
Fee-Fi-Fo-Fum, which Godir took our Gum Gum
Over the past 2 weeks we’ve seen many of you pick up the legacy of the Giants of Myrrida. Whether that’s by claiming the title of Giant King or by forming the very lands yourself in the Region Editor. We love to see your creativity and are excited to try out the Custom Regions you’ve been creating.
The Ogre 1.2 Update brings adjustments to AI Behaviour during Siege Battles, Crystal Dwelling Rewards and the Giant Kings. It also includes improvements for the Paradox Launcher, the Story Region Editor and several mitigations for performance issues. All in all it’s a pretty packed patch.
May your Pantheon Thrive
Game Version: 1.010.002.106555

- Added support for Disabling DLC through the Paradox Launcher
- Added a bigger notification when Crossplay Multiplayer is automatically disabled due to mods being active
- Added Mitigations for players with overpowered GPU’s experiencing stutters.

- When a unit starts its turn in the zone of control of an enemy, it can no longer flank that enemy (replaces an old rule where a unit could not flank an enemy if it had moved through that enemy’s zone of control)
Combat AI
- Siege Defenders will now leave their walls if the enemy army is 60% or more Ranged units
- Siege Defenders will now leave their walls if 25% or more of their units are already outside (previously 1 unit would trigger this behavior)
- Siege Defenders always stay on the wall during the first round
- Improved unit targeting while in Spite Mode
- AI will no longer apply heal over time effects on units with blocked healing

Feudal Monarchy
- Updated the Subculture description to indicate that the Ruler gains Monarch's Dominion
- Updated the Monarch's Dominion's description to clarify the Ruler's stat bonus
- Monarch's Dominion now reduces soul upkeep correctly as well
- Monarch’s Decree can no longer be cast when the leader is present in the battle
Feudal Aristocracy
- Rebuilding a razed city will now automatically restore its Feudal House
- Liege Lord upkeep reduction now affects Magic Origin units as the description implies
Oathsworn - Strife
- Warrior’s Fury can no longer be dispelled.

- Updated the Hero Item rewards from the Crystal Dwelling Quest when on the Stone Pact or higher.[list]
- Tier 1-2 Quest: Tier 2 item
- Tier 3-4 Quest: Tier 3 item
- Tier 5-6 Quest: Tier 4 item

Society Trait “Reclaimers”
- Binding Essence reward for Razing reduced from 40 to 20 per Population of the City
- Binding Fragment reward for Razing reduced from 20 to 10 per Population of the City
Eldritch Sovereign
- Fleshweave - Summoned Fleshlings now get Unit Enchantments
Giant Kings
- Two Fire Giant ruler titles have changed from Eternal Flame and Endless Ember to Flamelord and Emberlady, to avoid gender confusion as reported by players
- Giant Kings now correctly have dedicated skills that persist when recruiting them as Pantheon Heroes [list]
- The Signature Rune at level 8 persists and is active from recruitment
- The Signature Rune at level 16 persists in a Dormant state, only activating once that level has been reached
- Giant Axe - Reduced the Charge Damage from 30% per hex travelled (up to 3) to 20%
- Warhammer - Reduced Base Damage from 14 to 12
- Obelisk - Reduced AoE damage from 75% of the Main Damage to 50%
- Base Cooldown increased from 1 to 2 Turns
- Empowered Throw - Now grants +20 damage for Single Shot attacks
- Rune of Command: Fire - Reduced the Critical Chance for units in the Army from 20% to 10%
- Rune of Command: Storm - Reduced the Resistance for units in the Army from +2 to +1
- All Rune of Creation: Infusions - Increased Infusion Point Cost from 1 to 3.
- Vitality Rune - Reduced the HP from +20 to +15

- Updated Ruler Origin usage settings over to the Ruler Origin Filtering header in the Summary
- Updated the Advanced Realm Setup tabs: [list]
- Moved Ruler Origin Checkboxes over to Realm Content under "Ruler Origin Filtering"
- Moved Ruler Origin filtering to the top of the list as it's the most important
- Moved Cultures up above the forms as it's the second most important

- Reduced the Item Value of Tier 2 Items from 100 to 75. This affects the price AI rulers are willing to pay for these items in trade.
- Infusions “Inflict Bleed” and “Rune of Power: Rock” no longer can be applied together as it was redundant.
- Increased the cost of forging 1 point Tier 1 Items from 50 to 75 Binding Essence
- Physical Infusions received a new Physical Icon.

- Added DEFUNCT to all names of overlays and deco types that should not be used when creating regions. This should help modders who want to create regions avoid unsupported resources.
- Fixed a crash that could occur in LevelEd when trying to create a Story Region
- Fixed a crash that could occur when unlocking a Hero Skill Tree through the Player Property
- Fixed a crash that could occur in the BannerLords system when players remove their colors mod.
- Fixed an issue where an empty Player Empire: Global Settings resource could lead to a crash if a mod tried to adjust the real and functional Player Empire: Global Settings.

