Update 1.26 brings about a major revision of the Crew Perk System. It introduces new perks, rebalances existing ones, and provides flexible perk management options.
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Main Changes in the Crew Perk System
- Maximum Six Perks per Crew Member: Each crew member can now have a maximum of six perks (including zero perks). Directives will not effectively grant you a seventh perk under any circumstances.
- Bonus Perks: Crew members with multiple roles benefit from the "bonus perk" system. This allows the perks of additional qualifications to be trained alongside the main perks without requiring extra XP or increasing training time.
- Shared Perk Effectiveness: In crews where multiple members share the same role, such as two loaders, the effectiveness of their perks is now shared between them. To achieve 100% effectiveness of a perk, both crew members must fully train it.
- Rebalanced and New Perks: Over a dozen new perks have been introduced. Additionally, existing perks, such as "Sound Detection" and "Firefighting", have been rebalanced.
- Post-Progression System: Half of the Crew XP earned by six-perk crews in battles will contribute to a single Post-Progression, rewarding players with a Universal Training Guide after reaching 100,000 XP milestones.
- Perk Reset Options: Resetting a crew member will also affect Zero Perks, allowing you to choose an entirely new perk setup. Two new buttons in the Barracks enable players to simultaneously reset and assign perks for all crew members.
Implementation of Changes: Key Outtakes
- Players with crew members exceeding the six-perk limit will receive compensation in the form of National Crew Books.
- For the first 30 days after Update 1.26, players can reset perks as many times as they like, for any crew. Afterward, each crew member will have one free reset.
Get the details on the changes to the Crew Perk System and their implementation!
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