Progress continues with much more work done on the endgame and other bits throughout. The key changes are:
- Major updates to The Great Unknown. This is an endgame, post-credits Chapter that is open world and nonlinear. Much more on this later and an explanation why the game is being formatted in this way. It all has to do with the narrative structure of Abducted, one of the key reasons things are being done this way is because I want the game to have a very generous ending. The Great Unknown is not a complete map yet (the story has no ending), but as of this version it is a good sample of where it's going.
- Optimized lighting across multiple levels
- Better 3rd person camera (DOF blur and object fadeouts up close)
- Better character movement mechanics overall
- Narrative additions to several levels
- New player stun states and animations
- Bug fixes on Falling, Going Home, The Ancient One and others
- Lots of bug fixes and tweaks throughout
There's going to be several updates to the Steam page now that the game is much further along. Many of the screenshots and images here are out of date and are in need of an overhaul. New video is going to be presented soon that gives a much better example of where the game is at today.
Thanks for reading and as always have fun! ːsteamhappyː