Changelog
Angelscript
- Added "Utils.RemoveImage".
- Fixed "Globals.SetAutoBalanceBlocked(bool)" not working in Objective maps.
Characters
- Fixed missing texture on Paul Zombie's viewmodel arms.
Client
- Added checks to prevent changes to DirectX levels.
- Fixed a case where a certain player wouldn't be displayed in 'Player List'.
Game rules
- Added experimental forced infection cure when someone dies.
- Fixed auto balance chat spam mostly on custom gamemodes such as PG maps and The Hidden.
Maps
- Added and updated item balance and other AS event scripts in the following maps: Aquatica, Biotec, Corpsington and Sapidcerebrum.
- [Aquatica] Changed zombie respawn timer to not go below 1.
- [Biotec] Fixed Lab's side doubledoors not correctly breaking via I.E.D and smoothed the zombie ladders on outside tree spawn.
- [Frozenheart] Fixed garage side door not properly opening when being blocked and updated tree models skyboxes with less verts.
- [Cinema] Added an anti-idle zombie method on certain spots where Survivors can't reach.
General
- Removed unnecessary Half-Life 2 singleplayer stuff.
User Interface
- Changed badge popups (Commander, Medic, etc...) to be an Angelscript (and SourceMod) exclusive feature.
- Minor font scaling changes to scoreboard and ammobank hud for 1080p and higher resolutions.
Weapons
- Updated Glock17 spread and yx with better values.
- Updated Revolver damage multiplier on head only.
- Updated Chair dmg multiplier and removed its unique vertical trace module.
- Updated Shovel dmg multiplier both head and body slightly.
- Fixed collision and rigging on Grenade worldmodel.
- Fixed Winchester secondary attack not refreshing camping timer.
- Updated phone names list.