- Planes circle around their destination point, attacking all enemies, and do not return until they run out of fuel or ammunition.
- In map developer mode, you can call up the data access console with the F8 key.
- Cows (and other neutral units in special game modes) now leave the construction zone just like allies.
- Custom maps now have a reliability notification indicating how often players encounter errors.
- In regular matches, the rally point of the Altar is immediately set to the bush with a berry.
- On ultra graphics settings, the fog of war now appears volumetric (can be disabled).
BUG FIXES
- The torpedo boat did not attack submarines with depth charges.
- It was impossible to upgrade more than 100 units at a time.
- Regardless of capabilities, all selected units now accept and execute the "attack ground" command.
- Unfinished buildings were not counted toward the building limit, which, for example, allowed multiple Colossi to be built simultaneously.
- Other bugs.
BALANCE:
- >
- Cow: no longer summons wild animals when taking damage.
Stone Age:
- Maceman: movement speed increased from 35 to 38.
- Slinger: movement speed increased from 55 to 56.
Early Europe:
- Archer: attack interval reduced from 1.8 to 1.7 sec.
- Horseman: attack interval increased from 0.9 to 1.5 sec., now deals damage twice per attack.
- Horse crossbowman: attack interval reduced from 2.8 to 2.4 sec.
- Swordsman: movement speed reduced from 57 to 55, cost increased from 70/0/30 to 80/0/40.
- Axeman: attack interval reduced from 2.0 to 1.8 sec., average armor increased from 0.7 to 1.4.
- Ram: attack interval reduced from 3.0 to 2.5 sec.
Early Asia:
- Heavy spearman: unit damage increased from 6 to 10, building damage increased from 6 to 7, attack interval increased from 1.1 sec. to 2.0 sec.
- Horseman: attack interval increased from 1.2 to 2.0 sec., now deals damage twice per attack.
- Horse archer: attack interval reduced from 1.8 to 1.3 sec.
Western Europe:
- Scout: vision range increased by 12%.
- Morgenstern: unit damage reduced from 30 to 22, building damage reduced from 20 to 15, now deals damage twice per attack.
- Longbow: maximum attack range increased from 150 to 160.
- Heavy knight: damage increased from 15 to 16.
- Onager: number of projectiles per attack increased from 9 to 10.
- Dragoon: attack interval reduced from 2.0 to 1.8 sec.
- Cannon: attack interval increased from 7.0 to 7.5 sec.
- Trebuchet: attack interval reduced from 13.0 to 12.5 sec.
- Bombard: attack interval reduced from 8.0 to 7.5 sec.
- Galleon: damage increased from 50 to 60.
Eastern Europe:
- Pernach: unit damage reduced from 28 to 21, building damage reduced from 20 to 15, now deals damage twice per attack.
- Dragoon: attack interval reduced from 2.7 to 2.0 sec.
- Catapult: projectile spread increased from 13% to 14%.
- Cannon: attack interval increased from 6.0 to 6.8 sec.
- Halberdier: damage increased from 13 to 14.
- Horse archer: damage increased from 12 to 13.
- Galleon: damage increased from 50 to 60.
Western Asia:
- House: cost reduced from 270 materials to 250 materials.
- Barracks: cost reduced from 0/350/100 to 0/300/80.
- Shooting range: cost reduced from 150/300 to 120/280.
- Stable: cost reduced from 150/300 to 150/250.
- Oglan: damage increased from 13 to 14, arrow spread reduced from 20% to 17%.
- Ballista: damage zone size reduced by 6%, movement speed increased from 30 to 35.
- Sipakh: damage increased from 7 to 8, attack interval increased from 1.1 to 1.2 sec.
- Mamluk: damage increased from 7 to 8, attack interval increased from 1.2 to 1.3 sec.
- Azap: reservation time reduced from 18 to 15 sec., max reserve increased from 3 to 4, training time reduced from 3 to 2 sec.
