- Super Weapon Shop - The shop found on the Church now only sells Weapons, but all at level 10! These are quite expensive, so you’ll need to save up your Iron if you want to be able to afford them.
- Random Weapon Shops - These shops offer weapons for a lower price, but the weapon is only revealed once you buy it.
- Random Item Shops (1 of each type) - These shops are similar to the Random Weapon shops, but instead of only weapons they offer 1 random item of each type: a Weapon, an Ability, and a Charm.
- Paid health at the Haven - There are 3 additional Health Items in the Haven now, but these must be bought with Iron. The Refill barrel in the Haven no longer heals the Hero, but it does still refill his Health Flask.
- Resurrection Item (reclaimed embers) - A new item can now be found in the Havens before the Church and the Final Boss. These ‘Reclaimed Embers’ can save the Hero at the point of death, giving him a second chance without having to start back at the Crypt.
- One-Hit Protection - If the Hero remaining HP is over 20% of his maximum and at least 30HP, if he receives damage that would kill him he will instead be reduced to 1hp. This effect can only occur once every 30 seconds.
- Wave Rooms - New Challenge Rooms! Some of the locking rooms found throughout Purgatory will now start empty and spawn waves of enemies. The doors will only open once all waves have been defeated.
Balance
- Revolver reload speed increased.
- The Mortar now has a larger damage radius but slightly longer reload time.
- Greater Sin/Iron rewards for Outlaws, Lost Souls and Bosses.
- Sin rewarded for destroying Injustices’ Ritual Pillars.
Bug Fixes
- No more duplicate items at the Witch.
- Armoury no longer shows grenade items that haven’t been unlocked.
- The Legions found in the Canyon and Churchyard should now display a pre-attack ground warning, like the Legion found in the Mines does.
- Reload time on weapon descriptions now shows a previously hidden reload delay.
- Weapon descriptions now show stun damage as well as regular damage.
- The Lantern ability now shows its Stun status effect duration.
- Teleporting no longer works on exploding barrels, caged lanterns or hanging boxes.
- Refilling health flask UI prompt says "Replenish health" and not "Replenish flask"
- Mortar - Fixed an bug where it was not hitting multiple targets, not scaling damage correctly
- Reload Delay now shown on the Weapon Details
- Fixed an issue with Health Flask and interacting with Outlaw
- Fixed an instance where player was unable to hit the exploding barrels with a spear/axe
- No longer possible to use lasso on exploding barrels
- Fixed an issue with enemy animation still playing "stunned" animation even though enemy is not stunned anymore
- Mortar shot accuracy changes based on aiming - if you just pull the trigger without holding first the shots will be very inaccurate.
- Mortar now damages environment objects (like cover, barricades and exploding barrels).