- Presence Trait “Pretender Kings” - The Pretender Kings now meet each other at the start of the game which should make them behave more expectedly towards each other.
- Titan’s Greatbow blueprint now has the correct damage values, accuracy and range as seen on the non-item forge versions of this item [list]
- Issue: Pre-patch saves with this blueprint unlocked won’t be able to craft the Titan’s Greatbow from the blueprint
[/list]

Materium
Tome of the Dungeon Depths
- World Map Spell “Dungeon Hazard” - Now only Slows units on Combat Start and for 3 turns only
- Clay Soldiers summoned in Combat now correctly gain bonuses from Cosmic Overdrive

- Unit “Rock Giant” - Now has Mountain Walk.
- Unit “Fleshling” - Explosion is no longer a Base ability

AI
- Fixed a crash that could occur due to Bounty targeting a structure with no upgrade component.
- Fixed an issue where a hang could occur when Marauders try to Embark on water. Marauders are now given Fast Embark by default and no longer take a turn to Embark.
- Fixed an issue where the Territorial behavior of Fated Region Stack could target hostile stacks outside their specified domain and ranges.
- Fixed an issue where Generated Forge Items could include Giant Infusions.
Art
- Fixed an issue where the Item Forge (Metal) Giant Axe became invisible when equipped.
- Fixed a specific Item Forge staff becoming invisible when equipped.
- Fixed an issue where changing a Races Body Shape would change their eye color.
- Fixed an issue where the Race Army Color would show a duplicate color.
- Fixed an issue where the Council Prolocutor was shrinking and appearing too low in the Quest Event screen.
- Fixed an issue where the Council Prolocutor was too zoomed in in the Crystal Dwelling Siege portrait.
Units & Abilities
- Fixed an issue where the Giant King ruler had an animation delay when using the “Cloud in a Bottle” ability.
- Fixed an issue where the Clay Charger was not holding the weapon correctly.
- Fixed an issue where Ogrekin units would appear inside their Mammoth mount.
- Fixed an issue where Rulers would hold Polearm weapons incorrectly in the Victory Screen.
- Fixed an issue where units on Cavernbear mounts were not looking in the right direction when attacking.
- Fixed an issue where the Industrious Bastion was missing a mount with Mount Masters.
- Fixed an issue where the Dark Knight would be holding the Lance incorrectly
- Fixed a broken link for Focus Aim in the resources.
- Fixed an issue where Molekin Heroes on Pegasus Mounts were floating above them.
- Fixed an issue where Feudal Simians were bald in the Faction Creation screen.
- Fixed a Primal Fury helmet becoming flat and glitchy looking for Male Dwarfkin.
- Fixed an issue where the Lithorine Shardlancer had some light clipping in the unit mesh.
- Fixed an issue with the Volatile Charge Autospell PFX not triggering correctly.
Transformations
- Fixed an issue where the Ruler would be placed way back inside the “Transformation” screen when the “Blessed Dragon Mount” is equipped.
- Fixed an issue where Ruler/Heroes with the “Spawnkin” transformation would float above certain mounts.
- Fixed an issue where a Ruler with Naga Transformation would be floating in the Pantheon view.
- Fixed an issue where Halflings with Reveler’s Heart Transformation would still have their foot hair.
- Fixed an issue where units with Naga Transformation would grow legs when dying in water combat.
- Fixed an issue where Syron Units with Draconian Transformation would fall through the Stag mount.
- Fixed an issue where Toadkin with Naga Transformation and Supergrowth would cause the removal of eyes.
- Fixed an issue where Pantheon Heroes with Reveler’s Heart could experience some visual issues on the legs.
- Fixed several issues with the Draconian Transformation not working correctly for multiple units.
Environments
- Fixed an issue where Underground Passages in the Dungeon Theme could disappear.
- Fixed an issue where the Cave Passages were not receiving their Dungeon visuals.
- Fixed an issue where the Mangrove Tactical map had a passable rock.
- Fixed an issue where Clay Golems could not spawn correctly when the Ruler starts on top of an obstacle.
- Fixed an issue where immobilized units wouldn’t turn to face the units they were attacking
Crystal Dwelling
- Fixed a crash that could occur when an Infestation Quest ends from the Crystal Dwelling without it being completed.
- Fixed the Crystal Dwelling Quests and issues with the extra rewards from Pacts when Story options are taken that change the Pact level.
- Fixed the Crystal Dwelling not sharing vision inside its domain while having an “Eternal Pact” with it.
- Fixed the countdown for reaching a new pact inside the diplomatic overview screen for the Crystal Dwellings.
Economy
- Fixed Artisan Fortification, Healing Spires and Necrotic Spires not replacing the Ballista Towers when built.
- Fixed Silent Barracks not generating Siege health for adjacent Dungeon provinces.
Events
- Fixed one of the options after defeating the Fey Fissure guards rewarding Binding Essence, but not Binding Fragments.
