Changelog
Angelscript
- Added "CBaseEntity@ CZP_Player.GetInfectedBy()" method which returns the entity that infected this player.
- Fixed weapons never calling the "OnEntityUsed" forward.
Entities
- Fixed "func_clip_vphysics" broken "start disabled" key/value pair.
- Fixed weapons never calling the "OnPlayerUse" output.
Events
- Added the ability to force disable an event by setting it's CVAR override to a negative value.
- Optimized the system in general.
General
- Code optimizations in several places.
User Interface
- Fixed radio menus always disappearing after 5 seconds (note: the fix is applied only for radio menus created by Angelscript. SourceMod will use it's internal "workaround" to keep the menus displayed more than 5 seconds).
- Fixed the annoying "Loading..." dialog taking the entire screen (rare on Windows, frequently on Linux).
- Fixed uncloseable radio menus created by Angelscript.
Weapons
- [Super Shorty] Changed the starting reload sequence to insert a buckshot straight away.