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We have updated the appearance of some units, but the most changed are mamluk, sipah and light knight of Eastern Europe.
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New faction coloring of units and buildings no longer hides details
GENERAL:
- Added Slovak language
- Improved coloring of units with faction colors
- Friends panel has been added to the menu, which allows joining squads and private games of friends
- Victory prediction is available when watching replays of team matches and 1x1 matches
- When designing a wall of an unacceptable size, intermediate wall sections will not be installed and the construction project will be yellow in color
- Maximum shoal depth has been reduced by 40%, which will reduce shallow water zones
- Updated appearance of some units
BUG FIXES:
- In the main building, improvements on the same button were able to be completed non sequentially
- Eastern European siege ship did not destroy trees and other environment objects
- Mass damage projectiles did not damage rice
- Howitzer damage slowed only "live" units and did not slow "vehicles"
- Bow power improvements had no effect on Guildhall of Western Europe
- The FCM F1 tank's front turret visually had the direction of the main turret
- Submarines, while at depth, visually appeared to be on the surface of the water
BALANCE:
- >
- Mammoth: damage increased from 20 to 2x20, time between attacks increased from 3 to 4.5 sec.
Early Europe:
- >
- Ram: attack distance reduced from 20 to 16
Western Asia:
- >
- Barnyard: increased number of goats created from 5 to 6
Abstract Country:
- Howitzer: health increased from 260 to 300, projectile spread reduced from 20% to 18%
- Squadron cannon: projectile spread reduced from 20% to 18%
France:
- Aircraft carrier at anchor: required population reduced from 5 to 2
- Heavy aircraft carrier at anchor: required population reduced from 5 to 2