We're excited to share with you the release date of our 1.0 update on November 25th!
What does 1.0 mean?
We've been working on Void Crew for years, and the game has been in Early Access for over a year now. Being in Early Access allowed us to use all the feedback, streams, talks, discussions, reviews, and bug reports to transform the game into something even better than we had hoped. Without a doubt, the game is in a much better place, so thank you for all your contributions!
From our perspective, the stable foundation of the game has been laid, and the 1.0 release will contain the remainder of the features that make it feel like a "rounded" experience—things like Achievements, Meta Quests, finalizing the Gene Tree Perk System - including the promised "Superior Abilities." But that is far from everything, to say the least!
But what have we learned from Early Access? What are we doing with it for the 1.0?
COMMUNITY topics for 1.0
Here are a few examples of changes we've done based on player feedback for this update:
Solo Play
A lot of players enjoy some time off in the Void, cruising and scavenging without those pesky and demanding crew members. Apart from making new rules for balancing (such as the Frost Mother being too difficult for solo players), we are also constantly adapting the game for solo players with fun new modules (which can also be used by normal crews, ofc), and in the case of release 1.0: The B.R.A.I.N. Auto-Mechanic module:
Short Term Rewards, and Long Term Goals
A recurring request has been for more long term goals, so we've implemented Achievements - but with a little added bonus that the achievements are also coupled to unique cosmetic unlocks! For those players who felt like we were being too stingy with the good boxes, we also added Meta Quests which renew on a daily and weekly basis, but allow you to get a little extra for the work you were already putting in!
Session-based Shared Unlock Pool
Say that aloud fast three times in a row? Another often-requested feature we've added to 1.0, is that now players share their Fabrication unlocks in a run. This means that Perk-unlocked Fabrication Blueprints (and others) are added to the Fabricator on a per-session basis. So the Engineer will actually see those gunner mods as available. This feature also relates to upgrading the Fabricator, as mentioned in our Space Log #11.
Balancing and other topics
Yes, so much balancing! One thing we learned was the "System Upgrader" was too dominant to have in the Engineer Perk tree, so that has been made available in the standard Fabricator (once you've upgraded it once). Instead, we give the Engineer another recurring request: The Sanctified Repair Plate - a repair plate that restores a decent portion of that precious Hull Damage you otherwise cannot fix. The Bosses have received another fun little toy in their Drop Pools.... the [spoiler]Nano Copy Matrix[/spoiler]. Here's a pixelated version of it, just so we keep some secrets until release!
There's more. Oh yes. Loot exchange for higher tier of Cosmetic loot boxes, fixes to ensure players get rewarded even if they get disconnected, additional objectives and ... well, it goes on ...
Onwards!
With the 1.0 foundation, we can shift our attention to the long-term "build-up" of the game. We still have a ton of things we want to try adding to the game - there is no shortage of ambition!
What else is coming to this update
You might have seen a lot of our sneak peeks, but if you haven't then head over to our latest
Space Log #11 for more info!
If you, or a friend, are eager to take the plunge into the Void, then now is the chance! The game is on sale, so get it before the inevitable price increase!
Stay tuned for more info on the 1.0 release on November 25!
Sincerely,
the Hutlihut Games Crew