Beta 1.32 is up for both platforms! The big idea with this update is story. There's more story, more narrative elements, character interaction, voiceover, and other story elements in place.
The story itself isn't quite complete yet. What is there is a complete structure for the game minus a few bits. But the good news is all of those story bits will come online this month. So by the end of February you can expect to see a complete story in the game in almost every way.
March will tackle the remaining elements, which can be largely summarized in 3 categories to completion:
- Graphics and Animation. This is an all encompassing category of stuff to visually fix up. Some graphics in the game are temp and will be detailed up and finalized. Both gameplay and cinematic animation needs to be finalized.
- Final gameplay. This includes the upgrades you can do from collected glyph fragments, steam achievements, ability finalization, 1st and 2nd playthrough easter eggs, boss fights, training, and other gameplay related fixes.
- Bug fixes and saved game persistence. This is more the technical stuff, unlocking levels properly, saving and loading unlocked gameplay properly, final optimization pass, etc.
So this will mean that the final release candidate for Abducted will be right around Beta 1.35. That version would be released near the end of March, and would be very close to ready for a wide release. As we get closer to that date I'll be looking for more Beta testers who can help give feedback on a range of issues and help make sure all the bugs are squashed.
At the end of the day, I want to make sure that Abducted is a solid, unique adventure game that looks and plays great. The story is different, and will hit most players out of left field- not anticipating where this will go. The game is full of surprises and has a vast amount of content to explore.
Thanks for playing, giving feedback and of course always have fun!