News Liste World War 3

Patch 0.3 is now available!
World War 3
27.01.25 17:49 Community Announcements
Operators!

We hope that the winter break was a moment of rest for you. We have managed to recharge our batteries and are back to work in the new key year for World War 3 - 2025!



In the patch 0.3, we focused mainly on fixing the problem of respawning in odd places, like inside walls, roofs or objects, where no one should ever set foot. We also continued to tweak the maps for appearance and performance. As usual, we've also made some changes to the backend to make it easier to work with, and we've added new content related to the Evergreen Battle Pass that's coming in the near future. Could even be in the very near future.
*Note that you can't use it in games yet.

See the full list of changes below:

General:


  • Fixed issues causing "you were kicked out of the match" error
  • Fixed 90% of respawn points in odd places such as walls, roofs, inside some objects, etc. on all maps. Please note - we've yet to fix the remaining 10%, so on rare occasions you may still experience this
  • Fixed respawn points that were causing players to be thrown into the air or teleported long distances
  • The system responsible for server-client time synchronization has been fixed (no more rubber-banding)
  • Improved navigation mesh on all maps


Drones:


  • Leviathan: Slightly reduced maximum speed and maneuverability
  • Scarab: Slightly reduced maximum speed and maneuverability


Maps:


Berlin:


  • Collision model added to building in square B1 and B2
  • Invisible collision model in square B1 has been removed

DMZ:


  • Missing collision model added to crates

Gobi:


  • Several holes in the walls have been closed
  • Collision model removed from several bushes

Moscow:


  • Added "invisible walls" to prevent falling off the map
  • Fixed disappearing environmental elements
  • Fixed spots that allowed the player to respawn off the map and avoid the consequences of leaving the battlefield

Polyarny:


  • Re-created map lighting

Smolensk:


  • Fixed disappearing environmental elements

Tokyo:


  • A collision model has been added to the building in square A2, it is no longer possible to fly a drone there
  • Shadows have been added in places that didn't have them but should have

Warsaw:


  • Re-created map lighting


That's all for this update, see you later in January.

Fall out operators!
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