
In this update, we have introduced two new skills: Crossbows and Engineering. The update also includes new pets (with the long-awaited Dalmatian!), new resources, recipes, and more than 30 other changes and fixes.
Additionally, you can now try the game for free through the demo available on the Wild Terra 2 Steam page! The demo version is limited to Starter Island and is available until you complete all quests on it.
Get Wild Terra 2 and packs
Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!
Changelog for Major Update 2.3.382
Crossbows:
- A new skill, Crossbows, has been added. Shots from crossbows ignore blocks and dodges, but there is a reload period after each shot. However, the low rate of fire is compensated by powerful piercing damage and new active and passive abilities. Additional damage from crossbows heavily depends on the bolts used.
- Several types of crossbows and bolts for them have been added to crafting.
This is not yet the final version of the skill; we look forward to your feedback and suggestions!
Engineering:
- A new skill, Engineering, has been added. It allows you to build automated machines, create crossbows, and a new pet.
- A new bonus and item Engineer Tools have been introduced.
- A new crafting table and the Engineering Table effect have been added.
- 14 new resources for crafting in Engineering have been added.
- The Solution Machine has been added, allowing the production of leather solutions (4 recipes).
- Construction requirements for all machines have been updated; now the Engineering skill and additional resources are required.
Pets:
- A Dalmatian pet has been added. This pet is included in the "Home, Sweet Home" pack. To obtain it, you need to re-enter the pack code in the server selection window. If you cannot find the code, you can contact the payment system support: https://help.xsolla.com/
- An Ancient Self-Driving Guardian pet has been added, which can be created using Engineering.
- The Reaper pet will no longer receive the attacking effect Provoke when leveling up to the maximum level.
- All pets have had bonuses for leveling Engineering and Crossbows added to their corresponding random lists.
- A bug has been fixed that caused the position of distant attack pets' targets to not be taken into account in terms of height.
- A bug has been fixed that caused pet experience information to be overlapped by the interface button.
- Minor balance changes for pets have been made.
Weapons:
- All weapon skill categories have been divided into two tabs: melee and ranged combat.
- Plague damage has been increased for all versions of reptilian weapons.
- Reptilian weapons now have tool and crafting building requirements.
- The initial transferable versions of reptilian weapons now have production skill requirements to match the logic of obtaining other exotic weapons.
- The parameter progression for all bows has been changed, as quality material bows were underutilized.
- The amount of steel required for the composite bow has been reduced, but the amount of wood has been increased.
- When wearing a weapon and hovering over compatible equipment, the tooltip will now display total damage per second, taking into account additional damage from that equipment (for example, arrows and other projectiles).
- Some skill values for crafting plague weapons have been adjusted.
Other Innovations and Fixes:
- A bug has been fixed that caused achievements not to be awarded on the PvE server.
- A bonus and a new passive ability for Jewelcrafting, related to the lower and upper quality limits of products, have been added.
- Pottery is now an auxiliary skill and has been moved to the corresponding section.
- A new resource, Sand Deposits, has been added to the desert region and the beach (as well as in the Naturalist Journal).
- Items "Glass Smelting Mixture," "Glass," and the ability to craft an "Empty Flask" have been added.
- The water pump now requires sand to produce water (instead of hides).
- In the pottery machine, lime and lime solution have been replaced with sand and bark solution.
- In the ammunition machine, the number of feathers needed for arrows has been reduced by 1 in all recipes.
- The number of slots in the "Trade" window between players has been increased by 5.
- The number of slots in the "Large Cheese Blower" has been increased by 5.
- A filtering and sorting panel has been added to the "Large Cheese Blower" and "Large Kiln."
- The icons for the effects "Workbench" and "Hand Mill" have been updated.
- New art for loading screens and the main menu has been added.
- Chat will now be disabled until the ship training is completed, which should help improve the situation with spam.
- A bug has been fixed that allowed the chat to create line breaks in a way that made it appear as if a different person was writing from a new line.
- A display bug has been fixed that caused the chance of taming animals to exceed 100%.
- A bug has been fixed that requires players to re-enter the game to receive purchases in the in-game shop on the PvE server.
- A bug has been fixed that caused holy swords to be visible in the equipment window.
- The correct animation for digging will now be used when harvesting clay and sand.
- The names of experience books have been fixed to fit in the trade window.