- Players who drop out of the match automatically have their mines and stone mines destroyed.
- Improved faction and team settings interface in the map editor.
- In multiplay survival mode, you can choose the limit of an era's progress.
BALANCE:
Stone Age
- >
- Slinger: can no longer attack with a punch.
Early Europe
- Axeman: damage reduced from 20 to 19, when attacked it halves the armor of a "living" target for 10 seconds (effect does not stack).
- Spearmen: damage to rider slows target by half for 5 seconds (effect does not stack).
- Archer: can no longer attack with a strike.
Early Asiatic
- Spearmen: damage to ride slows target by half for 5 seconds (effect does not stack).
- Archer: can no longer attack with a strike.
Western Europe
- "Warehouse shelving" upgrade: price increased from 700 to 1000 materials.
- "Cleavage wedges" upgrade: price increased from 600/0/200 to 700/0/300
- "Supertough pickaxe" upgrade: price increased from 0/700/200 to 0/800/300
- "Steerable sail" upgrade: price increased from 800 to 1000 materials.
- "Fishing nets" upgrade: price increased from 500 materials to 700 materials.
- "Bulat" upgrade: price increased from 900/0/400 to 1000/0/500 materials.
- "Light abrasive sharpening" upgrade: price increased from 800/0/500 to 1000/0/500
- Morgenstern: damage reduced from 45 to 42, on attack reduces armor of "living" target by half for 10 seconds (effect does not stack).
- Pikeman: damage to rider slows target by half for 5 seconds (effect does not stack).
- Longbow: can no longer attack with stab.
- Crossbowman: can no longer attack with stab.
- Bombard: damage to "living" target slows target by half for 8 seconds (effect does not stack).
- Cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Galleon: damage to "living" target slows target by half for 8 seconds (effect does not stack).
- Bombard ship: damage to "living" target slows target by half for 8 seconds (effect does not stack).
- Grenadier: damage to a "living" target slows target by half for 8 seconds (effect does not stack).
Eastern Europe
- "Warehouse shelving" upgrade: price increased from 700 to 1000 materials.
- "Cleavage wedges" upgrade: price increased from 600/0/200 to 700/0/300
- "Supertough pickaxe" upgrade: price increased from 0/700/200 to 0/800/300
- "Steerable sail" upgrade: price increased from 800 to 1000 materials.
- "Fishing nets" upgrade: price increased from 500 materials to 700 materials.
- "Bulat" upgrade: price increased from 900/0/400 to 1000/0/500 materials.
- "Light abrasive sharpening" upgrade: price increased from 800/0/500 to 1000/0/500
- Pernach: damage reduced from 38 to 36, on attack reduces armor of "living" target by half for 10 seconds (effect does not stack).
- Pikeman: damage to rider slows target by half for 5 seconds (effect does not stack).
- Crossbowman: can no longer attack with stab.
- Cannon: damage to land target slows target by half for 8 seconds (effect does not stack).
- Galleon: damage to "living" target slows target by half for 8 seconds (effect does not stack).
- Bombard ship: damage to "living" target slows target by half for 8 seconds (effect does not stack).
- Grenadier: damage to "living" target slows target by half for 8 seconds (effect does not stack).
West Asia
- "Warehouse shelving" upgrade: price increased from 600 to 900 materials.
- "Improved harness" upgrade: price increased from 300/800/0 to 500/1000/0
- "Sorting supplies" upgrade: price increased from 700 to 1000 food.
- Azap: damage to rider slows target by half for 5 seconds (effect does not stack).
- Sarbaz: can no longer attack with hit.
- Cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Cannon turret: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Attack ship: damage by side cannons on "living" target slows target by half for 8 seconds (effect does not stack). Damage with main gun on a land target slows target by half for 8 seconds (effect does not stack).
East Asia
- "Warehouse shelving" upgrade: price increased from 600 to 900 materials.
- Ashigaru: damage to rider slows target by half for 5 seconds (effect does not stack).
