- We hope you enjoy it, and continue to enjoy West of Dead. Thanks for your feedback!
- Quality of life improvements
- We've focused on making the game more accessible, smoother and easier to control and to smooth off 'snags' that interrupt game flow:
- PC Only Customisable Controls! We've added Customisable controls for Keyboard and Mouse.
- Sticky Cover - We've looked at the difficulty that some people have had getting around corners of cover. This is now easier, and the cover is also generally a little more 'sticky'. If that sounds like it's going to be harder to exit cover in a hurry - we have replaced the dive out of cover with a new *slide* which can instantly be chained into a further dive.
- Balance - Increased Shotgun ranges by ~2m, so that they remain useful in early and late run
- Heavy enemies are rebalanced (generally slightly nerfed), these were causing some real spikes in difficulty (and deaths) so we've mixed them in more nicely.
- Unlocking GUI list is faster, and sorted. This should make unlocking quicker and simpler.
- Lost souls look even more sad than before - we've given them a new animation, hope you like it.
- Shopkeeper no longer takes control of the camera when you leave!
- Snappier aim animations when shooting from cover. Sometimes, people would find shooting from cover was 'snagged' with the gun firing before it was aimed properly, now fixed.
- If you have completed chapter 4, it no longer displays that at the start screen.
- Boss doors open earlier after fights, letting you crack on with the rest of your run.
- Status effects are not applied if the character is invulnerable, this should make the game feel more fair.
- If the hero becomes trapped, they won't receive 2x damage. This will still happen to enemies, so use those traps when you unlock them!
- Swarm enemies no longer insta stun the hero, they will still slow him though.
- New hero *Trapped* animation, so you know what is going on more clearly.
- Dropped Mines do more damage based on your resourcefulness level.
- Slightly sped up text animation.
Charms
- Charms are now revisited to make sure that they are more evenly balanced and generally more useful. Every charm should be exciting to find and use:
- Aggressor's Charm: Buff - Recover health back in 2 hits, not 5.
- Defender's Charm: Slight Nerf - Recover health in 2 seconds, not 1.
- Jester's Charm: Buff: Stronger reload strength and duration
- Prospector's Charm and Seer's Charm: Buffed - significantly increased find rate
- Gunslinger's Charm: Buff - higher general reload adjustment
- Barman's Charm: Buff - 50% Additional health recovery from item consumption
- Visuals and Performance
- By revisiting our rendering tech, and our in game assets, we've streamlined the title, making it both prettier, and smoother!
- New Post Effect pipeline, faster, and with a smoother finish!
- Optimised art assets, meaning smaller package, lower memory overhead and better performance!
- Disabled additional effects when culling such as torches for a performance boost
Fixes:
- Hero can no longer punch or kick enemies through walls
- Camera is more stable
- Panel elements no longer overlap button prompts on pickups
- If you had previously missed out on the trophies associated with defeating the preacher or injustice - these will now be retroactively awarded. (#1519)
- Creeping gold doesn't trap you in place on hurting you - thanks for your feedback!
- Fixed the 'can't pick up health potion' bug.
- Outlaws no longer get stuck in tantrum mode
- Decoy ability no longer trips up hero movement
- Reduced frequency of game saving for no good reason
- Can no longer dive through righteous souls
Localisation:
Korean and Simplified Chinese now supported
(#1481) Polish Localisation fixes
(#1492, #1478)German Localisation fixes
Italian Localisation fixes