Fated Regions
- Fixed the Crystalstorm Combat Auto Spell in the Crystalstorm Plateau also hitting Fated Region units.
- Fixed the AI blocker on the Giants Throne Ancient Wonder of Mount Godkeep not unblocking AI players when they complete the first phase of the Fated Region.
- Fixed the Negative Alignment effect missing from an option in the Mount Godking Outro.
- Fixed several AI crashes that could occur due to Fated Region ambushes.
- Fixed an issue where the game could soft lock during the Gilded Wastes Fated Region when ambushed under special circumstances (e.g. units routing; all related to "new" stacks showing up right before the ambush).
- Fixed an issue where Fated Region ambushes could go wrong when the ambush stack would be spawned on mountain overlay (or stalagmites which are technically the same overlay), displacing them.
- Fixed an issue where the "Sacrifice Troll King" option in the Mount Godking outro event did not give evil alignment.
Giant Kings
- Fixed the Ice Runestele not adding Snow and Ice features when the province is already filled with overlays supported by the Arctic theme.
- Fixed Lava Runestele in the Underground not correctly spreading Desolate Underground theme and Chasm overlay. Very sorry to all you subterranean magmamancers out there!
- Fixed Storm and Rock Runestele removing the Uninhabitable province features when terraforming, which by mistake allowed them to terraform Uninhabitable Provinces.
Heroes
- Fixed an issue where Heroes who die from Scripts/World Map Spells would not hav their inventory wiped properly.
Interface
- Fixed an issue where Eldritch Sovereigns could end up with a different class than selected in the list.
- Fixed an issue where the Location button in the Hero Panel wasn’t clickable
- Fixed an issue where the Mirror Mimic’s appeared to have gained all their XP in a single fight in the Combat Result Screen
- Fixed an issue where the Siege Timer on the World Map would not refresh when adding Siege Projects
- Fixed an issue where the incorrect Casting Points fill behavior and infinite animation played
- Fixed an issue where the Income Breakdown would include the income from occupied structures.
- Fixed Artisan Fortifications and Healing Spires not showing up in the siege interface when besieging a city that has either of them.
- Fixed Crucible Battlement string insert not displaying it was granting Fire Damage to units.
- Fixed missing string insert on the Throne of Mirrors combat enchantment
- Fixed Arcana Accumulation’s resistance modifier showing up with wrong text inside the breakdown tooltip of a unit’s resistance stat.
- Fixed wrongly displayed movepoint cost for Ruins overlay.
- Frenzy buff granted by Draconic Frenzy combat enchantment no longer appears in red as if it was a debuff.
- Fix all ruler presence types showing up in the summary always
- Fix all ruler presence types showing up in the summary when you've only changed one
- Fixed an issue where non-host in Multiplayer Lobby can change the Ruler Origin filtering.
- Fixed a crash that could occur when setting up Defense Properties of Units in the Combat Results Screen
- Fixed a reward appearing as invalid in the Primordial Clay Wonder Aftermath.
Pantheon
- Fixed an issue where the Dungeon Keeper Ascension Trait would sometimes not summon the Clay Unit correctly
Story Realms
- Fixed not all Free Cities on Arcalot having one of the umbral transformations, making the timer sometimes almost impossible to compete with (units of those Free Cities would not count). This happened for races attached to more than 1 Free City.
Spells
- Fixed an issue where Summon Animal and Summon Greater Animal would spawn 2 units when in the Ice or Fire Caves in the Underground
Unit
- Fixed an issue where the Oathsworn Sealbearers' main attacks did not properly gain "Always Hit" from the champion versions of their seal abilities.
World Map
- Fixed crash that could occur during the AI turn where Bounties would target a structure without upgrade component
- Fixed a crash that could occur due to the Toll of Seasons - Summer terraforming in the Underground.
- Fixed an issue where Pangea map generation when paired with the Underground Start trait would not generate sufficient Surface
- Fixed an issue where some Sally Out Battles would not include Reinforcements
- Fixed an issue where Camera Shakes would still occur on the World Map even if the setting was disabled.
- Fixed Chasm in the Underground being called Lava Chasm, which led to confusion about terraforming and the Fire Giant bonuses. The Lava Chasm is not a separate feature from Chasm.
- Fixed Altar of Marching Gloom not spreading its terraforming effects to other layers via Underground Passages.
- Fixed a custom Golden Ancient Wonder having surrounding provinces with the Uninhabitable tag.
- Fixed the Enchanted Bloom not removing intended Province Features.
- Fixed Primal Temple terraforming removing the Uninhabitable province features, which by mistake allowed them to terraform Uninhabitable Provinces.
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