Q: How big is your Team right now?
A: There are 5 people directly involved in the development of the game. Also, our community helps a lot with translations, testing and support. We consider you all part of the team. Thank you!
Q: Can we get a smaller more refined realistic road map?
A: We will try to introduce a new roadmap before the end of this year.
Q: Hello everyone, how soon can we expect pvp content? Some kind of arena for training, without loss of durability, skull and satiety) Guild content, declaration of war and fights without skulls) top pvp ratings, etc.)
A: This is quite a priority task, but for proper implementation, you first need to improve the mechanics of guilds, introduce ratings, and the PvP content system itself (battle locations, rewards, mechanics, protection against cheating, etc.). We see that many players are interested in PvP content and consider it an important part of the game. Also, we divide PvP content into solo and group, and want to offer something interesting in each category.
Q: Hi! I'll get right to the point. When will you be releasing a PvE server?
A: Our previous experience shows that a PvE server is a bad idea for this project. Most of the mechanics lose interest or stop working, the game becomes more bland and there is a decrease in players online due to the number of servers. Instead of opening a PvE server, we want to make the experience of peaceful players more comfortable in the game in general.
Q: Which monsters all count as Mops (Bosses too)?
A: Mobs are all creatures (including bosses) that are not NPCs, players, and their pets. We will try to provide further clarification in the naturalist's journal so that players have a better understanding of the bestiary for how bonuses and weapon poisons work.
Q: What are the plans for end game light armor? Do you have any plans to make the light armor kit more complete with something like a really good exotic light shield?
A: You are right, the potential of light armor is not yet fully realized. But the current light shields are in some ways a placeholder. We plan to add two-handed and dual-wielding weapons to provide more options for builds, including light armor. After this, we will reconsider the role of light shields.
Q: Do you have any plan to make changes to nightmare dungeons and how they work with stun/slow/bleed/poison/etc?
A: There are no such plans at the moment, but we are always happy to hear interesting ideas, and this may influence the plans. Now this mechanic is not done in the most interesting way.
You can ask your question or suggest ideas on our Discord: https://discord.gg/62mqCkG94x
We plan to release news in this format once every two weeks. Write your new questions!