- Archer: can no longer attack with a hit.
- Cho-ko-nu: can no longer attack with a hit.
- Rocket Cannon: damage to "living" target slows target by half for 8 seconds (effect does not stack).
- Hand cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Turtle-ship: damage to a "living" target slows target by half for 8 seconds (effect does not stack).
Industrial Revolution
- "Ballistic Sight" upgrade: price increased from 0/800/200 to 0/1500/500
- Howitzer: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Squadron cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Trench mortar: damage to "living" target slows target by half for 8 seconds (effect does not stack).
- Heavy Tank: damage to a "living" target slows target by half for 8 seconds (effect does not stack).
- Battleship: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Military aerostat: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Light Bomber: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Bomber: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Grenade Launcher: damage to a land target slows target by half for 8 seconds (effect does not stack).
Abstract Country
- >
- Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).
Britain
- Tank Destroyer: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Marlboro Tank: damage to "live" target slows target by half for 8 seconds (effect does not stack).
- Sea Fort: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Holyfox: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Dreadnought: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Added "Pointed bullets" upgrade, which increases the range of soldiers (except air targets).
India
- >
- Elephant-trench mortar: damage to a "live" target slows target by half for 8 seconds (effect does not stack).
Turkey
- Artillery tower: damage to "living" target slows target by half for 8 seconds (effect does not stack).
- Light Cannon: damage to "living" target slows target by half for 8 seconds (effect does not stack).
- Mortar: damage to "living" target slows target by half for 8 seconds (effect does not stack).
- Zamburak: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Added "Pointed bullets" upgrade, which increases the range of soldiers and snipers (except air targets).
Germany
- Big Bertha: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Tank Mouse: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Goliath Tank: damage to land target slows target by half for 8 seconds (effect does not stack).
- Panther Tank: damage to "living" target slows target by half for 8 seconds (effect does not stack).
- Heavy pillbox: damage of the turret on a land target slows target by half for 8 seconds (effect does not stack).
- Me.262: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).
Russia
- Soldier: grenade damage on a land target slows target by half for 8 seconds (effect does not stack).
- Death Scythe: damage to a "living" target slows target by half for 8 seconds (effect does not stack).
- BM13: damage to "living" target slows target by half for 8 seconds (effect does not stack).
- IS2: damage to "living" target slows target by half for 8 seconds (effect does not stack).
France
- FCM F1: damage by the main gun on a "living" target slows target by half for 8 seconds (effect does not stack).
- Farman Goliath: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Pote 633: bomb damage to a land target slows target by half for 8 seconds (effect does not stack).
- Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).
China
- Howitzer: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Squadron cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Soldier: damage slows target by half for 8 seconds on land target (effect does not stack).
- Type M: damage to a "live" target slows target by half for 8 seconds (effect does not stack).
- Fishing Boat: damage to a land target slows target by half for 8 seconds (effect does not stack).
Japan
- Light trench mortar: damage to "living" target slows target by half for 8 seconds (effect does not stack).
- Yamato: cannon damage to a land target slows target by half for 8 seconds (effect does not stack).
- G4M Bomber: exploding a bomb on a land target slows target by half for 8 seconds (effect does not stack).
- Sakura blossom MXY7: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Fu-go: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Added "Pointed bullets" upgrade, which increases the range of soldiers (except air targets).
Poland
- Ulan: grenade damage to a land target slows it down by half for 8 seconds (effect does not stack).
- Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).
- Suspicious Bag: damage to a land target slows it down by half for 8 seconds (effect does not stack).
Hungary
- Gas Mortar: poison duration increased from 30 to 40 sec. and its damage reduced by 20%
- Wonder Emma: damage to a land target slows it down by half for 8 seconds (effect does not stack)
- Zrinyi I: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Zrinyi II: damage to a land target slows target by half for 8 seconds (effect does not stack).
- Csaba AT: weapon damage reduced from 100 to 70
- Nimrod: weapon damage reduced from 100 to 70
- Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).