Lots of hard work and testing went into this big Patch, filled with more than 200 individual bugfixes, improvements and balancing. Thanks for your feedback since the 1.0, and your patience is appreciated!
If you're having new or further issues, please don't hesitate to share them with us on our Discord!
//Hutlihut Games Crew
Additions / Improvements
- Weapon and Helm stats are now visible in module context info
- Improved B.R.A.I.N. auto turret targeting against armoured targets: exposed non-armored pieces in enemies like the Frost Mother or the Cruiser will be preferable targets over armored ones.
- Enemy markers are now only visible when seated in pilot or weapon seat
- Role icons are now colored in matchmaking window
- Relics and Mods modifiers are now visible in Astral Map context infos
- Updated the HUB gate
- Recycle tab now states fabrication cost for blueprints
- Added icons to animated projections and coloured patterns
- Updated engine trim diodes in engine room
- Added diodes to shelves
- "Sweater" and "Wooly" patterns added to Festive Lootbox
Balancing
- Priority Presents - increased the chance of it appearing from 20% to 25% and added a bad luck protection - it will be forced to appear at least once every four Main Objectives
- Priority Presents - decreased the number of Reigndeers summoned by S4NT4 in a 3-4 player sessions from 3 to 2 (per summoning satellite dish - should now be 6 in total if no satellites get destroyed)
- Void Powered Shell damage reduction reduced from +25% to +20%
- Benediction weapons now overheat faster, but all Heatsink Mods have had their heat dissipation buff increased by 25%
Bug fixes
- Fixed Astral Map breaking if it’s being interacted with as you exit the void jump
- Fixed character movement tickrate when on the ship (low FPS feeling when walking around the ship)
- Optimized the matchmaking terminal
- Fixed players getting targeted by enemies while inside the wreck bases
- Fixed the weapon stats increasing infinitely if a guest player uses Gunner class ability
- Fixed the Festive Lootboxes rewarding duplicates before all possible rewards get unlocked
- Fixed weapon UI showing wrong stat values
- Fixed enemy projectiles and sniper beams going through terrain
- Fixed the Pilot class ability running indefinitely if it’s used inside the Void Jump
- Refresh rate will no longer keep changing to a lower one when on Full Screen
- Fixed Superior Engineer ability triggering its cooldown when a defect gets fixed
- Fixed battery context info not appearing if it’s inserted into Arc shields
- Fixed immersive voice chat intensity setting
- “No Rooms Available” popup wont appear if another tab selected or terminal is exited
- Fixed Kinetic Point Defense not working while Exit Vector is set
- Fixed kick button being visible to guests
- Fixed guests’ chat being spammed by enemy destroyed messages when void jumping
- Fixed the void jump push not dealing damage when entering the void
- Fixed automechanic being able to charge unpowered thruster boosters
- Fixed sitting position on HUB chairs
- Fixed VFX artifacts on battery cells
- Fixed the scroll bar issue when changing between cosmetic tabs
- Improved achievement validation
- Improved B.R.A.I.N. auto turret targeting against Freighter
- Updated codex pictures
- Chat no longer shows messages when HUD is hidden with H
- You can no longer swap items with items in chests
- Fixed rewards popup blocking mouse clicks
- Fixed Striven Aegis chest piece clipping into the camera
- Fixed carryable transparency
- Fixed not being able to insert items into Gravity Scoop from outside the ship
- Implemented additional protection for bad monitor index
- Ship UI no longer appears while using fabricator when void jumping
- Fixed lighting during void jump inside Destroyer
- Adjusted Lore terminal model
- Fixed the gun direction indicator in the weapon hud
- Fixed unshielded enemies appearing with shields for guest players
- Fixed the same lore entry getting unlocked if multiple lore shards are found in one solar system
- Fixed scrollbar in the “objective completed” tab in the Tally Screen
- Fixed the batteries not getting charged with Superior Engineer ability if they are inserted into Arc shields
- Fixed the batteries getting destroyed if Arc shields get deconstructed with batteries inserted
- Fixed pattern orientation on cosmetics
- Fixed the satellite health bars appearing in the middle of the screen in Strike
- Fixed shield module animation
- Fixed Frost Mother ice shards sometimes not dealing damage
- Choosing a Loadout Challenge after already choosing Pilgrimage will not re-open the HUB gate
- Fixed Frost Mother’s beam being invisible
- Moved the Destroyer resources to the starboard side shelves
- Miscellaneous UI fixes
- Miscellaneous art and collision fixes
- Miscellaneous localization fixes - For all 12 supported languages.
- Miscellaneous localization fixes - For Simplified Chinese.
Again, if you are having issues, don't hesitate to share them with us on our Discord!
Sincerely,
// The Hutlihut Games Crew