Thanks for the feedback everyone, keep it coming!
Here're the most notable changes for those who aren't into lists of patch notes:
First, we made it easier to fight teslas in area 2 where you don't have the antimaterial sniper ammo yet.
Tesla turrets (both on drillships and tanks) have less health now.
And you can also unlock the explosive sniper ammo much sooner for the Marshal in area 2 (instead of area 3).
We also added indicators for when your projectiles get zapped by enemy teslas.
And COGs with tesla guns won't shoot through the ground anymore, yay!
You'll also notice a new pop-up in the main menu mentioning analytics.
The game will now collect anonymized data from your gameplay.
NO personal data.
This will help us massively with improving the game in the future and finding potential issues.
However, if analytics are an absolute no-go for you...
You can easily disable them in settings.
- Rich
PS: Stay tuned for a new announcement coming soon going over plans for future updates.
Patch Notes
Tesla Balance:
- Changed HP for T1 tesla turret modules from 200 to 150
- Changed HP for T2 tesla turret modules from 300 to 250
- Changed HP for tank cockpit tesla light turret from 190 to 140
- Changed HP for main tank turret tesla light from 250 to 200
- Changed power of sniper ammo T3 from 80 to 70
- Sniper ammo T2 is now available in area 2
Improvements
- Changed power consumption for tesla light turret
- Small cog shelf is now indestructible
- Added an indication telling the player that his projectile has been destroyed by tesla
- Added new audio when Cogs shoot down your projectile
- Added pitch variation to some sounds
- Item restacking now works for drillship storage
Fixes
- Fixed cogs shooting with Tesla weapons through terrain in some cases
- Fixed quest marker hidden behind tunnel icon
- Fixed tanks shaking when going uphill on client
- Fixed large drones spotlight doesn't blink when stunned
- Fixed small drones sliding when stunned
- Fixed tesla turrets missing on laser devices when loading older save files
- Fixed double button on tesla light turret top module
- Fixed tesla weapon VFX when switching weapons
- Fixed Small cog deconstruction issue
- Fixed infinite zoom issue on weapons
- Fixed zoom/equip position issue on weapons
- Fixed weapons shaking in 3rd person
- Fixed drones explosion misplaced after stun
- Fixed tanks not dying when killed while stunned
- Fixed broken movement sounds for enemis when player gets far away and back
- Fixed electricity effect visible while equipping tesla rifle
- Fixed flashing light when equipping weapons on client
- Fixed teleportation of stunned cogs on client
- Fixed random noise sound (low frequency “bump”)
- Fixed tesla audio
- Fixed buckshot scrap recipe
- Fixed grenades don't explode when shot down
- Fixed tesla modules are glitching through the ceiling while being packed/unpacked
- Fixed explosion effect on Cog mortar when hit by Tesla
- Fixed shutdown valve not closing tesla modules
- Fixed electricity effect on tesla cannon when equipped
- Fixed small debug mesh on Cog research
- Fixed tesla mini turret can shoot through walls
- Removed debug variant of tesla mini turret (other mini tesla variants stay in game)
- Fixed large queue increase in production screen when using controller
- Fixed quests ignoring wall-mounted radio
- Fixed missing Tesla rifle and cannon hit effects on client
- Fixed shelf description
- Fixed tesla turrets module description
- Fixed names of tesla heavy and tesla light
- Fixed spelling error in copper floor descriptionFixed quest don't count wall radio as a radio
- Fixed Mod SDK