It's been a long road to get to 1.36 and the game is nearly complete. Here's what you will notice in this update (in no particular order):
- The Main Menu has been updated to be leaner and less resource intensive. Simple, straightforward, runs better on lower end systems.
- Many cinematics are being tuned or reworked to be made final. This continues to be WIP... many months ago I said this would be one of the last things to go in and that's still true.
- Most Arm topics are present and unlockable. Not every topic is fleshed out, there's more writing to do. Like cinematics, this story element is one of the final tasks to do as well. But it is a focus right now.
- Performance improvements galore. You should be able to fine tune it to go well beyond 60fps if that's your thing.
- Per-level specific gameplay improvements. Fixed physics and gameplay elemented on the map "Dissected", fixed up end-of-level triggers with appropriate discoveries and better game logic.
- Updated to the latest Unreal 4 release code 4.22.3.
- Tons of bug fixes, the big ones are completely behind the scenes. Various logic bugs, stability issues, lots of things to make the game run better and smoother overall.
I'm working on a 1.36.1 update that will fix up and improve some issues, and once that's done the Mac build will be updated to 1.36.1 as well.
Have fun, enjoy the update!