News Liste Abducted
The two big items with this update: Abducted is Beta complete, and Real-time Ray Tracing has been added.
Abducted is entering the home stretch as of Beta 1.35. No new level layouts are planned, no major changes or addition to content is going to go in. Now that's not to say 1.35 is completely polished or bug free, it isn't. Abducted still needs final narrative and story elements implemented, and cinematics need a finalization pass.
But that's really it. Largely, the game is visually final (with some exceptions and pending fixes). The overall structure of the game is final. Know that anything that looks visually incomplete is being worked on, and any temp story elements that are there now are a priority to get fixed up.
The other big item is Real-time Ray Tracing or RTRT. Abducted runs the latest Unreal code 4.22.1 and with some tweaks it now supports RTRT.
Keep in mind this is a high end graphics option only, and for people who want to mess around with the cutting edge of graphics tech. The minimum card is an Nvidia GTX 1060, 1070 or 1080, with the RTX series being preferred. If you want to see this on your GTX card, I highly recommend you run the game in a lower resolution (set to 50%-70% resolution scale in the video prefs). I've done my best to optimize it, using every performance tweak and option available to developers right now. Ray Tracing is very expensive obviously.
I'll start a thread in the forums here for RTRT support, how to enable it and various issues.
I would consider this an experimental feature as almost everything about it is quite literally brand new. Going forward this feature will expand and get better, for now its a start! ːsteamhappyː
Release:28.06.2015
Genre:
Action-Adventure
Entwickler:keine Infos
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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