- Added Beacons to the Start and End of each level in Chapter 4. These can be examined to help you locate Righteous Souls.
- If you miss a Righteous Soul no more will appear in the current run.
- Curses from Lost Souls and Righteous Souls now stack.
- The Molotov ability used by the Preacher and Outlaws now has a delay on the explosion.
- The Creeping Gold trap in the mine now causes the burn status effect instead of damage. The effect is applied after 0.5 seconds (giving you a moment to get out of it).
- Injustice is now guaranteed to drop the Hellraiser remnant
- Remnant drop rate increased for rarer/tougher enemies
- Massive reduction in the Sin cost of the more expensive unlocks.
Weapon and Ability Changes
- Mine Ability - duration increased again, cooldown increased, additional mine dropped, trigger range slightly increased, distance thrown slightly increased
- Mine Damage now scales with Resourcefulness level.
- Trap duration increased
- Workhorse - slight damage nerf
- Escalator - damage increased
- Splitter now splits into 3 fragments, increased from 2
- Flaregun reload time significantly reduced.
- Flaregun flares now last longer, will stick to enemies as well as walls, and their light allows
- Range of melee knife abilities increased
- Throwing knife damage increased
- Trickshot ricochet damage increased.
- The Splitter and Trickshot no longer lock-on, making it easier to ricochet shots.
- Shield cooldown increased
GUI Changes
- The Health Bar will now flash when at less than 20%, or less than 30hp.
- Weapons now show ricochet damage in their descriptions (Splitter and Trickshot weapons) enemies to be locked on to.
- Status Effect damage now scales correctly with item level.
Bug Fixes
- Level Exit Narration should now be correct
- Fixed two instances where the locking doors would not open after killing all the enemies.
- Boss homing magic no longer passes through pillars
- Heavy Cultist magic no longer passes through pillars
- Fixed a bug where Mines were getting stuck on enemies.
- Fixed a bug where the Witch Unlock Menu wouldn't open.
- Fixed an issue where players could be hit while vaulting over cover, causing them to get stuck. This was mainly an issue during the Injustice boss battle.
- Fixed an issue where The Hunt level would sometimes not generate correctly on a continued run, causing the player to fall through the floor.
- Splitter ricochet damage now scales with aim duration (previously it would always be max damage)
- Fixed the damage area of the shockwave attack used by some bosses.
- The Injustice Boss will no longer get stuck on cover.
- Mortar - now damages neutral targets (such as cover, barricades and exploding barrels)
- Iron Costs - all weapons can now be afforded on the Crypt
- Slomo effect will no longer play during the intro of a boss battle.