We have updated the appearance of some units, but the most changed are mamluk, sipah and light knight of Eastern Europe.
New faction coloring of units and buildings no longer hides details
GENERAL:
- Added Slovak language
- Improved coloring of units with faction colors
- Friends panel has been added to the menu, which allows joining squads and private games of friends
- Victory prediction is available when watching replays of team matches and 1x1 matches
- When designing a wall of an unacceptable size, intermediate wall sections will not be installed and the construction project will be yellow in color
- Maximum shoal depth has been reduced by 40%, which will reduce shallow water zones
- Updated appearance of some units
BUG FIXES:
- In the main building, improvements on the same button were able to be completed non sequentially
- Eastern European siege ship did not destroy trees and other environment objects
- Mass damage projectiles did not damage rice
- Howitzer damage slowed only "live" units and did not slow "vehicles"
- Bow power improvements had no effect on Guildhall of Western Europe
- The FCM F1 tank's front turret visually had the direction of the main turret
- Submarines, while at depth, visually appeared to be on the surface of the water
BALANCE:
- >
- Mammoth: damage increased from 20 to 2x20, time between attacks increased from 3 to 4.5 sec.
Early Europe:
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- Ram: attack distance reduced from 20 to 16
Western Asia:
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- Barnyard: increased number of goats created from 5 to 6
Abstract Country:
- Howitzer: health increased from 260 to 300, projectile spread reduced from 20% to 18%
- Squadron cannon: projectile spread reduced from 20% to 18%
France:
- Aircraft carrier at anchor: required population reduced from 5 to 2
- Heavy aircraft carrier at anchor: required population reduced from 5 to 2