- All battle elephants: melee damage reduced from 20 to 14, now deals damage twice per attack.
- Attack ship: now able to attack ground.
Eastern Asia:
- Dragoon: attack interval reduced from 2.7 to 2.2 sec.
- Hand cannon: attack interval increased from 5.0 to 5.5 sec.
- Harquebusier: damage reduced from 19 to 18.
- Horse archer: attack interval reduced from 1.8 to 1.6 sec., arrow spread reduced from 18% to 16%.
- Ronin: attack interval increased from 1.1 to 1.7 sec., now deals damage twice per attack.
Abstract Country:
- Anti-Aircraft gun: damage increased from 65 to 70, attack interval reduced from 2.5 to 2.3 sec.
- Anti-Aircraft car: cost reduced from 400/800/200 to 350/700/200, production time reduced from 80 to 70 sec.
- Howitzer: average armor reduced from 9.6 to 7.0.
- Military aerostat: health increased from 500 to 550.
- Steamboat: population cost reduced from 6 to 3.
- Torpedo boat: torpedo launch interval reduced from 12 to 11 sec.
- Battleship: health increased from 1000 to 1100, now able to attack ground.
Great Britain:
- House: cost increased from 600 to 700 materials.
- Light machine gunner: training time increased from 35 to 40 sec.
- Dreadnought: health increased from 1200 to 1350, now able to attack ground.
- Sea fort: now able to attack ground.
India:
- House: cost reduced from 400 to 350 materials.
- Fury of Durga: production time reduced from 150 to 120 sec.
Turkey:
- Topchu: training time reduced from 65 to 60 sec., cost reduced from 350/300/50 to 350/250/50, attack interval reduced from 10.0 to 9.5 sec.
- Mortar: attack interval reduced from 10 to 9 sec., damage zone size reduced by 8%, minimum attack distance reduced from 350 to 320.
- Artillery tower: minimum attack distance reduced from 350 to 320, projectile spread reduced from 18% to 16%.
- Steam debarquer: population cost reduced from 5 to 3.
Germany:
- Me.262: turn speed increased by 28%.
- Goliath operator: cost reduced from 1000/500/700 to 800/400/600, production time reduced from 110 to 100 sec., Goliath cost reduced from 0/100/230 to 0/100/200.
Russia:
- House: cost increased from 550 to 650 materials.
- Death's Scythe: attack interval increased from 10 to 11 sec.
- Soldier: damage reduced from 22 to 21.
- Partisan: cost increased from 10 to 20 food.
- Flamethrower tank: movement speed increased from 50 to 55, attack interval reduced from 4.0 to 3.5 sec.
- Anti-Aircraft tachanka: average armor reduced from 22.2 to 18.5.
France:
- FT17: damage increased from 65 to 70, attack interval reduced from 4.4 to 4.0 sec.
- 2C: damage increased from 70 to 80, attack interval reduced from 5.0 to 4.5 sec.
- FCM F1: primary weapon damage increased from 130 to 140, secondary weapon damage increased from 70 to 80, now attacks ground with both weapons.
China:
- >
- Type FT: damage increased from 65 to 70, attack interval reduced from 5.3 to 4.8 sec.
Japan:
- Light trench mortar: projectile spread reduced from 28% to 24%, cost reduced from 150/250/50 to 150/200/40, training time reduced from 50 to 40 sec.
- Jet fighter J8M1: turn speed increased by 40%, damage zone size reduced by 8%.
- Yamato: now able to attack ground.
Austro-Hungary:
- >
- Nimrod: population cost increased from 5 to 6.
Persia:
- Eye of Simurgh: damage zone size reduced by 5%, attack interval reduced from 10 to 9 sec., building damage increased from 40 to 45.
- Div-Destroyer: attack interval reduced from 3.0 to 2.5 sec., now able to destroy anti-tank obstacles.
- Gathra: Immortal ability cooldown reduced from 130 to 120 sec.
- Atash: attack interval reduced from 38 to 35 sec.