Added Body Shape selector
- Added Head Size Slider
- Added Hand Size Slider
- Expanded Banner Customization Options
Pantheon Update
- Added 13 new Pantheon Rewards to unlock.
- 2 Mounts for your Race & Ruler
- 6 Hero Starting Loadouts
- Added 4 Banner Icons
- Added 1 Society Trait - Subterranean Society [Materium]
Item Forge Update
Item forging has a few issues that impact the balance of the game. Chief among these is the ease of access for high tier items, particularly weapons which benefit significantly more from the tier increase due to gaining damage based on it. With this Item Forge Rebalance we’re addressing both the accessibility and the speed at which items can be crafted.
And much MUCH MORE!
Read the full patch notes here
Read Ogre Update related Dev Journals for more details:
https://store.steampowered.com/news/app/1669000/view/802308936293157383?l=english
https://store.steampowered.com/news/app/1669000/view/508450241724285193?l=english
Giant Kings Content

Dev Diaries:
https://store.steampowered.com/news/app/1669000/view/532092240505340446?l=english
https://store.steampowered.com/news/app/1669000/view/802308936293154907?l=english
Dev Streams:
- Giant Kings First Look Dev Stream Pt. 1
- Merchants, Shops and Landmarks - Giant Kings Dev Stream Pt.2
- Mid-Game Content - Giant Kings Dev Stream Pt. 3
- It's time for a big fight! - Giant Kings Dev Stream Pt. 4
Feature Highlights by Guthuk:
https://www.youtube.com/watch?v=n7Ih1SZmHPg
https://www.youtube.com/watch?v=5v7rsgK8Ryw
https://www.youtube.com/watch?v=eB0zVKnaCh4
Moreover, do not miss your chance to get the Watcher Plushie on Makeship!
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