An 80MB patch just went up that fixes a number of issues across the game. It includes:
- Bug fixes to camera look angles
- Bug fixes to Pulse blast colliding with player, returning from pause etc
- Reduced some excessive Arm message overlap (not completely fixed, but improved)
- Increased Dreamscape range across the game
- Improved Bug group visibility and logic
- Added new gameplay tips on Hunted
- Fixed Dreamscape problems on Falling
- Reduced excessive rock issues on Great Unknown
Progress on Beta 1.30 is coming right along. There will be new content additions in that release, including the true final ending, some additional work on the start of the game to really round out the experience (some might say it will tie the room together). But in general 1.30 will be more final gameplay and content, new cutscenes, more story elements, and maybe the beginnings of an art polish pass.